Confirmed Changes in 1.59

T

Tiarta

Guest
:clap: no more repairing outer door from inside keep :clap:

(taken from daoc.catacombs.com)


These have been confirmed changes in 1.59:
- Keep door repair range has been modified (reduced). It is no longer possible to repair the outer door from within the keep, or vice-versa.

- RA Mystic Crystal Lore has been modified (improved). Lvl 1 MCL now resotres about 40-50% power, lvl 2 restores about 70-75% power, etc.

- Some items have been modified, yet undocumented.

- Animist bombers appear to be affected by Int. properly now.

- RA Sever the Tether seems to be working properly
Also, if you havn't seen them already, new NPC-sale only shields are available for purchase. See your local shield merchant for details.


best regards
 
Q

Qte Eth

Guest
70%-75% mcl 2 hmm sounds nice, RP will be more useful
 
G

Glottis_Xanadu

Guest
Originally posted by Tiarta
:clap: no more repairing outer door from inside keep :clap:

(taken from daoc.catacombs.com)


These have been confirmed changes in 1.59:
- Keep door repair range has been modified (reduced). It is no longer possible to repair the outer door from within the keep, or vice-versa.

Arghh, this is SO unfair... All those pesky people here claiming it was not a bug.... Now they are proved wrong... BLEH...
I hate that. But funny to see that first they claimed it was nothing serious, and then they stealth fix it. Makes you wonder what Mythic fixes more without telling us :(
Regards, Glottis
 
E

err0r

Guest
They didn't fix anything considdering the doors, they just went around the problem by reducing range :p
 
E

Exinferis

Guest
omg 70-75% on mcl2, im deffinitly(sp?) getting that :)
 
P

Puppetmistress

Guest
Originally posted by Exinferis
omg 70-75% on mcl2, im deffinitly(sp?) getting that :)


They didn't say that MCL is NO LONGER usable in combat! It was never supposed to work in combat, but we all know it worked perfectly. Mythic fixed that as well.
 
D

Draylor

Guest
Shame

Many times Ive repaired the outer door from inside beno - making the attackers give up within 1-2 minutes. Its always nice to see folks give up since they were too cheap to bring a couple of rams along.

The arrival of SI means there will be noone crafting in frontier keeps anyway :(
 
B

belth

Guest
Originally posted by Draylor
The arrival of SI means there will be noone crafting in frontier keeps anyway :(

Except the few cheapskates who didn't get SI :p
 
D

Draylor

Guest
True - but there wont be many of those I expect :)

Guess Mythic gave into the lowbie alt crafters by putting the high level materials in one of the SI towns. Still - I wont miss the stupidity of trying to solo to DC when we lose beno ;)
 
A

Archeon

Guest
Originally posted by Puppetmistress
They didn't say that MCL is NO LONGER usable in combat! It was never supposed to work in combat, but we all know it worked perfectly. Mythic fixed that as well.

I think it works similar to FA, you only need to be out of combat for a few seconds to activate it.

I still laugh at those tanks that slam then back off to use FA :)
 
S

SingerOfSoul

Guest
nope gets nerfed it actually works by the combat timer...
you need to be 10s out of combat for it to work
 
O

oblivion_6

Guest
Originally posted by Tiarta
[B- RA Mystic Crystal Lore has been modified (improved). Lvl 1 MCL now resotres about 40-50% power, lvl 2 restores about 70-75% power, etc.
best regards [/B]

Woot :clap: :clap: :clap: :clap: :clap:
 
S

Simius

Guest
UberMCL + Sorc PowerRegen.... Mmmm

Fear my never ending well of POWAH
 
F

Flimgoblin

Guest
Originally posted by AbPoon
Fear you biting dirt after 2 hits as usual.

ahh but when he gets a paladin ress with no mana he can start casting again now ;)
 
I

inuyasha

Guest
lol

increased mcl :rolleyes:

I better get mcl 2 then i guess =)

What is considered combat btw?

Getting hit and hit, or is a spell considered combat?
 
B

belth

Guest
Anything that does something to your enemy is combat. Or atleast should be, but doesn't seem to be the case always...
 
S

StormriderX

Guest
a lot of casters on vn bitching bout not being able to use mcl cause their group members were in combat - not sure if that issue has been fixed yet tho...
 

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