Pirkel
Fledgling Freddie
- Joined
- Sep 13, 2005
- Messages
- 1,888
Sharkith said:do you have AoM?
The ra that does absolutly jack shit for people with decent resists in their template?
Waste of points.
Sharkith said:do you have AoM?
Pirkel said:The ra that does absolutly jack shit for people with decent resists in their template?
Waste of points.
Stallion said:can tell you for sure, taking on Raid with high AoM takes the pistt![]()
Not wasted for the purpose tanks have had..
Gamah said:take like 2 months ?
That'll be fun, like they weren't hard enough to take out before :< Now they'll be like bonedancers are now..Chimaira said:Sms could just loose MoC3 now since pets will make sure they dont get interupted while banelords only have a few good effects but no interupt xd
Punishment said:This is just bollox tbh
1st i get my Hero BG ages ago and then warden bger's become fotm ...
Then 2 weeks before my shade dings rr5 remedy to all ...
And a week before i get my firby bm ml10 this happens
But on the upside atleast my Hero will be more viable in groups now and also Blademasters are now damage dealers and not interrupt bots which will make choosing furby with 406 str w/o aug str a good choice![]()
prOx^^ said:2 months ;o?
havent al the other patches from us to eu been like 5-6 months from each others..
Corran said:Posted this in the general discussion thread... but will post here as well... lest not whine and instead be a bit constructive and try to help balance!
..............
I play banelord at times, and to be honest it is stupidly overpowered. Especially the moment you get stunned. Gives you 45seconds+ of pure interuption on a massive radius.
With that said, they didnt need to nerf it this hard. I would have merely advised one the following:
1) All BL abilities interupt however radius of effect reduced to 750units stun immunity+tendril spam fixed as well as the timer (timer fix = stun immunity fix anyways)
2) BL abilities no longer interupt, timer reduced to 2.5minutes. Number of shared timers reduced. Radius kept the same.
Now, by doing either these you have nerfed the abilities to an acceptable level (I mainly play caster but tank experiences still back up this) but do not make the line useless. But to point out why i say this i will continue (maybe send feedback when home to mythic about my view to be ignored )
Option 1)
By reducing the radius they cant interupt everyone at once, got to be more selective when to do it. It still gives them the ability to interupt though which allows them to make an attack/escape without been insta killed by nukes. The fxing of tendrils would mean that they can not spam an interupt anymore and play more like a tank again.
Option 2)
Removing of interupts as already announced will weaken the banelords abilities and then there are further nerfs involved beyond that. Makes the line undesirable. As such this is a comprimise between what is proposed and keeping the line as worthwhile, especially at lowering casters fast nuking.
Removal of shared timers allows the banelord to use the many abilities they got that they have to pick between. With the removal of interupts this would no longer be that big an issue. Tendrils will very rarely be used now as is with no interupting involved.
Lowering ability timers .. this means that the tank can use zone of unmana on the same radius as is now but more often. It will not interupt but it will reduce caster DPS due to slow cast times. It be up in all fights and multiple times per fight. Will keep caster damage more in check and give support chance to keep tanks alive now they cant interupt.
........
Now, I cant decide which will be best right now. It basically comes to the lesser of 2 evils. Instead of complaining about this change, lets try be constuctive. Dont like my ideas? Then help me adjust them to something which we can happily approach Mythic and GoA with in order to achieve a balance between the players and the companies ideas.
Slitzzz said:Soj would be roX imo![]()
Stallion said:Most of you claim the gameplay will be the same with tanks beeing in centre of damage. Keeps amazing me reading reply after reply..
~Latency~ said:How do you suggest banelords be used if they don't interupt? With the kite game rvr is atm a tank can't really go anywhere near the enemies support/casters unless banelords are up to _INTERUPT_ or you will die in a few seconds to assist nukes then the enemy group will push over your body so you will stay dead.. tanks are almost useless with these changes
Vladamir said:Just had a thought. If ml9 doesn't get nerfed, then mid groups will probably run the 1 sham 2 healer 3 sm's 1 rm 1 bd again. Could have up to 4 ml9 pets in one group.
No amount of baod is gonna counter that![]()
Collateral said:pressing one button and raping the enemy group is just far too easy.
Then it'd nerf the damage along with the defence...Flimgoblin said:that's the buffs on the pets - make ML9 strip all the buffs it might be a good enough nerf.
Nil :<Zaffa said:no it will give BL tanks same chance of getting groups as those other tanks have![]()
Sm's and bonedancers didn't?Svartmetall said:I dunno. Warlocks got nerfed into the floor, and yet Sorcs and Bainshees got off scot free.
I agree that it'd be silly to have the ability only once every 5 mins and to still get stunned by it :<Jobbegea said:does it still have selfstun? if so, that sucks bad. either remove the self stun and set it on 5minute timer.
or set it to 20secs reuse with current stun immunity
Gamah said:So you could FZ the targets you add on to make sure they dont get away?!
roflGamah said:...and to think, you'll be joining such a realm of skill!
Muylaetrix said:first this will allow the banelord path to be spread to a few new classes that would have been totally OP before the change.
And high RR caster groups will anally rape everybody else in 0.003 seconds. Yeah, that's going to be a great RvR experience for 99% of the playerbase.Collateral said:...and high rr tank groups will be still capable of fucking up caster groups anyway.
Svartmetall said:rofl
This, coming from a Bainshee...