Banelords Be Gone!

raid

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bigchief said:
Compare banelord to the other offensive tank ML lines. Its still a damn good line. Its just not as stupidly overpowered vs random groups as it currently is, where one tank can basically nullify an entire group if they're shit.

I'm pretty sure the random groups will get slaughtered 2x faster with more casters in proper grps tho.
 

noaim

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Not really sure why more classes getting banelord would justify a nerf, you still have to drop something in a grp to get the new class in, and if it was worth dropping a caster for an extra banelord people would be doing that already.
 

Jess

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Infanity said:
Utter Bull shit change.

How the hell can you solo now and expect to cope with 3-4 casters at once (which you can when BL's interupt) with these changes.

Glad i play once every blue moon.

So you as a tank is currently able to take down 3-4 casters at once when you solo? :)

That suggests that the BL 'adjustment' is justified :)
 

Zapsi

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Wonder what is worse, Goa hosting Warhammer or BL nerf :eek2:
 

Septina

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Jess said:
So you as a tank is currently able to take down 3-4 casters at once when you solo? :)

That suggests that the BL 'adjustment' is justified :)

From a solo perspective maybe, from a fg vs fg+ perspective... Hell no. :]
 

raid

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noaim said:
Not really sure why more classes getting banelord would justify a nerf, you still have to drop something in a grp to get the new class in, and if it was worth dropping a caster for an extra banelord people would be doing that already.

look at the bright side, maybe even you can manage on spiritmaster after the patch
 

Collateral

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btw, don´t forget that daoc is not a game for pro gamers(lets call them this way). the player base still consists of mainly random players which are not running in set groups (for years).
sure, the pro gamer gg´s will have a prob with this new patch that their ~2 bl´s cannot interrupt 1-3 groups while kiting them through the fz and kill lots of people in the meantime.

on lyo mid there is this rr12 group (almost 5 rr12 in one group Oo), which is basically doing this all the time killing 2-3 groups while kiting them through agramon, using 2-3 bl´s to fuck up every kind of casting. this group and 1-2 other alb groups kinda ruined lyo rvr for 75% of the player base, cause they perfected the use of bl´s and kiting.
(lyo rvr: getting at least 1 add group and go zerging. so the rvr situation on this server is in comparison to the german servers so much better, believe me.)

i also saw some groups here who are very hard to kill using this technique, which are unkillable for random players.
i think mythic wants to make the game more friendly for the random player base. rvr gets more caster heavy...that doesn´t mean it´s a good solution, but hey...its mythic.

WH is coming so don´t expect wise decisions by mythic. the game gonna die anyway - my opinion.
 

Jobbegea

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imagine...
4x hibcasters 2bard 2druid
against
5x albcasters friar/pally cleric cleric

both groups engage, both groups kite abit back to kill pets.
both groups wait till one guy gets to close.
2nd bard/sorc curing mezz every now and then.
druids/clerics cure NS every now and then

theurgist stopped spamming pets since they got ranged killed anyway.
bainshees spamming 2300taunt to keep range casters interupted.
after 10minuts trowing sticks at eachother 5fg's of Xrealm zerg in and kill.
 

Septina

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Some people use abilities better than others, clearly op'd lets nerf it! :(
If the 2 - 3 groups you talk about didnt have a single bl themselves whos fault is that? :p
Just because you're a 'random player' doesnt mean you have to make shitgrps with retarded setups and then whine when dying. :p
Nothing stops anyone from making a balanced group even if its not a SET RVR Group you can still make the grp opted for rvr. :p
 

noaim

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raid said:
look at the bright side, maybe even you can manage on spiritmaster after the patch

Lets not get overexcited here.
 

Collateral

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they do have bl´s and the setup wasn´t shitty, but have you ever been hit by a rr12l6 runemaster, which gets assisted by another 11lx nuker?^^

and i am not a "random player"...just said that the daoc player base consists of random players and that the game always adapts to the crowd. who cares about 10-12 set 8-man groups...
 

Chamie

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even tho I hate banelords I dislike these changes since its gonna be highest range wins and since mids lack decent long range abilities mid is gonna be pretty hardly nerfed by this.

Guess hib grps with 2 bards will be alot more usall with that change and alb grps with 2-3 sorcs ofc.
But rly gifv nearsight to RC or dark line if those changes are gonna be made ;(
RC RM with gray nearsight or dark RM with blue ns is kinda QQ.
 

