Sneakers<>Matriarch
One of Freddy's beloved
- Joined
- Nov 4, 2008
- Messages
- 427
Well if its not ganking you want I don't see the problem with just the arena, you can do everything in an arena you can do in open world PvP, the only differences is space (which shouldnt be an issue for good players) and the fact you can't gank people at will. They can easily add more later like Capture the flag or assault the base/enemy boss like Alterac Valley type stuff, just have to give them time, give the game time to develop until then start prepping your characters.
Hehe, was hungover like crazy before so I guess my point or what I meant was pritty fuzzy
I mean diablo 2 housed what 8 players in a game at a time right? D3 will house 4, having the same mechanics in both games wouldnt really work I think, since well 4 players / game ain't that interesting if you mix pvp into it.
I have no problem with the concept of keeping pve and pvp seperate, so that people who prefer not to pvp don't get pigeonholed or forced into something they don't like. However I do believe for a large portion of the old diablo and diablo 2 fans pvp is a massive part of the game. You grind exp, and grind bosses and whatnot to get gear to support a certain playstyle, once you feel you got the gear necesseray to compate somewhat vs others you really want to test yourself, and even with the very basic "pvp" tools/system of d2 "we" managed to develop quite complex pvp structures of rules, tournaments, restrictions on items and so on.
A game mode or "game type" or whatever that would allow "invasion" and house more then 4 players would be golden I think, also classic "arena" type of maps or level designs would be great for people to join once they feel they are done with the pve part of the game and just wanna hang about talking smack, duelling and playing the game for sport.
A proper size landscape that holds 8 players ( more if we get more classes ) so you can get some Team vs team going would be the best thing ever I reckon. When it comes to balance issues well they will be there, but eventually the pvp community will sort itself out and will establish informal /unofficial rules that ban overpowered abils or items that break the games class balance in an obvious none sportsmanship way.
For the people who care enough to seek these communities out obiding by unoffical rules for the sake of sportsmanship will not be a problem since they seek a fair challenge, while the more casual folks who play for other reasons can do whatever they want in their own games and abuse whatever ability they want.
I think though a key element here is to avoid any kind of official ladderings, it should all be community based and respect, epeen and all that should be something you get from your "peers" within respective communities and not some mock up "offical" blizzard ranking / ladder system that people will just abuse and statpad to get on.
Remove the incentives to play unfairly and the "market", so to speak will balance itself out. Serious pvp people will make their own rules and to be valued within that community ( if you strive for that ), getting epeen and so on you will have to follow the rules or you will be excluded, thus making cheating and general selfish gamebreaking behaviour ( like abusing unfair or broken features of the game ) pointless.