Games Guild Wars 2

eksdee

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And they wonder why eSports in Europe isn't as well received as Asia or the US...


With eloquent chaps like you they can't go wrong!



And no we aren't trying to shout you down. I took exception as you stated, explicitally, that anyone who disagreed with you was



You threw out the Carte blanche...not us. If you feel unable to back up your statements and/or stick by them, thats not our problem. But if you go attempting to tar the vast majority of players with a single brush do not be suprised when people start picking apart everything you say...and then at the end try (and fail) to take the moral high ground that people are "picking on you".

Really, if you are so easily brought low then i dont get how you can be anywhere in eSports. Every eSports pro i have met has a very thick skin and is generally fairly switched on to the fact that what they do does not appeal to everyone, they try and appeal to wider audiences by doing exposition matches to bring more people into the fold.
They don't stand there and yell at the top of their voice "This is right! Anyone who thinks otherwise is just a shit player", well some do, but they dont hang around very long ;)

Seems pretty srs to me.
 

Gahn

Resident Freddy
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Jan 16, 2004
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Wtf tis discussion still going? ^^
Just get over it, eksdee doesn't like the game, rest of us, with different opinions about Zergs/Fg/Solo Pvp likes it.
Where's the fucking problem? :p
 

eksdee

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Still wildly missing the point though, I couldn't care less how other people play the game. The point Himse made that still holds true, and keeps being completely glossed over by these dribbling morons who believe anyone who doesn't run around in a 200 man zerg is an OMFG ELITIST WTF PIECE OF SHIT ASSHOLE, is that the major difference between DAoC and all other MMOs - GW2 simply being the current prime example - is that DAoC gave appropriate options for all playstyles to have fun. Anyone with an ounce of sense would want the same thing. The huge irony is that all these fucking idiots who keep on about how hard done by they are by all the terrible nasty elite PvP 8v8erz only want the game built for their playstyle and no one elses, they're far more selfish but they're too stupid to see it.
 

Poag

m00?
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That maybe your sentiment eksdee. But its not what you've actually said, so calling people "fucking idiots" for reading what you've actually written is a bit much.


--------
Yes people should be able to play the game they want. In an ideal world we could all have our perfect game. Sadly what is perfect for one group is not perfect for another.

And sadly, for you and others, the fg 8v8 style group is smaller/less populous than the "whee i want to have fun running around" group, and companies will generally tailor their games to the group that will make them more money.
 

eksdee

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That's exactly what I said in my first post in so many words. Glad we wasted so much time going around this merry dance, I had fun.
 

Raven

Fuck the Tories!
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Eksdee is right. horses for courses. Some people like to zerg, some people like to do group vs group, some people like to solo. If a game caters for only one group then it is doing it wrong.

DAOC was the closest thing to manage to cater for all really, you had the option of doing any of them...the community was the part that tried to spoil it in that though, not the developers.

Not sure where I am going with this or how much I care, however from what I have read I will not be bothering with GW2 and in all honesty I have pretty much given up hope of there being a solid pvp MMO any time soon.
 

ileks

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DOAC had fantastic PvP. What sets it apart imo is the pace of the combat mechanics. Abilities were far more devastating but easily countered. Yes CC was powerful but it had immunity timers and was easily broken / removed. Casters could do massive damage but had to position themselves and kite better than in any other game.
 

eksdee

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Careful, Svartalf might rate your post 'facepalm' if you write something that exposes himself to his own fragile ego.
 

Mabs

J Peasemould Gruntfuttock
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DOAC had fantastic PvP. What sets it apart imo is the pace of the combat mechanics. Abilities were far more devastating but easily countered. Yes CC was powerful but it had immunity timers and was easily broken / removed. Casters could do massive damage but had to position themselves and kite better than in any other game.

rose tinted glasses ftw
 

AngelHeal

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This game does offer enough room to roam with groups, it does offer places to solo and it offers room to zerg.

The big difference with daoc is....
GuildWars 2 is not DAoC
 

Himse

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This game does offer enough room to roam with groups, it does offer places to solo and it offers room to zerg.

The big difference with daoc is....
GuildWars 2 is not DAoC

Yeah it offers it, it doesn't happen / probably won't happen.

GW2 is basically at what DAoC is at now, zerging everywhere.

Ive run solo plenty of times, every time I get run over by at least 10x my number.
 

AngelHeal

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Yeah it offers it, it doesn't happen / probably won't happen.

GW2 is basically at what DAoC is at now, zerging everywhere.

Ive run solo plenty of times, every time I get run over by at least 10x my number.


Perhaps true, but may I ask when you think the solo action started in DAoC? It sure as hell wasn't at the start where everybody just zerged.

I cannot speak of your personal experience in wvw simply because it is what and how you experienced it, I however experienced solo wvw different.
 

Himse

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Perhaps true, but may I ask when you think the solo action started in DAoC? It sure as hell wasn't at the start where everybody just zerged.

I cannot speak of your personal experience in wvw simply because it is what and how you experienced it, I however experienced solo wvw different.

Nah, it started alot later on obviously.

