Turran said:Merc has banelord which is pretty nice for interupting the oppositions casting
Arethir said:Ye but you only need one if it's decent enough!
Argyle_Avendale said:Yeah if you fight random grps, vs gg's you need more than 1 bl imo.
And fighting gg's >> random grps.
Bubble said:I guess this would be a pretyy funky setup to try if all are good players-
Merc
Armsman
Friar
Cabbie
Theurgist
Sorcerer
Cleric
Cleric
scarloc said:Nice setup, one thats been discussed a lot
Righthandof said:merc+armsman is weak imo. if you go for tank group, get 3 mercs or 2*merc + armsman, otherwise it won't work. if you're going for caster group, 1 merc is enough. we tried hybrid setup with Punishment, and it didnt work too good.
Osri said:Farming so Raterik rdy at 1.81
Will see how he performs then...
Osri said:O´right...count this as pm
Been working by myself with it. Still not finnished, got mincer & bb to farm scrolls for cash though.
Righthandof said:merc+armsman is weak imo. if you go for tank group, get 3 mercs or 2*merc + armsman, otherwise it won't work. if you're going for caster group, 1 merc is enough. we tried hybrid setup with Punishment, and it didnt work too good.
Arethir said:The whole idea is to use them AFTER 1.81, it will work better than 2 mercs then. And maybe you just need 2 stronger players than what you had in that combo if you couldn't make it work, arms with slam and 2h + merc should hurt some serious sht in assist train.
Manisch Depressiv said:Let me check for grouping in comparison with Merc at 1.81:
- 2-3 shoting casters with 2H Malice, in my opinion the damage is very good, at RR5 I ran Det4, AugQuickness3, MoPain3 with 401 strength it was nice, all this wank Merc >> Arms dmg wise is utter bullshit, go take a haste from a Theurg and an alacritous weapon and you will make every Merc jealous, my Arms has 101str/101con, 80 quick, 9/9/6 ToA without main weapon so it's pretty easy to build in and sick, you swing a 5.6+ speed weapon faster than a Merc his weapons,
- slam, 2H utility, crush artifact utility, also good vs Hibs, if you want to be an ass go Pole and perma snare someone with anytime style,
- massive hitpoints, good passive magic resists and shouts to increase that,
- CC deflection, semi-group purge (Purge2/Det4/Stoicism so does the job) make it up for charge I think,
- good new RR5 ability.
ML choice would depend on group setup. Throw weapon with 2H is quite funny to insta-kill casters that just just got freshly rezzed, BG works like a charm and will be even better in 1.81 with new RR5 and so on and Warlord ML10 is nice as well.
Kagato said:Your looking at things through rose tinted glasses mate if your trying to compare armsmen to mercs in group rvr. Your missing a lot of vital points from your arguement.
Firstly, no you wont be making any mercs jealous with your damage and you wont be 3 shotted any spellcasters, 9 times out of 10 your first second and third attacks will be absorbed by brittle guards and your fourth by blade turn, if after these 15 seconds your target hasn't been bodyguarded and you havent been grappled yet and your still alive and in melee range still you might land your first hit.
DW users will always have any advantage here for quickly ripping down enemy defenses. And thats not even looking at the Charge advantage, to which group purge and Det simply cannot compare.
400-500 a hit? you'll be lucky once you've gone up to cap speed, you can't have it both ways. I know, I specialised in the Alacritous haste template and have a nice stash of MP Alacritous weapons (which im not selling). Sure Armsmen can hit very hard, but if you then boost yourself to speed cap even with a 5.6 + weapon, theurg haste, Alac proc and quickness you'll soon see your damage per hit drop to very low proportions.
Yes you hit more frequently but don't delude yourself and other Armsmen into thinking you'll still be scoring big hits.
And of cause the price of using a haste proc on a weapon is that you'll lose having a nice offensive proc like Malice unless you plan to try wasting time switching weapons mid-fight, and even then Mercs still win out over you as they can have double your offensive proc potential on the enemy.
And if thats not enough, we then have flurry AND dirty tricks, and quite frankly, ignoring all of the above, dirty tricks alone would still make them better to use in a group then you. Its quite simply another 'I Win' button against any enemy tanks.
Yes 1.81 is nice, but trying to claim it makes mercs wank and you or any other armsmen better for groups is quite simply daft and fooling your own ego.
As for the RR5 + Dashing Defense, nice idea but it wont work for any of the group mates behind you, it only works on group mates in your visual frontal arc, and if your in the assist-train its pretty much pointless, think again.
Take the hits and resist and enjoy them, but don't get delusions of grandeour.
Bubble said:Yeah Pbaoe Purge sucks
Manisch Depressiv said:Seems we play a different game as I don't need 4 swings to destroy brittle guards and also not 15 seconds. Shieldswipe and throw weapon worked good for me. 2-3 hits with 2H are usually enough to kill a cloth caster that is not healed and I do it in the same time as a Merc, while the caster is snared and then stunned. If both doesn't work I have a very fast mace to take care of it. Grapplers and bodyguarders are a problem, but not in a good group with 3 tanks and some casters that know what they are doing. Good fights last long and you don't face blade turn or brittle guards anyway.
The new CC deflection is not a charge, but something towards the right direction and frankly I couldn't care less, even Det4 + Stoicism allows you to be in fight most of the time. Charge is a bonus for me.
I completly disagree on Mercs being better against enemy tanks, I never had any problems with Blademasters and Zerkers and Savages and with 1.81 it will be even easier. I can slam them, red con speed debuff or with Pole snare them and if they decide to fight me rip them apart with DR. I can grapple and bodyguard against them or use Warguard with Battler use2 with SB and with RR5. In solo fights I usually kill some 1-4 RRs higher than me without using Purge and IP2 and that with 2H/Shield/Crush.
I also don't care about big hits, I care about DPS and that what alacritous is for, it increases your DPS over time and amout of interrupts.
I'd take an Armsman anyday into a group when the player is good and the char done, especially when there is more than one Merc in it. Never said Mercs were wank and Armsmen to replace them, keep such allegations to yourself please .