DocWolfe
Part of the furniture
- Joined
- Jan 3, 2005
- Messages
- 2,855
I agree something needs to be done to encourage people to play on the pvp servers. Its pretty dire at the moment killing the same people over and over again 
Towns = Safe Zones
Also I would like towns to be safe zones, let the guards actually do their jobs. If a pvp encounter happens in a town, the guards rush in and kill the attacker.
This will stop portal camping, and especially in the toa zones I get pissed off when trying to get/complete quests and the same fg kills me over and over again everytime I return back to speak to the quest giver, or I get mezzed and killed just before I get there. This would also encourage more roaming instead of just camping Gothwaite or ToA zones, so you can't do any encounters.
Negative RPs For Killing Greys
I would also like to see a system where, if you kill a grey (who didn't attack you first ofc) you get negative rps, as its counter productive. It discourages people from coming to the server, and just pisses people off. It would also stop the lamers like Odins rushing in and pbaeing with their uber warlocks level 20s gathered around the bindstone.
Health Based RP Reward
I'm fed up of doing a 1on1 and people rushing in at the end and killing you, and then killing the other person you were fighting and getting all the RPs. When you're dead you get no rps for the kill even though you did the majority of the damage. They basically get a pat on the back for being lame and leeching off people trying to have a fair fight.
Rewards For Killing Groups Of Similar Size, Less RPs For Group v Soloer
On a similar note there should be a negative effect when a group kills a solo player (i.e. not grouped), such as getting less RPs for killing a solo player, but getting more rps if that person is grouped, with the same number of players. For example,
8 v 1 = 50% RPs
8 v 4 = 75% RPs
8 v 8 = 125% RPs
I didn't have a particular formula
Lower Reward Timer
Reward timer is too long
Its annoying when you get attacked by someone and kill them only to realise all your effort gets rewarded by rubbish RPs.
Basically what I'm saying the whole PvP server needs looking at in depth to try and encourage people to get there and play. Instead of making more crappy servers that lower already dwindling numbers on the other servers.
I'm disappointed though with the alot of the other posts in this thread, they are just listing things that they want fixing without any kind of reason why they should be fixed. Though at the same time theres alot of quality posts by people who actually care about the game, rather than people who are simply interested in how many artifacts they can farm in an hour.
Towns = Safe Zones
Also I would like towns to be safe zones, let the guards actually do their jobs. If a pvp encounter happens in a town, the guards rush in and kill the attacker.
This will stop portal camping, and especially in the toa zones I get pissed off when trying to get/complete quests and the same fg kills me over and over again everytime I return back to speak to the quest giver, or I get mezzed and killed just before I get there. This would also encourage more roaming instead of just camping Gothwaite or ToA zones, so you can't do any encounters.
Negative RPs For Killing Greys
I would also like to see a system where, if you kill a grey (who didn't attack you first ofc) you get negative rps, as its counter productive. It discourages people from coming to the server, and just pisses people off. It would also stop the lamers like Odins rushing in and pbaeing with their uber warlocks level 20s gathered around the bindstone.
Health Based RP Reward
I'm fed up of doing a 1on1 and people rushing in at the end and killing you, and then killing the other person you were fighting and getting all the RPs. When you're dead you get no rps for the kill even though you did the majority of the damage. They basically get a pat on the back for being lame and leeching off people trying to have a fair fight.
Rewards For Killing Groups Of Similar Size, Less RPs For Group v Soloer
On a similar note there should be a negative effect when a group kills a solo player (i.e. not grouped), such as getting less RPs for killing a solo player, but getting more rps if that person is grouped, with the same number of players. For example,
8 v 1 = 50% RPs
8 v 4 = 75% RPs
8 v 8 = 125% RPs
I didn't have a particular formula
Lower Reward Timer
Reward timer is too long
Basically what I'm saying the whole PvP server needs looking at in depth to try and encourage people to get there and play. Instead of making more crappy servers that lower already dwindling numbers on the other servers.
I'm disappointed though with the alot of the other posts in this thread, they are just listing things that they want fixing without any kind of reason why they should be fixed. Though at the same time theres alot of quality posts by people who actually care about the game, rather than people who are simply interested in how many artifacts they can farm in an hour.