Banelords Be Gone!

adoNix

Can't get enough of FH
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Sep 14, 2004
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1,582
:s I didn't really see the problem with BL as it is today.. don't think it needs a nerf..
I'd rather seen BL removed from some classes :) *caugh whorelock*
 

Manisch Depressiv

Part of the furniture
Joined
Mar 6, 2005
Messages
7,727
This change is so utterly retarded without any nerfs to casters and some of the comments here that welcome the change are so utterly clueless, it hurts my eyes.

There is no reason to play any tank if the change goes live like this, the only powerful hybrid will be the Tic with the insta snare and magic immunity, rest is cannon fodder.
 

Stallion

Can't get enough of FH
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Jan 16, 2004
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Javai said:
I pretty much only play casters in rvr and still think the BL should keep it's interupt ability BUT the radius on it is and always has been too large - the BL doesn't have to think about which characters to interupt because it hits everyone wherever you are positioned. Keep the interupt and reduce the radius to 350 (in line with most aoe spells that interupt).

Thats not really true, if you position yourself well enough banelords wont catch both (in our case) casters. Same goes for the hardest groups we fight. If they spread out, tanks get huge problems to cover them all if they dont wanna waste a banelord each and split.
 

Stallion

Can't get enough of FH
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Most of you claim the gameplay will be the same with tanks beeing in centre of damage. Keeps amazing me reading reply after reply..
 

Mithradir

Loyal Freddie
Joined
Jun 5, 2004
Messages
618
yeah 350 radius for the interupts is shit. THe bls should stay like this otherwise the tanks will die from the groups.

It is fun though because they are thinking of doing that since with the 3rd ml line they ll add bls to some classes and they dont want to unbalance the game.

SO DONT fucking give bls to another class.
 

Darzil

Fledgling Freddie
Joined
Jan 10, 2004
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2,651
It's a change.

I'm sure they'll be more changes.

IMHO some ML's (and some Artifacts, and some RAs) are too powerful, giving a huge advantage over people without them. Some general toning down of Iwins across the board is a good thing.

I can't see this being the only change.

Only annoyance for me is whilst I can get groups with an RR2 ML10 Banelord Merc, and be a key part of the group, it's less likely with this patch, at the moment.

Darzil
 

Muylaetrix

Can't get enough of FH
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Jan 11, 2004
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i guess will have to wait till the dust settles to see how this works out for real, but i have to say i am mildly positive about it.

first this will allow the banelord path to be spread to a few new classes that would have been totally OP before the change. giving it to casters now might not be that bad now. i guess i always wanted banelord on my ice wizard and now it might become a valid option.

as a pbaoe caster, the banelord path, as it was, was totally cripling my abilities.

i hopde it is only the first of a series of ML nerfs tbh.

to all the doomsayers out there, i think mythic has been firmly on the right track since 1.80 in balancing things out and improving the game in general. Keep up the good work imho.
 

Punishment

Resident Freddy
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Jan 23, 2005
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This is just bollox tbh :(

1st i get my Hero BG ages ago and then warden bger's become fotm ...

Then 2 weeks before my shade dings rr5 remedy to all ...

And a week before i get my firby bm ml10 this happens :(

But on the upside atleast my Hero will be more viable in groups now and also Blademasters are now damage dealers and not interrupt bots which will make choosing furby with 406 str w/o aug str a good choice :D
 

Javai

Fledgling Freddie
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Jan 8, 2004
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Punishment said:
This is just bollox tbh :(

1st i get my Hero BG ages ago and then warden bger's become fotm ...

Then 2 weeks before my shade dings rr5 remedy to all ...

And a week before i get my firby bm ml10 this happens :(

But on the upside atleast my Hero will be more viable in groups now and also Blademasters are now damage dealers and not interrupt bots which will make choosing furby with 406 str w/o aug str a good choice :D


Tell us what you will level next so we know what to avoid for inc nerfs :)
 

Konstantin

Fledgling Freddie
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Jul 31, 2005
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683
ans i was hoping savage´s would be roxtsars again :( whit Bl etc now they prolly get it in a nerfed version xD
 

Eregion

Fledgling Freddie
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Jan 21, 2004
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Stallion said:
What will happen now? Will we casters really need to kill the tanks as we do now (or avoid them)? Arent there more important targets to kill? Will there be a more central part around healing classes (due to the healing improvements). I dont think gameplay will be the same fg v fg. But it wont be that bad.
Well I dunno if I agree with this, I don't see the reason casters should go into interuptrange of the other grps support and get more vulnerable to tank dmg aswell, when they can just hang back as they do atm and kill enemy tanks with bigger ease?
I dunno tho, very hard to predict how it will be, but for sure sounds bad atm. Atleast it will be the same for all realms. :(
 

