Warrior changes...

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dakeyras

Guest
One thing, and about the only thing, I like about SB is that Heavy Tanks are just that, vast hitpoints and absorb but can't move for shit.

I think that system is great. Give Heros and Warriors an advanced armour type to match arms, reinforced chain for example and loads more hitpoints. In turn their mobility takes a nosedive. Light tanks wear lighter armour and do more damage with much greater mobilty, thereby becoming the killers on the battlefield. Cloth wearers have the best mobility of all, meaning that while they couldn't solo a tank, the tank would have a hard time catching them.

Works great in SB, such a pity it is about the only thing that does.
 
V

Vell

Guest
Originally posted by dakeyras
One thing, and about the only thing, I like about SB is that Heavy Tanks are just that, vast hitpoints and absorb but can't move for shit.

I think that system is great. Give Heros and Warriors an advanced armour type to match arms, reinforced chain for example and loads more hitpoints. In turn their mobility takes a nosedive. Light tanks wear lighter armour and do more damage with much greater mobilty, thereby becoming the killers on the battlefield. Cloth wearers have the best mobility of all, meaning that while they couldn't solo a tank, the tank would have a hard time catching them.

Works great in SB, such a pity it is about the only thing that does.


Does SB have collision detection?
I doin't think this idea would work too well in DAoC as there isn't collision detection, so giving up mobility in order to take more damage wouldn't be too good.

'Oh look there's some warriors with some mages behind them - lets run straight through the warriors and kill the mages, and keep on running, then the warriors can naver catch us....'

Wouldn't work imo.
 
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Talifer

Guest
Never mind that, give Mercenaries the new quickshot for their shortbow :) I always thought that's how the shortbow should work anyway, it's not intended for serious damage it's a quick draw time shot. Then again I always thought the crossbow should be a preloaded instant.

Armsmen and Warriors need something interesting, shame Mythic didn't think of a few more things to add to these classes when they created 6 new ones. Here's an idea, give armsman and warriors a special proc that is only applicable to large weapons (e.g. polearms) This proc has say a 1% chance of going off every time the weapon does damage. The result is a mighty blow that knocks your opponent through the air (We are talking about huge weapons here, sledgehammers and the like). It would work much like the dragons (and other epic mobs) teleport attack, but obviously nowhere near the range (or height). It should knock you backwards 100-300 units (dependant on your strength, an estimate of weight) and drop you from a slight height (say 2-3% fall damage). I think that would add some fun as well as a real world effect. It could work against the attacker, hitting a caster and knocking them out of melee range, or you might even get lucky and knock a tank away from your caster :) It could be quite funny in siege fights, knocking people off the walls or out of the lord room (probably have to be disabled in duels, stop any abuse)

Talifer
 
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Gahldir

Guest
Originally posted by dakeyras
One thing, and about the only thing, I like about SB is that Heavy Tanks are just that, vast hitpoints and absorb but can't move for shit.

I think that system is great. Give Heros and Warriors an advanced armour type to match arms, reinforced chain for example and loads more hitpoints. In turn their mobility takes a nosedive. Light tanks wear lighter armour and do more damage with much greater mobilty, thereby becoming the killers on the battlefield. Cloth wearers have the best mobility of all, meaning that while they couldn't solo a tank, the tank would have a hard time catching them.

Works great in SB, such a pity it is about the only thing that does.

actually BMs have some form of higher mobility then others via charge. all light tanks have it I think(mercs and zerkers)?
 
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dakeyras

Guest
Originally posted by Gahldir
actually BMs have some form of higher mobility then others via charge. all light tanks have it I think(mercs and zerkers)?

Well, I have 'Charge' on 2 chars and it isn't on the qbar of either.

1. It is the same speed as sprinting so with end chant/buff it is redundant. It gives you no advantage over a player with end buff.

2. At the end of the timer it switches to end usage as if you are still sprinting, even though you are fighting in a static position. If you don't have end chant then 'charge' will empty your end bar in about 7 secs.

No point in using whatsoever.
 
