A
Arthwyr
Guest
Ok dont laugh at this one hehe but i was playing with the character builder and I just want to gather some thoughts on this.
Right now I am
50Thrust
34 Cs
33 Envenom
35 Stealth
35 Dualwield
With sc gear and my RR thats a nice + 17 on all stats. PA hits for 715 with a guarded rapier so that would do for damage. After playing around I came up with this.
50 Thrust
39 Slash (yea you read me right)
33 Stealth
34 CS
30 Envenom (who needs lifebane the 47 debuff works fine)
8 DW (with duelist reflexes 3+ this could be nice enough)
Or (this needs some autotraining but not much)
50 Thrust
44 CS
39 Slash
30 Stealth
20 envenom (+17 still give you 2nd best debuf)
1 Dw
The idea would be to make similar quickbars equiping them with the main hand weapon (determining the styles you can use slash/thrust) Keep the evade chains on the same place on all bars and just swap slash/thrust styles accordign to the weapon you put on the bar.
So imagine lining up for a pa with a big slasher in your mainhand and a jambiya offhand. If you hit PA np he will already have had the stun effect so you wont be needing dragonfang anymore and you just finnish him off maybe swap the mainhand for another weapon for the extra poison.
Other scenario: You miss the pa, and go to your next combat bar, keeping the slasher offhand but getting a thruster in your main hand enabling you to use your dragonfang. After dragonfang you could still move back to slashers if your handy with it and do your evade chain moves (or just spam df if your feeling lazy) but if he purges you can just move to 2 slashers again and spam amy slash at him.
Anyhow this is all in theory but it seems a more vallid spec then the "mercfiltrator" giving you alot more options at a high RR. Duelist reflexes can make up for a lot of the offhand swing chance. Your thoughts plz =) ?
Right now I am
50Thrust
34 Cs
33 Envenom
35 Stealth
35 Dualwield
With sc gear and my RR thats a nice + 17 on all stats. PA hits for 715 with a guarded rapier so that would do for damage. After playing around I came up with this.
50 Thrust
39 Slash (yea you read me right)
33 Stealth
34 CS
30 Envenom (who needs lifebane the 47 debuff works fine)
8 DW (with duelist reflexes 3+ this could be nice enough)
Or (this needs some autotraining but not much)
50 Thrust
44 CS
39 Slash
30 Stealth
20 envenom (+17 still give you 2nd best debuf)
1 Dw
The idea would be to make similar quickbars equiping them with the main hand weapon (determining the styles you can use slash/thrust) Keep the evade chains on the same place on all bars and just swap slash/thrust styles accordign to the weapon you put on the bar.
So imagine lining up for a pa with a big slasher in your mainhand and a jambiya offhand. If you hit PA np he will already have had the stun effect so you wont be needing dragonfang anymore and you just finnish him off maybe swap the mainhand for another weapon for the extra poison.
Other scenario: You miss the pa, and go to your next combat bar, keeping the slasher offhand but getting a thruster in your main hand enabling you to use your dragonfang. After dragonfang you could still move back to slashers if your handy with it and do your evade chain moves (or just spam df if your feeling lazy) but if he purges you can just move to 2 slashers again and spam amy slash at him.
Anyhow this is all in theory but it seems a more vallid spec then the "mercfiltrator" giving you alot more options at a high RR. Duelist reflexes can make up for a lot of the offhand swing chance. Your thoughts plz =) ?