A
Amadon
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- #271
Originally posted by Ithurts
To be honest almost every class in the game is balanced without buffs and only some really benefit from using buffs and thats why imbalance is occured.
Originally posted by Ithurts
To be honest almost every class in the game is balanced without buffs and only some really benefit from using buffs and thats why imbalance is occured.
Originally posted by svartmetall
Check the part where I say INFILS should be nerfed![]()
Originally posted by Garnet
BTW quads are rare its just you who was unlucky![]()
Originally posted by NP_Finster
Solution pending (give 1.0 spec points or a speccable multi hit line with 2.0 spec points?).
Originally posted by driwen
and finster
"Damage done by svg multi hits actually equals dualwield damage over time. Just that the quad can do a lucky frontload."
was more meant that the amount of swings is equal, not the amount of damage. As its proven that average swings of H2H= average swing of DW'ers.
Originally posted by belth
From the above numbers, reduce quads, increase triples.
Originally posted by NP_FinsterThink that was exactly what i was trying to express.[/b]
Originally posted by ulke
Hmm, you are comparing a class that can give buffs, resists, rezz, and healwith a pure meleeclass...hmm..
You pay a price for that, savages dont pay that, becouse we dont get anything else than doing dmg
The dmg a 2h-savage does is on average higher than 300, I can admit that![]()
Originally posted by Jergiot
are u serious? a pure meleeclass? warrior=pure melee
arms=pure melee zerker=pure melee etc...
savage=not puremelee, look at the spells and tauntshout u got?
could u tell me why savages should be on tank table and reavers not? or thanes, champs, friars, paladin? give me 1 good answer and ill be happy.
Originally posted by noaim
ranged attacks
Originally posted by driwen
reduce single hits and increase double as its supposed to be 50% 30% 15% 5%( http://vnboards.ign.com/message.asp?topic=53885356&replies=96 . Which means 1.75 hits in one swing.
Now:
Single hits: 143 58.85%
Double hits: 69 28.40%
Triple hits: 3 1.23%
Quad hits: 28 11.52%
means average hit rate is 1.65 which is lower than what mythic intended. So decrease quads increase triples, reduce single increase doubles by a little.
well its a fact that savages and dual wielders are hitting just as much per swing (a miss counts as a hit in this) and you were talking about damage NOT hit/swing rate.
Originally posted by belth
While it might increase "hits on average", it would also reduce the massive disparity between triples and quads, resulting in propably somewhat less nerfcalls. Still, there's the matter of very high defense coupled with very high offense and Mythic will do something to that sooner or later. Sooner preferably so all the FoTM's can be told to "cry more noob" when they're not as über as they wanted to be.
Originally posted by vintervargen
this is really pointless.
savages are overpowered
anyone who met one in rvr slaying your support in 3 secs while he evade every slam/anni you do is teh :bore:
wont be nerfed until toa is released, savages are there to keep ppl playing mid after the zerker nerf.
$$$ > whines
Originally posted by belth
I'm guessing it applies the relic bonus to the base-damage you hit with each swing and possibly to the style bonus also, which would atleast result in such a massive increase in damage. Could be totally wrong on that. "Kinda" hard to test though![]()
Originally posted by parzi
but not from experienced playes like you...
Originally posted by belth
Ah, eBay equals experience. Gotta remember that![]()