I've been scouring various forums and news feeds for a while. There's no firm information on anything but historically they have said it will be the end of 2014 at the very earliest before a consumer version is out. They know exactly what they want in the product, it's just working out the kinks. Plus I 'm sure they will want a few fully formed launch titles to go with the consumer version. Palmer Luckey apparently isn't making an appearance at the GDC in March which most people are taking as a sign that there won't be any hardware announcements for a while.
At the very least they will be producing DevKit v2 and releasing that several months before the consumer version so I reckon I've got until at least july to make the most of this one.
It's marked as "processing" now which is supposed to mean they're prepping it for shipping. Fingers crossed I should have it in a week or so.
Plus there's the warm and fuzzies from knowing I'll be owning a part of what is almost certainly the beginnings of proper VR for the masses.![]()
I know I could Google this, but when using it, how exactly do you move forward in game? All I can imagine is me constantly walking into the nearest wall.
I think with that kind of thing you need one of those mats that are made up of tubes in a circle so it feels like you're really walking somewhere, walking on the spot must feel a bit silly
Yeah that's not silly!
keyboards are harder to use when you can't see them
Would really like to play Elite on it.![]()
God damnit Scouse, just let the controller into your life!Meh. I'm a touch-typist anyway![]()
God damnit Scouse, just let the controller into your life!
pics or it didn't happen.Got one. For use when appropriate.
I.E. Very rarely![]()