X
xajorkith
Guest
"An alarm Clock Raid"
A raid whereby an army sets an alarm clock to an early time so that they can get on the server before their enemy and take the relic from NPC's, thus invading army doesn't have to fight people.
"A Ninja Raid"
A raid where stealthers infiltrate an enemy realm and take a relic from NPC's without touching any keeps or outer two doors of Relic Keep, this gives the defenders no time to react, thus invading army doesn't have to fight people.
"logging off tactic"
An army in dribs and drabs logs off in an enemy realm so that they can later log on at a designated time, this gives attacking army more surprise thus invading army (potentially) doesn't have to fight people.
1) Why is a Ninja Raid any better than an Alarm Clock raid?
2) Are not all three tactics just lame?
3) In other threads posters say Ninja Raids are classed as unfair and will not be allowed in 1.64. Having read 1.63 and 1.64 notes I see no reference's to this tactic being frowned upon, are Ninja Raids frowned upon?
4) If your realm has vastly more numbers why is there a need to do a Ninja Raid?
5) If Ninja Raids are valid tactics (and it does allow stealthers some more fun) is not the current balance of wall climbers unfair? Perhaps Rangers should get the wall climbing skill and the Minstrels should loose it?
Albion has 53% of all level 50 Wall Climbers. (226 Infiltrator + 192 Minstrels = 418)
Midgard has 31% of all level 50 Wall Climbers. (243 Shadowblades)
Hibernia has 16% of all level 50 Wall Climbers. (125 NightShades)
Just curious.
A raid whereby an army sets an alarm clock to an early time so that they can get on the server before their enemy and take the relic from NPC's, thus invading army doesn't have to fight people.
"A Ninja Raid"
A raid where stealthers infiltrate an enemy realm and take a relic from NPC's without touching any keeps or outer two doors of Relic Keep, this gives the defenders no time to react, thus invading army doesn't have to fight people.
"logging off tactic"
An army in dribs and drabs logs off in an enemy realm so that they can later log on at a designated time, this gives attacking army more surprise thus invading army (potentially) doesn't have to fight people.
1) Why is a Ninja Raid any better than an Alarm Clock raid?
2) Are not all three tactics just lame?
3) In other threads posters say Ninja Raids are classed as unfair and will not be allowed in 1.64. Having read 1.63 and 1.64 notes I see no reference's to this tactic being frowned upon, are Ninja Raids frowned upon?
4) If your realm has vastly more numbers why is there a need to do a Ninja Raid?
5) If Ninja Raids are valid tactics (and it does allow stealthers some more fun) is not the current balance of wall climbers unfair? Perhaps Rangers should get the wall climbing skill and the Minstrels should loose it?
Albion has 53% of all level 50 Wall Climbers. (226 Infiltrator + 192 Minstrels = 418)
Midgard has 31% of all level 50 Wall Climbers. (243 Shadowblades)
Hibernia has 16% of all level 50 Wall Climbers. (125 NightShades)
Just curious.