willowywicca said:Also, cleric stun is only 1350 range iirc,
Luz said:I run around and get some spelleffect on me and when I click /face QC <spell here> I am dead before casting. I am capted resists
Differance is with Warlock I am dead before I can /face
willowywicca said:why would it be quick cast? it'd be normal cast.. and you'd be stunned and nuked dead before pet reaches the hib.
Bubble said:Shaman can't heal
Wilburn said:Actually shaman CAN heal.. only the need to use the base healing cause cba to spec in mending.. but I can heal.. u better belive it.. and faster than a healer (im a kobbie)
willowywicca said:How do you manage that? You can't cast nearsight while moving, you have to stop. They can once interupted by nearsight, turn and also sprint, and you would never catch them. Being stationary before NS lands doesn't matter, since you're stationary while casting too.. if they remain stationary after the NS while interupted by it, then it'd matter, but that would be a sign of a bad player with poor reaction times. I'm assuming we're talking about skilled players.. obvisouly if there's a large skill differential all discussions are rather pointless ;x
Puppet said:lol. Typical shaman has 4 in mending spec giving you:
You heal for 68!
You heal for 93!
You heal for 217!
You heal for 123!
huge variance and in practice its unreliably to heal with that.
Dorin said:nearsight, debuff, LT LT LT - bye hib nuker :[
Labbe said:Everyone in midgard is playing runie? (And runie doesn't have LT)
Old.Ilum said:It could be normal cast sure, but since nearsight has 2300 range, 2.0 sec cast speed its not too hard to interrupt with it, forcing him to QC.
more like around 0.8sec tho that's largely irrelevant , and using /face stops you completely. Thus you take a short while to start back to full sprinting speed afterwards. Unlike them who (most likely) will be moving the whole time, and turning with the mouse they'll turn very fast indeed, far faster than you can cover 400units starting from not-moving (or slightly less since they may continue to move towards you a small amount before turning).Bubble said:I assume your be moving towards the player, your'd cast your nearsight at around 1900 range using /face to instantly cast it(something stupid like 0.5 sec cast time) and then keep moving towards them. Assuming they take more than half a second to turn 180 and Spirint away from you, you should be in pet range.
Oh and Nearsight kills there speed
willowywicca said:Yes, indeed you *can* interupt him with NS spamming, but once again, you cannot move while casting NS.. thus you won't be getting closer to him to send pet, and if he is nearsighted and has no purge, he should run and you won't catch him.
Puppet said:lol. Typical shaman has 4 in mending spec giving you:
You heal for 68!
You heal for 93!
You heal for 217!
You heal for 123!
huge variance and in practice its unreliably to heal with that.
Oh yes! Mod, gimmeh, gimmeh! \o/Vladamir said:You need 'Leader of Straef & Co' as your title imo
Puppet said:Im sure a warden would be happy with dualwield, 2K WS, charge, banelord and such too
Vladamir said:Can i have Twf and pbt too then?
Bubble said:Aggresive support character? Heretics are shitty support class's compaired to others, i would see no reason to have one in a group.
But by all means, continue playing it and enjoy your class.
Aye! And it had 1000 range only earlier.Andrilyn said:It's 1500 range, used to be 1350 but they changed that somewhere just after SI release, Smite is still 1350 range though.
Warlocks maybe, but BDs? BDs are still interrupt machines Difference between warlocks and heretics, that I could get rr5 just in my lunch break with solo warlock no time, while Heretics need a semi decent grp who would sacrifice a (friar/reaver/merc) spot and provide rps till rr5. And I know that to get rr5 isnt a too hard task, but with Heretic in solo, it is.Manisch Depressiv said:Yeah, ultra hard to kill tank with access to PD and AoM + levi damage and some nice magic resists for the group and DI is a shitty class.
I wish some Albs would use their imagination.
I think a Banelord RR5+ Heretic is the way to get rid of some BDs/Warlocks. Go figure.
Manisch Depressiv said:Yeah, ultra hard to kill tank with access to PD and AoM + levi damage and some nice magic resists for the group and DI is a shitty class.
I wish some Albs would use their imagination.
I think a Banelord RR5+ Heretic is the way to get rid of some BDs/Warlocks. Go figure.
Bubble said:Okay lets use our 'imagination'
Which class are you going to take out for a heretic to go into a group?
Mercs? your groups melee will not work in open field.
Casters? Take away your main damage dealer and replace it with something that can't do much? (for mids- Replace Darkness runie with Summoning SM.)
Friar/Paladin? You'd against lose loads of Utility a gain little extra damage.
Wouldn't lose too mutch utility by sacrificing pala imo. Only find their end/bg useful in rvr, and a little extra dmg. Think that would qualify for a heretic spot if I'd make a group with a heretic anyway.Bubble said:Okay lets use our 'imagination'
Which class are you going to take out for a heretic to go into a group?
Mercs? your groups melee will not work in open field.
Casters? Take away your main damage dealer and replace it with something that can't do much? (for mids- Replace Darkness runie with Summoning SM.)
Friar/Paladin? You'd against lose loads of Utility a gain little extra damage.
Straef said:Wouldn't lose too mutch utility by sacrificing pala imo. Only find their end/bg useful in rvr, and a little extra dmg. Think that would qualify for a heretic spot if I'd make a group with a heretic anyway.