Cleric/Friar +enh capping test

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Eggy

Guest
Wanted to see what difference +enhance makes after the patch, so off I popped to diogel.

Got a 99% +7enh staff made for my cleric, and a low qua +5 and +6 enh mace and shield for my friar.

On cleric, buffing with near-cap enhance compared to low enhance gives an extra +3con, +2str, +4dex, +7hits. That 4 dex can't be bad...

On friar, buffing with cap enhance compared to low enhance gives extra...nothing.

Why?

I have to say, getting out a quarterstaff and buffing people is rather uber :)
 

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