MagnusGOA
English WAR Community Manager
- Joined
- May 12, 2008
- Messages
- 224
Good day!
Great discussion with many novel points here; thank you!
I'll address a few topics:
1. Cloned server population
2. Population caps
3. CTD and requeuing
4. Character transfers
1. Indeed, not as many chose to move to the new clone servers as we had hoped for. There are many explanations to this, many out of our direct control. One area where we could have done better, such informing the general public of the cloning process. Not all our players are reading the news on war-europe and even fewer regularly check community forums for devposts. We recognise this and as a response, we have now changed the 'Message of the Day' on the cloned servers to indicate that they've been cloned. Further, we've updated the Patcher to include information on this.
One thing to consider regarding the population on the freshly cloned servers is that, as has been pointed out, we'd open new servers anyway. New players are signing up for WAR in a steady stream and our marketing campaign across Europe has only just started for real. We will see many, many more joining our ranks as time go on. In due time, the servers will feature a strong populace.
2. It has been said before and I'll say it again: if reducing queues was as simple as to increase the server caps on our servers, we'd do it. There really is a need for steadfastness and for us to, frankly, not yeild to the demands of the few who are frustrated after an hour's queue. For what would happen if we did? Hypothetically, let us assume that we could increase the population cap now. What would then happen when the population of the server would enter tier four and start doing end-game RvR? We would have one of two situations: either we'd be forced to lower the server cap and create larger queues than ever before, or we'd keep the cap and see zones crashing left and right. Neither of these situations is a pretty outlook. Forgive me for repeating myself but please let me reiterate that our Prime Objective is to provide stable servers to our players. Not only right now - little more than a week after launch - but for years to come.
3. Crash To Desktop (CTD) is something Mythic has been working on with a high priority for a long time and we've seen great improvements over the last month and even since Open Beta. CTD's in combinations with server queues is something which has been adding salt to the wounds of tired warriors. Mythic are currently working on a fix for this, allowing players who've recently crashed to jump the queue. Keep an eye on war-europe and the Herald for updates on this.
4. Mark Jacobs has said many times over that WAR will offer free character transfers. This will be so, but not quite yet. We're fresh out of the gate, we're seeing the population distribute itself somewhat and when the timing is right, we'll offer character transfers.
On Sunday, it's been two weeks since the CE Head Start begun and it's been an exciting time for all involved. There is no non-dictatorship way of running an MMO which can guarantee a complete lack of queues. Server populations and realm balance is an organic process which cannot - and should not - be governed from above. With server cloning and future character transfers we are providing tools which help the roots to grow more freely. Rest assure though, we will not only provide the tools, but also incentives. More on this in due time.
-Magnus
Great discussion with many novel points here; thank you!
I'll address a few topics:
1. Cloned server population
2. Population caps
3. CTD and requeuing
4. Character transfers
1. Indeed, not as many chose to move to the new clone servers as we had hoped for. There are many explanations to this, many out of our direct control. One area where we could have done better, such informing the general public of the cloning process. Not all our players are reading the news on war-europe and even fewer regularly check community forums for devposts. We recognise this and as a response, we have now changed the 'Message of the Day' on the cloned servers to indicate that they've been cloned. Further, we've updated the Patcher to include information on this.
One thing to consider regarding the population on the freshly cloned servers is that, as has been pointed out, we'd open new servers anyway. New players are signing up for WAR in a steady stream and our marketing campaign across Europe has only just started for real. We will see many, many more joining our ranks as time go on. In due time, the servers will feature a strong populace.
2. It has been said before and I'll say it again: if reducing queues was as simple as to increase the server caps on our servers, we'd do it. There really is a need for steadfastness and for us to, frankly, not yeild to the demands of the few who are frustrated after an hour's queue. For what would happen if we did? Hypothetically, let us assume that we could increase the population cap now. What would then happen when the population of the server would enter tier four and start doing end-game RvR? We would have one of two situations: either we'd be forced to lower the server cap and create larger queues than ever before, or we'd keep the cap and see zones crashing left and right. Neither of these situations is a pretty outlook. Forgive me for repeating myself but please let me reiterate that our Prime Objective is to provide stable servers to our players. Not only right now - little more than a week after launch - but for years to come.
3. Crash To Desktop (CTD) is something Mythic has been working on with a high priority for a long time and we've seen great improvements over the last month and even since Open Beta. CTD's in combinations with server queues is something which has been adding salt to the wounds of tired warriors. Mythic are currently working on a fix for this, allowing players who've recently crashed to jump the queue. Keep an eye on war-europe and the Herald for updates on this.
4. Mark Jacobs has said many times over that WAR will offer free character transfers. This will be so, but not quite yet. We're fresh out of the gate, we're seeing the population distribute itself somewhat and when the timing is right, we'll offer character transfers.
On Sunday, it's been two weeks since the CE Head Start begun and it's been an exciting time for all involved. There is no non-dictatorship way of running an MMO which can guarantee a complete lack of queues. Server populations and realm balance is an organic process which cannot - and should not - be governed from above. With server cloning and future character transfers we are providing tools which help the roots to grow more freely. Rest assure though, we will not only provide the tools, but also incentives. More on this in due time.
-Magnus