It's the reason I said earlier on in the thread i'd probably come back at a much later point in the game, year or 2 in, when everyone has learnt to play their classes properly and stop being lemmings.
 

AngelHeal

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Nah, it started alot later on obviously.

It's the reason I said earlier on in the thread i'd probably come back at a much later point in the game, year or 2 in, when everyone has learnt to play their classes properly and stop being lemmings.

Hehe, fair enough...
I think it's that exact proces that you need to experience yourself to like a game as much as you did DAoC. but then again... that is how I experience things and may not be your experience ;)
 

Xandax

Loyal Freddie
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Perhaps true, but may I ask when you think the solo action started in DAoC? It sure as hell wasn't at the start where everybody just zerged.

I cannot speak of your personal experience in wvw simply because it is what and how you experienced it, I however experienced solo wvw different.

The "solo'ers" had to level their buff bots first.....
 

Reno

One of Freddy's beloved
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DAoC soloing started only in the first week of it going live.
Right about the time the first ppl went to camp DL or the crabs in middie land.
 

Mabs

J Peasemould Gruntfuttock
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DAoC soloing started only in the first week of it going live.
Right about the time the first ppl went to camp DL or the crabs in middie land.

"solo"ing did
what people mistake for soloing nowadays which is "come on vent/mirc/MSN and organise duels with all your RAs up" isnt soloing, its an exercise in epeen stroking
 

Shagrat

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all i remember of early days rvr was piles of bodies, being chased by realm guards from portal keeps, milegate scraps and masses of sparkly blue hammers falling from the sky :)
 

Everz

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all i remember of early days rvr was piles of bodies, being chased by realm guards from portal keeps, milegate scraps and masses of sparkly blue hammers falling from the sky :)

THANES TO THE BACK!

AE HAMMER EVERYTHING!
 

Soazak

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Yeah it offers it, it doesn't happen / probably won't happen.

GW2 is basically at what DAoC is at now, zerging everywhere.

Ive run solo plenty of times, every time I get run over by at least 10x my number.

That's just all MMOs now though tbh, they're much more mainstream than they were 10-15 years ago so they obviously have to cater to the masses.

I think GW2 is probably as close to PvP you're going to get in an MMO. The ability to roam and zerg kill is there, but there's just not many people doing it as it requires a lot of luck/patience, kinda closer to bomb groups than actual 8mans. But naturally, WvW is aimed towards casual pvpers so they will always balance based on seige and 50 v 50 etc
 

Ctuchik

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Still wildly missing the point though, I couldn't care less how other people play the game. The point Himse made that still holds true, and keeps being completely glossed over by these dribbling morons who believe anyone who doesn't run around in a 200 man zerg is an OMFG ELITIST WTF PIECE OF SHIT ASSHOLE

No we don't. We couldn't care less if people wants to roam around in FG's.

The point where we say that people are an "OMFG ELITIST WTF PIECE OF SHIT ASSHOLE" is when they try to force everyone to play like they do.. Like EVERYONE running FG's in DAoC did at one point or another. :)

I found it especially amusing when said "leet" people used the word "roleplayer" like it was an insult when people denied lazy ass FG's their insta port RP farms....
 

svartalf

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Ascended gear or The Return of the WoW Resistance Grind?

massively.com said:
ArenaNet explains Guild Wars 2's new Ascended item tier
by Elisabeth Cardy on Nov 13th 2012 12:00AMFantasy, Game mechanics, Patches, Endgame, News items, PvE, Guild Wars 2, Dev Diaries, Dungeons0



Earlier today, Guild Wars 2 players got their first real idea of what's awaiting them in the Lost Shores content update. They responded with an collective outcry against the introduction of Ascended items, which inhabit a new tier of item rarity. The roar of outrage was a little muddled, however, as there weren't a whole lot of details about what purpose Ascended items serve. A new blog post clarifies the whole issue. Get ready for some knowledge!

One of the primary design purposes for the Ascended item tier is to bridge the gap between Exotic gear (which fairly casual players can have a reasonable certainty of acquiring without too much angst) and Legendaries (which are for the hardest of hardcores). Specifically, Ascended items will be used specifically to combat new endgame mechanics. Foes within the new Fractals of the Mists dungeon will inflict Agony on players. Agony can only be mitigated by Infusions, which can be put only into Ascended armor. As players get to higher levels of difficulty within the dungeon, they will eventually find a point at which they have to counter Agony (by Infusions) before they can hope to proceed. Rather than being upgraded with normal components, Ascended gear has upgrades built-in, and upgrade slots have been repurposed into Infusion slots.

November's update will include only Ascended rings and back items. More Infusions and Ascended item types will be added with time. When Ascended items are added to the game, Legendary weapons will be updated so they are still the best available option (as opposed to being on-par with Exotic weapons, as they currently are).



Tags: anet, arenanet, ascended, ascended-items, ascended-tier, exotic, fantasy, fractals, gear-progression, guild-wars-2, gw2, item-rarity, legendary-weapons, lost-shores, ncsoft, rarity, rarity-tier, vertical-progression
 

Poag

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Must find more nature res...

Swap out an epic mail agi item for a +223 nature res cloth piece with no other stats? Hell yes!
 

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