Flimgoblin
It's my birthday today!
- Joined
- Dec 24, 2003
- Messages
- 8,324
Re: sharkith.
Two points there:
1. Difference on the Mythic servers.
Mythic rules are different to the GOA rules, as you've pointed out.
However a slightly more positive example is in the "Dark Wolves camp DF" - a guild sat in darkness falls killing the friendly DF merchants repeatedly, to stop anyone else in their realm from accessing the shops.
Mythic did nothing, suspended a few people for being abusive in /sends or /br towards the griefing guild. They fixed the issue in code a little bit later by making the DF merchants realm guards.
When Chaos Theory tried the same trick on Excalibur they were all banned for a week...
(admittedly the "just fix it in the code" option wasn't available to GOA so they had to be more proactive...)
2. I've no idea what Muy's thoughts but personally I don't think that it matters what any self-proclaimed "leading" set of guilds or alliances or people on FH would have decided.... I don't think it should ever be acceptible to set a relic keep to level 1*, i.e. to sabotage your realm.
Since it would be impossible to contact everyone who would have been playing in albion over the time that the keep was set to level 1 to get their agreement...
If, somehow, you managed that I'd probably say it's ok but given it wouldn't ever happen I'm definitely in the "nuhuh, bad!" camp.
Random analogy time (as this post doesn't have enough)
If someone kills a monster you wanted to kill (i.e. does something in game you don't like but within the game rules) it's not suddenly OK to follow them around and sabotage their pulls....
Even if you took a huge BG raid to kill Apocalypse and some servant necro was farming him every time you tried...
It's lame play by that necro but it doesn't justify even lamer play.
* obviously if everyone lost all their GBP and the only level anyone could keep the keep claimed at was level 1 that'd be ok it's the motivation here that matters
Two points there:
1. Difference on the Mythic servers.
Mythic rules are different to the GOA rules, as you've pointed out.
However a slightly more positive example is in the "Dark Wolves camp DF" - a guild sat in darkness falls killing the friendly DF merchants repeatedly, to stop anyone else in their realm from accessing the shops.
Mythic did nothing, suspended a few people for being abusive in /sends or /br towards the griefing guild. They fixed the issue in code a little bit later by making the DF merchants realm guards.
When Chaos Theory tried the same trick on Excalibur they were all banned for a week...
(admittedly the "just fix it in the code" option wasn't available to GOA so they had to be more proactive...)
2. I've no idea what Muy's thoughts but personally I don't think that it matters what any self-proclaimed "leading" set of guilds or alliances or people on FH would have decided.... I don't think it should ever be acceptible to set a relic keep to level 1*, i.e. to sabotage your realm.
Since it would be impossible to contact everyone who would have been playing in albion over the time that the keep was set to level 1 to get their agreement...
If, somehow, you managed that I'd probably say it's ok but given it wouldn't ever happen I'm definitely in the "nuhuh, bad!" camp.
Random analogy time (as this post doesn't have enough)
If someone kills a monster you wanted to kill (i.e. does something in game you don't like but within the game rules) it's not suddenly OK to follow them around and sabotage their pulls....
Even if you took a huge BG raid to kill Apocalypse and some servant necro was farming him every time you tried...
It's lame play by that necro but it doesn't justify even lamer play.
* obviously if everyone lost all their GBP and the only level anyone could keep the keep claimed at was level 1 that'd be ok it's the motivation here that matters