Tuthmes

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I whas wondering when the mids would turn this into a midnerf whine again!
 

duact

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Jobbegea said:
imagine...
4x hibcasters 2bard 2druid
against
5x albcasters friar/pally cleric cleric

both groups engage, both groups kite abit back to kill pets.
both groups wait till one guy gets to close.
2nd bard/sorc curing mezz every now and then.
druids/clerics cure NS every now and then

theurgist stopped spamming pets since they got ranged killed anyway.
bainshees spamming 2300taunt to keep range casters interupted.
after 10minuts trowing sticks at eachother 5fg's of Xrealm zerg in and kill.

you forgot the unkillable by magic heretic who will change that balance to alb favour
 

raid

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Collateral said:
they do have bl´s and the setup wasn´t shitty, but have you ever been hit by a rr12l6 runemaster, which gets assisted by another 11lx nuker?^^

and i am not a "random player"...just said that the daoc player base consists of random players and that the game always adapts to the crowd. who cares about 10-12 set 8-man groups...

didn't you just say 2-3banelords fucked up all casting from 2-3fgs, while the banelords in 2-3fgs failed to fuck up casting from rr12l6 runemaster and another rr11lx nuker, ie. 2 casters in total?

if thats the case, the 2-3fgs sucked ass big time, and deserved to get farmed.
 

Septina

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raid said:
didn't you just say 2-3banelords fucked up all casting from 2-3fgs, while the banelords in 2-3fgs failed to fuck up casting from rr12l6 runemaster and another rr11lx nuker, ie. 2 casters in total?

if thats the case, the 2-3fgs sucked ass big time, and deserved to get farmed.

Amen. :}
 

Jobbegea

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duact said:
you forgot the unkillable by magic heretic who will change that balance to alb favour

CC/kite till any form of baod3 hereticRA is gone. and put pet on him so he can't snare thingie's :p
 

duact

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Jobbegea said:
CC/kite till any form of baod3 hereticRA is gone. and put pet on him so he can't snare thingie's :p

tic's have instasnare tho ;/
 

Manisch Depressiv

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duact said:
tic's have instasnare tho ;/

- You have to be close to use it.
- You have to stop to use it.
- When running in a FG you better dump those Banelords to interrupt and protect yourself when trying to use it.

Oh wait...
 

Bondoila

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Jobbegea said:
i place in a card: bain with baod3!
It's not a card when heretic have it also and DI +rr5 abil. (alb caster group will have 3 DI's)
If pure caster group there is no doubt that alb casters will win. 2 sorcs 2 caba and theru will give everyone a hell. 4 ml9 pets, sorcs able to CC on bolt ranger and theru spamming 1 miljon pets, up on that the grp is more or less magic resistant with heretic using baod and rr5.
 

Tuthmes

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Bondoila said:
It's not a card when heretic have it also and DI +rr5 abil. (alb caster group will have 3 DI's)
If pure caster group there is no doubt that alb casters will win. 2 sorcs 2 caba and theru will give everyone a hell. 4 ml9 pets, sorcs able to CC on bolt ranger and theru spamming 1 miljon pets, up on that the grp is more or less magic resistant with heretic using baod and rr5.

Isn't there an alb group out with nearly that setup? :p
 

rah

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Tuthmes said:
Isn't there an alb group out with nearly that setup? :p
I think most albgroups have that setup, or similiar already ;<
 

Vasconcelos

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Bondoila said:
It's not a card when heretic have it also and DI +rr5 abil. (alb caster group will have 3 DI's)
If pure caster group there is no doubt that alb casters will win. 2 sorcs 2 caba and theru will give everyone a hell. 4 ml9 pets, sorcs able to CC on bolt ranger and theru spamming 1 miljon pets, up on that the grp is more or less magic resistant with heretic using baod and rr5.

Tic RR5 doesnt work on casters :(
 

Straef

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Gamah said:
Omg streaf how are you going to play now you cant run round like a headless chicken and still interupt? :<
That's nice, coming from the guy expecting the FH community to send a petition to Mythic as to benefit your minstrel...
 

Vladamir

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Straef said:
That's nice, coming from the guy expecting the FH community to send a petition to Mythic as to benefit your minstrel...

Don't worry Straef!

NEW THINGS AND BUG FIXES

Due to the extensive amount of feedback we have received from both our team leads and the player community, we have reverted the changes made on Pendragon yesterday to Banelord, and we instead have opted to do the following to this Master Level line:

All spells and Abilities in Banelord, except for Demoralization and Zone of Unmana, have been made to interrupt other players who are casting.

The radius on the following abilities has been reduced to 750: Primal Agony, Oppression, Inexorable Defeat, Tactical Insight, Chaotic Power, Agony Transmission and Demoralization.

Less than 24 hours :p
 

Straef

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Vladamir said:
Don't worry Straef!

NEW THINGS AND BUG FIXES

Due to the extensive amount of feedback we have received from both our team leads and the player community, we have reverted the changes made on Pendragon yesterday to Banelord, and we instead have opted to do the following to this Master Level line:

All spells and Abilities in Banelord, except for Demoralization and Zone of Unmana, have been made to interrupt other players who are casting.

The radius on the following abilities has been reduced to 750: Primal Agony, Oppression, Inexorable Defeat, Tactical Insight, Chaotic Power, Agony Transmission and Demoralization.

Less than 24 hours :p
Now that looks better ;p It doesn't mention what they did about tendrils tho... Judging from the 'we have reverted all changes' bit, I'd guess it's back to 20 secs? :D
I'd still rather see the radius on zou and demo decreased, rather than not having it interrupt. Now zou has it's radius decreased, aswell as having lost it's interrupt...
 

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