You can beat a zerg, just not the same way in daoc...
I haven't seen a 5 man take down 50+ people. They get stomped in 3 secs.
that you rate a game by how few people your opted five man can take down.
No there's way more things then dodge to keep you alive. You got protection, retaliation, fury, might, swiftness, regeneration stuns, roots, shields, knockback, knockdown, blinds, confuse, daze, etc etc etc.
All those things help you stay alive one way or another.
Agreed, but they don't save you from the zerg, you literally have 0 chance of survival. In DAoC at least you can beat a zerg.
They help yes, but only momentarily. None of what you have mentioned is going to extend life by vast amounts due to short duration on the control/defensive abilities.
it was always fun for the 8 that had opted group but wasnt fun for the 50 .. why should hte 50 be sacrificial lambs for the 8's fun ?Why? Why shouldn't they? Why should a zerg just run around and smash small groups of people up? You should be able to have some sort of counter..
Do you not find it boring to not be able to beat a large group of people? 5v5 is always cool whatever, but in daoc 8v50 was always so much fun to win that kind of fight, whether you bomb them, kite them all, whatever.
This is why WvW is boring, you run from point X to point Y and back again, you take X supply camp, it gets taken again by a zerg 10x your number who then zerg over you when there's no way to control that many people, you can't escape, there's no SoS, Mezz, Stuns that are aoe and last long enough to actually move off from a zerg.
You're basically dead meat if you meet a zerg, there's only so long you can stay alive in GW. What kind of fun is that, basically GW is just zergs running about at the moment. SPvP is incredibly dry after a few runs, it's just WvW on a smaller scale.
Right, unless someone can give me a good reason not to get this, I'm getting it (IE PVP is uber wank, don't bother meight, zerging doesn't count, because it always dies down/gets more organised)
Secondly, Going to be getting this with my Dad, So; Need a good duo combo to level/PVP with, one of them cannot be super-duper complex, as my Old Man, is, Old.
Thirdly, (Silly question) Is there any characters to avoid? OOO looks pretty, but is awful? What are the OP classes etc? Are there any (lol, zerg) viable solo characters that can also group? (For me to solo level.)
Thanks for the guide Freddies, appreciated.
it was always fun for the 8 that had opted group but wasnt fun for the 50 .. why should hte 50 be sacrificial lambs for the 8's fun ?
Do you not find it boring to not be able to beat a large group of people? 5v5 is always cool whatever, but in daoc 8v50 was always so much fun to win that kind of fight, whether you bomb them, kite them all, whatever.
Sorry but are you daft?
It's not for the 8s fun, its about a challenge for the 8, the 50 suffer for running around mindlessly zerging keeps.
The contradictions are strong with this one..mmmm!
...I wrote some long paragraphs about forums and how loud and whiney the FG type people are....but meh, theres no point arguing with these people.
Anyway, GW2 rewards groups or raid groups moving around together. You can fight a running battle against 2 or 3 times your numbers, but you have to keep them at arms length and be very wary not to be left behind your "line" as it were. For example a fight between garrison and bay last night. Our "group" was maybe 15-20 people, i was solo..usually am, but i'm aware there were some groups running around there. The german defenders between 40 and 50 people. We pushed them back to their doors catching stragglers and slowing peopel down i the main group to kill them off. Sieged the gates for a bit, RF gates so with only 2 rams up it was fairly slow. Germans hid inside for ages and we kept them off the walls.
German Guardian pops up, draws all the people on the gate to him, eles aoe them hard. 5-8 drop. Throw in res grenades (all engies should have this damn thing on all the goddam time), all back up. Germans push out, now 15 or so of us about 40 of them, we retreat back to garrison, leaving walls behind us to slow them down and picking off those who push to far ahead (or are pulled ahead and then bounced along in amongst us). Make it back to garrison and defend our gates from them for the next hour or so. Flamethrower is so much fun on defense
And its a better game for not catering to this particular style...In GW this can't happen. I've yet to see any 5 man effectively wipe out a zerg. DAoC catered for every player type, GW does not.
And its a better game for not catering to this particular style...
In my opinion.
The outgunned buff needs reworking. As it affects PvE in a PvP zone...which is a bit dumb really.It is more interesting to be able to do something about a zerg if you can't muster a large force, currently that doesn't seem possible in this game. Small servers will find it pointless to go in to WvW against high pop servers unless there is some way the under dog can win.
Sounds like a Warrior. Simples.
Why? Why shouldn't they? Why should a zerg just run around and smash small groups of people up? You should be able to have some sort of counter..
Do you not find it boring to not be able to beat a large group of people? 5v5 is always cool whatever, but in daoc 8v50 was always so much fun to win that kind of fight, whether you bomb them, kite them all, whatever.
wont be seeing you in game then as the way toons are the game wont got 5vs5 unless its in sPvP and even then theres no crowd control etc to be able to do that effectivelyMeh, wrote a post but cba to argue anymore
At the end of the day, I'll come back to the game when it's calmed down and developed a good 5v5 scene / fixed stuff. Not 100+ noobs zerging back and fourth between 2 keeps.
President Obama beat all those racist people and got elected, so why can't 8 of Obama's family beat 40 from the Bush household?