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svartmetall

Guest
Originally posted by Talifer

Armsmen and Warriors need something interesting, shame Mythic didn't think of a few more things to add to these classes when they created 6 new ones. Here's an idea, give armsman and warriors a special proc that is only applicable to large weapons (e.g. polearms) This proc has say a 1% chance of going off every time the weapon does damage. The result is a mighty blow that knocks your opponent through the air (We are talking about huge weapons here, sledgehammers and the like). It would work much like the dragons (and other epic mobs) teleport attack, but obviously nowhere near the range (or height). It should knock you backwards 100-300 units (dependant on your strength, an estimate of weight) and drop you from a slight height (say 2-3% fall damage). I think that would add some fun as well as a real world effect. It could work against the attacker, hitting a caster and knocking them out of melee range, or you might even get lucky and knock a tank away from your caster :) It could be quite funny in siege fights, knocking people off the walls or out of the lord room (probably have to be disabled in duels, stop any abuse)

Talifer

The Sauron Effect...actually I kinda like that one, not least because my main is a bloody great Troll...
 
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Talifer

Guest
Originally posted by Gahldir
actually BMs have some form of higher mobility then others via charge. all light tanks have it I think(mercs and zerkers)?

Have to agree with Dakeyras, end regen > charge. While I still use charge alot (since most paladins only hit end regen when 'they' have run out of end :)) the ability has been superceeded by end regen. Let's face it a paladin has perma-charge, while mercs have a few seconds. Make charge usable every 5 seconds (5 seconds between dropping out of charge and using it again).

And while we are at it, let's have different text for critical hits.
Normally you get:

HeroX hits you with his spear for 300 damage.

Was that a normal shot or a crit? If a player crits (e.g. he critically injures you, someone you might notice :)) it should change the 'hit' text to something more dramatic

HeroX impails you with his spear for 450 damage.

Ouch, he crit hit me :(

etc...

WarriorY smashes you with his hammer for 413 damage.
You are thrown backwards through the air by WarriorX's blow.

And let's have spell damage associated with someone, instead of:

You are hit for 635 damage

From what? Where? Who?

WizardZ burns you for 322 damage
or crit
WizardZ incinerates you for 521 damage

It's not very useful to look back at your log 'ah that's where I went wrong I was hit for 632 damage by a mysterious force, I'll avoid that next time'

Also:

You resistance to heat is reduced
Your strength is reduced

should be

EnchanterA hampers your heat resitance
ShadowBladeB's poison makes you feel weaker

etc...

Talifer
 
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Gahldir

Guest
Originally posted by dakeyras

2. At the end of the timer it switches to end usage as if you are still sprinting, even though you are fighting in a static position. If you don't have end chant then 'charge' will empty your end bar in about 7 secs.

prolly kinda useless in mid and alb as they have end as a buff or instachant. but you can still turn charge of by pressing sprint once when it starts to eat your end :)

requiers some skills tho o_O
 
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Gahldir

Guest
Originally posted by Talifer
Have to agree with Dakeyras, end regen > charge. While I still use charge alot (since most paladins only hit end regen when 'they' have run out of end :)) the ability has been superceeded by end regen. Let's face it a paladin has perma-charge, while mercs have a few seconds. Make charge usable every 5 seconds (5 seconds between dropping out of charge and using it again).

And while we are at it, let's have different text for critical hits.
Normally you get:

HeroX hits you with his spear for 300 damage.

Was that a normal shot or a crit? If a player crits (e.g. he critically injures you, someone you might notice :)) it should change the 'hit' text to something more dramatic

HeroX impails you with his spear for 450 damage.

Ouch, he crit hit me :(

etc...

WarriorY smashes you with his hammer for 413 damage.
You are thrown backwards through the air by WarriorX's blow.

And let's have spell damage associated with someone, instead of:

You are hit for 635 damage

From what? Where? Who?

WizardZ burns you for 322 damage
or crit
WizardZ incinerates you for 521 damage

It's not very useful to look back at your log 'ah that's where I went wrong I was hit for 632 damage by a mysterious force, I'll avoid that next time'

Also:

You resistance to heat is reduced
Your strength is reduced

should be

EnchanterA hampers your heat resitance
ShadowBladeB's poison makes you feel weaker

etc...

Talifer

read my post above. would also like to add that it's meant so you could charge into the fight, not every person, so 2min is not to long and not to short either imo. Balanced :)

yeah, that would be cool about crits. and it would be great to see who was actually nuking you. :)
 
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Gahldir

Guest
Originally posted by Talifer
(since most paladins only hit end regen when 'they' have run out of end :))

lol, teach dem pallys to either go solo or play a the group you are. :)
 
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Divinia

Guest
Originally posted by Gahldir
lol, teach dem pallys to either go solo or play a the group you are. :)

Yea everyone cant have a Gahldir group, dem them owns









cus im often in em ofc :)
 
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Gahldir

Guest
Originally posted by Divinia
Yea everyone cant have a Gahldir group, dem them owns









cus im often in em ofc :)

stalking bard you :)
 

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