Banelords Be Gone!

Flimgoblin

It's my birthday today!
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imo speedwarp should be on 15s timers like the other fonts - a defensive tool not a drop and kite like there's no tomorrow tool.
 

~Latency~

Can't get enough of FH
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Jan 22, 2004
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light tanks are hardly fun to play atm .. with this change they're useless? :E
 
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Flimgoblin said:
given that they've nerfed banelord I'm somewhat more confident that convoker ML9 might finally get the nerfing it dserves

(or the changing tgo something useful for the non-pet classes that get it too ;))

We can dream eh? :p
 

Danord_durin

Fledgling Freddie
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lokkedue said:
i for one like these changes. I think BL is alittle too powerfull atm, and hopefully this will give hybrids a bigger chance of getting groups.
Its true that caster groups will be more powerfull, but again, this will (hopefully) give hybrids and heavy tanks i bigger chance of groups.
Only thing i would like now is nerfing ML9 pets and speedwarps =/

Givf me 1 reason to grp a hybrid over a char that can kill anything at 1500+ range in a few secs? And interrupt aswell bla bla bla
 

Golena

Fledgling Freddie
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Flimgoblin said:
imo speedwarp should be on 15s timers like the other fonts - a defensive tool not a drop and kite like there's no tomorrow tool.

I'd be happy if they just reduced the radius and made it so you only suffered the effects while within the radius, not unable to run for 2 minutes after glancing one at clip like it is nowadays.
 

Eeben

Fledgling Freddie
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just give 2 rut or something on bg an grapple an im happy :)
 

Mirt

One of Freddy's beloved
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I hope you're right about ml9 pets Film. Pets hitting for 300-400 isn't so bad, it's the absorbtion that takes the piss - they're basically immune to melee.


"skalds/thanes/valewalkers/reavers etc etc inc to grps i reckon?"

Well that would be nice, but don't count on it. If it's not useful for an extend group I reckon it won't get a spot.

I'm not really sure what their aim is. Perhaps they want heavy tanks (with all those nifty resist buffs) to get more groups but I think they're gonna get kited all over the place and never actually hit anything with a brain.

What ever the reason, I'd expect to see a lot more heritics if this happens. Perhaps other classes with BA will be more desirable too (would be nice for VWs but I seriously doubt they'll ever be wanted :S ).
 

lokkedue

Fledgling Freddie
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Danord_durin said:
Givf me 1 reason to grp a hybrid over a char that can kill anything at 1500+ range in a few secs? And interrupt aswell bla bla bla
i agree that casters might be alittle too powerfull now, but what im saying is that this will give hybrids and heavy tanks a bigger chance against BL tanks of getting groups
 

Danord_durin

Fledgling Freddie
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lokkedue said:
i agree that casters might be alittle too powerfull now, but what im saying is that this will give hybrids and heavy tanks a bigger chance against BL tanks of getting groups
Alittle to OP i hope ur joking and i can't see 1 reason to grp a hybrid or heavy tank over another caster. They will never get to their targets unless u get a perfect jump and even with that it will be very hard.
 

Chimaira

Can't get enough of FH
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Sms could just loose MoC3 now since pets will make sure they dont get interupted while banelords only have a few good effects but no interupt xd
 

uspe

Fledgling Freddie
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Mar 30, 2005
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well it seems goa/mythic hate tanks.
so whats next?????? remove tank classes??
 

lokkedue

Fledgling Freddie
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Danord_durin said:
Alittle to OP i hope ur joking and i can't see 1 reason to grp a hybrid or heavy tank over another caster. They will never get to their targets unless u get a perfect jump and even with that it will be very hard.
i know casters are too OP, yet again, what im saying is that hybrids and heavy tanks will have a bigger chance versus BL tanks, im not saying they will get a spot instead of casters. Something needs to be done to nerf casters, hopefully they will think of something
 

Flimgoblin

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Golena said:
I'd be happy if they just reduced the radius and made it so you only suffered the effects while within the radius, not unable to run for 2 minutes after glancing one at clip like it is nowadays.

I like speedwarps used as "stop the speed6 pbaoe group flattening the zerg on the doors"

I don't like speedwarps when they're just dotted around the middle of nowhere crippling you from clip range.
 

Flimgoblin

It's my birthday today!
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Mirt said:
I hope you're right about ml9 pets Film. Pets hitting for 300-400 isn't so bad, it's the absorbtion that takes the piss - they're basically immune to melee.

that's the buffs on the pets - make ML9 strip all the buffs it might be a good enough nerf.
 

Zaffa

Can't get enough of FH
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lokkedue said:
i agree that casters might be alittle too powerfull now, but what im saying is that this will give hybrids and heavy tanks a bigger chance against BL tanks of getting groups


no it will give BL tanks same chance of getting groups as those other tanks have :)
 

Golena

Fledgling Freddie
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Flimgoblin said:
that's the buffs on the pets - make ML9 strip all the buffs it might be a good enough nerf.

Make ml9 a none rvr ability and problem solved.

The huge problem on tanks in groups here is that any bodyguarded caster will eat tank groups alive. You can't damage the caster by hitting it, but if your hitting the bodyguarder, your unable to interupt the caster.

Heavy tanks can still get their bodyguard role, hybrids might get some groups with the interupts they have available, light tanks should reroll now with these changes.
 

Shike

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woi! finally! :D

remove ml9 from RVR, tweak down castspeeds just alil bit, not much, just like, 0.1-0.2 s or so per capped cast, put 30s cooldown on grapple, put 30s cooldown on bodyguard, and we have a far better game imo.

its a heavy nerf to two of my own toons but for the better of the game, I welcome these changes, aslong as they make the other necessary changes aswell to keep it from becoming totally casterdominated. Without changing ML9 etc, it will be pretty hopeless for tanks I think since there is no reason to take on a tank in a grp considering how easy it is to nullify tankdamage with grapple/bodyguard.
 

Vodkafairy

Fledgling Freddie
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Dec 23, 2003
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Stallion said:
changes daoc fg scene alot. Group setups and 'tactics' will adapt. So will you tanks.. game goes on but in a different way...

Embrace it and adapt to it.. even thou its verry bad imo..

agree, retarded plans so far but let's see what will actually happen. i hope the yank fg's arent gonna let us down on this one.
 

Tuthmes

FH is my second home
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Again another Whorecock nerf, when will this end?!
 

Kinag

Part of the furniture
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Tuthmes said:
Again another Whorecock nerf, when will this end?!

lol, yeah, a warlock nerf..

Go back to your cavern and roll a stone in front of it and never step outside.


This ain't a warlock nerf, this is a light tank nerf as it's plain stupid to have BL on a caster.
 

Vodkafairy

Fledgling Freddie
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Kinag said:
lol, yeah, a warlock nerf..

Go back to your cavern and roll a stone in front of it and never step outside.


This ain't a warlock nerf, this is a light tank nerf as it's plain stupid to have BL on a caster.

(sarcasm)
 

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