MKJ said:Infs running around with more hits than buffed warriors etc?
Afran said:Maybe if the warr had 0 con at creation, and had no +con/hp items :x
MKJ said:Not sure wot you mean by that. It is incredibly hard to kill opponents if they are buffed never mind toa'd as well. Toa'd makes the task far too bloody hard. Infs running around with more hits than buffed warriors etc? Game stinks. I can handle most situations agains't buffed sc'd opponents but the same ones with TOA as well are just far too much. All it takes is a few fights against such as that and I have had enough. Knackered. It just isn't fun. Toa shouldn't effect players in Thid but it does. The idea of 100-150 extra hits in unbuffed form sure is attractive and would help balance the equation for sure. Can't see me activating my account for a while yet but you never know.
(invisibletank) said:well m8 my thid NS does pretty good..but i spent like 8-10p on the temp he is wearing alone..(dont ask how many temps i had..literally cant remember)...but lvl 40 cata aurulite rings/bracer etc..are really good ...coz they give +4 <stat> cap and most give 32 hits..so u will cap ur hits quickly..then all u need is 1 or 2 more items to get hits caps..then get lvl 28-31 99% armor ...get it overcharged..get charges on ur armor for wen u pop on 2-3 casters so u can interupt that mezzer etc..and bobs ur uncle u got a 1337 assassin in thid...cya out there
TriggerHappy said:tbh mate all u need is about 2p get ur SC done cap resists, and skill points then go to housing... and buy and inventory full of unique objects with crazy over caps and for u wep MOURNIN RAGE there is no need to cap hits imo.. cause after uve hit them with that they aint gonna be able to stand never mind swing a swod at ya
Infanity said:8-10plat on a fucking THID CHAR..