Bahumat
FH is my second home
- Joined
- Jun 22, 2004
- Messages
- 16,788
NationwideWhats the animists name?
NationwideWhats the animists name?
Is that an acronym? Looking now but cant find anyone
There is Terra Dominus on hib too btw, not sure if its the same folks
Yes they are Mostly of course.
Personally, I've started an Alb realm switch because that's what I wanted to play in the beginning, so might pm a few of you starting next Saturday
Well theres a face i havent seen in a while. Rolled with AR for a few months on Ywain, aswell as in GW2 Did you end up starting on uth? enjoying it quite a bitMight roll a character here! Any good ?
Getting really fed up of random group invites. I am solo because I am not 100% at the keyboard and I also like to play at my own pace. When did it stop being polite to ask if someone is LFG instead of mashing invite over and over?
I do this.
hahaha
Try being a Paladin, that's the WORST, they ALL go /anon.
I do this.
hahaha
Try being a Paladin, that's the WORST, they ALL go /anon.
Well theres a face i havent seen in a while. Rolled with AR for a few months on Ywain, aswell as in GW2 Did you end up starting on uth? enjoying it quite a bit
Wow if mythic/ea whoever would have figure out this sooner, there is nothing wrong with daoc its just new frontiers and toa that made it shit.. this feels like a regular old server. Roaming emain is amazing its just how i remember it and all the great fights you had in places comes up in your tiny head. Sure the old ra:s have something that was improved upon but nah if thats the drawback, and afew missing quests, some random bugs.. its quite alot but it doesnt bother me the sightest.. Utgarde daoc is as good as it gets imo.
Hm I don't agree with all of that. What we have here is - to a large percentage - a bunch of nostalgic people who love to come back. That is no guarantee that the server will stay that active. I also don't think that the idea behind ToA had a negative impact on DAoC, it was the poor system at the start. DAoC is about realms sticking together to get something, but ToA brought a lot of inner realm grief play. When Cata or DR came out, it was much better. LotM was a bit poor again.
What Mythic also did increasingly well was to start balancing classes and making more specs viable. In 1.65, try playing a mana mentalist, a void eld, a supp runemaster, an earth wizard, etc. The way DAoC took wasn't bad, but new games came out and that's hard. Now DAoC has shifted to another extreme, which will sooner or later kill it: it's too easy. Leveling on Uthgard is rather hard and takes dedication. Leveling on live takes a few hours including equipment and then you're ready to go. The problem is that if nothing is hard, then nothing is an achievement and you don't stick to your character. I once read an interview with some MUD guru and he said that the best MMOs are the ones where death is permanent, because you get attached to your character.
Basically I think that a lot of the changes that came to DAoC were great, but Mythic failed to keep people interested by not changing content fast enough. Shrouded Isles was cool, but it doubled the world's size and spread the population over two 1-50 areas. The new raids were nice, but the raid system was heavily outdated and prone to griefing. WoW was much further at that time. Animists could crash servers for way too long and savage nerf took too long as well. It went on with other addons. The content had cool ideas, but the technique was like 90s. I mean seriously, clickable texts as quests in an MMO? Mythic had WAR at the same time and they could've copied a lot there.
Then there was not also the issue of bad specs, but also the issue of cookie-cutters. Let's ask ourselves for once second why buff classes exist? Their sole reason to exist it to get stats to a max and because team A has them, team B needs them as well. My point is, stat caps are bollocks and so are the buffs in DAoC. If buffing was some short duration active thing, then support classes would've been a lot more versatile. If Druids/Clerics/Shammys weren't purely specbuff whores, people might even play them differently. The idea with smiting heals for instance was rather cool, if you ask me. Same goes for speed. Bards, minstrels and skalds are speed bots, bards can be glad they get CC. Now they got everyone the same speed, which was a good change. But what if mentalism mentas, minstrels and ... well some mid class ... got a huge ae mezz to become primary mezzer? In my opinion that would make groups much less boring and more versatile.
Well now that turned from a short answer into ... something =)
Hey!!
Wow it's been a while since I've been on here -.-!!
I started up on Uthgard yesterday but up for seeing a few old names from the old eu servers . Where is everyone at?
Vrikalokas (Chanter)
Certainly is mate ! Need to change my name on here lol not so little anymore.Jim?
Jesus christ.
Certainly is mate ! Need to change my name on here lol not so little anymore.
What a memory you have!
How you been?
Nice one in what?Pretty good man, started teaching!
Hows the little one?
You still a pompy chav?