Glacier

Fledgling Freddie
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Jan 12, 2004
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765
hohoho


Hello there mister: Bard, Bard, Druid, Druid, Eld, Chanter, Bainshee, Valewalker ;b
 

prOx^^

Fledgling Freddie
Joined
Dec 13, 2004
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253
calm down ppl, i know i should whine because i'm bl on bm but it will take years befor we will get the bl nerf anyhow
 

Gamah

Banned
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Dec 22, 2003
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13,042
prOx^^ said:
calm down ppl, i know i should whine because i'm bl on bm but it will take years befor we will get the bl nerf anyhow

take like 2 months ?
 

Svartmetall

Great Unclean One
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Jan 5, 2004
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Vladamir said:
Personally i can't see banelord getting nerfed into the floor and ML9 pets getting off scott-free :p
I dunno. Warlocks got nerfed into the floor, and yet Sorcs and Bainshees got off scot free.
 

Alexandrinus

Fledgling Freddie
Joined
May 23, 2005
Messages
477
yes remove uninterupptable cast's from Sorc and BD's

the game is in movement and thats good so, we dont need more classes and kontinents, extra dungeons, we want improve and balance the classes gameplay.
 

Askr

Fledgling Freddie
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Apr 8, 2006
Messages
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It's on the test servers, it's not the final note. Let's hope they find a middle road, but as far as I care it's a good change. Instant-area-interupts suck... back to when casters had to interupt and tanks can go back to do some damage :p
 

Xxcalibur

One of Freddy's beloved
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Jan 26, 2004
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i like the changes, there was too many interrupters imo. Anyway my bm is retired :)
 

Jobbegea

Loyal Freddie
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Aug 4, 2005
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Snaring Tendrils of Power now correctly has a recast timer of 5 minutes
does it still have selfstun? if so, that sucks bad. either remove the self stun and set it on 5minute timer.
or set it to 20secs reuse with current stun immunity
 

Muylaetrix

Can't get enough of FH
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Eregion said:
... I don't see the reason casters should go into interuptrange of the other grps support and get more vulnerable to tank dmg aswell, when they can just hang back as they do atm and kill enemy tanks with bigger ease?
:(

Not all casters are suposed to stay at range or forced to avoid h2h combat, pbaoe, pet, good ra`s, all offer short range options for casters.

recently pbaoe seemed rather ineficient compared to the OF days due to the masive increase of ae-interupts.


now they need to nerf ml9 pet, baseline stun and LT...


i have to say that since patch 1.80, a lot more different group setups have become viable. half a year ago, it seemed that only mercs, cabas and sorcs were wanted for rvr and now some of the less wanted classes seem to find their way into decent rvr groups. still not perfect, but better than it was.
 

Eregion

Fledgling Freddie
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Muylaetrix said:
Not all casters are suposed to stay at range or forced to avoid h2h combat, pbaoe, pet, good ra`s, all offer short range options for casters.

recently pbaoe seemed rather ineficient compared to the OF days due to the masive increase of ae-interupts.
I don't really understand what ure talking about...You don't have to be in melee range to use pet? You don't have to be in melee range to use ra's?
Pbae yes, but the reason it doesn't work nowadays isn't only due to more interupts, ppl have learned how to handle getting 'bombed'..Back in OF most didn't. Pbae just isn't an offensive tool anymore.
I'm talking fg vs fg fights here...
 

Svartmetall

Great Unclean One
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Askr said:
It's on the test servers, it's not the final note. Let's hope they find a middle road, but as far as I care it's a good change. Instant-area-interupts suck... back to when casters had to interupt and tanks can go back to do some damage :p
That's the problem. No tank is going to live long enough to do any damage.
 

Andrilyn

Can't get enough of FH
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Svartmetall said:
That's the problem. No tank is going to live long enough to do any damage.

Then you better look for Healers/BDs that can interrupt.
 

Brackus

Fledgling Freddie
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bl nerf = casters actually have to do their job and interrupt now :)
tanks are still useful, mercs etc are still able to charge and still can interrupt. not a bad change bl's were just too easy 1 button = casters are screwed for a fair few seconds, hardly a skillful ability
 

Andrilyn

Can't get enough of FH
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Glacier said:
hohoho


Hello there mister: Bard, Bard, Druid, Druid, Eld, Chanter, Bainshee, Valewalker ;b

Hello there mister Heretic(rr5+BAoD3) + theurg(BAoD3) + Sorc mez spam interrupt + tank train hitting your druids/casters.
 

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