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Belomar
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Lotsa QQ in you, Estat.
Originally posted by ormagaa
met LAs castergroups lately?
Originally posted by infozwerg
does that also mean no more mrs dualwield jambiyas? would make me QQ irl tbh
Originally posted by AbPoon
Dont take Konah's spammy slash away he'd be helpless
and fyi she(he irl) has been using sabre/jam for 6weeks or more
Originally posted by Vodor
I'd like to apologise on behalf of my guild for forcing alb/excal to zerg emain every single day from February '02 - October '03
Originally posted by Jiggs
thats ok, without you i'd never have discovered warcraft 3
Yes but its landing the first ae mezz which is impossible vs a pac healer running at you at ss6 with potentially 4 insta cc spells ready. Last time I fought nolby they used ae insta mezz on me, 2 secs later I had 3 NP tanks around me ready to break mezz, savage hits me, warrior slams me, I hit purge, and ae str/con debuff tried to qc ae mezz, dead before I even began casting.Originally posted by sorusi
doesnt really matter if the sorcs survives or not, after he has landed the mezz if the tanks in the alb grp can assist and have propper specc/ras/ equip, they will rip down the healers 1 by 1 with sos, and there is basicly nothing the albs can do against it
if sorc land mezz + str/con debuff/d/q debuff, his work is done, its just to run around all the time, if he gets killed, well he wont get any rps that fight (big chance to get caught with sos on etc)
meanwhile the mercs rip thru the healers takeing them out in 3sec each, unless they insta heal.. this is where the clerics also run around and if they are not chased they interrupt the healers & same for minstrel, will allways be 1 cleric available for healing/interrupting (sure there are some problems with the interrupting atm due to insta spd debuff, but with a good minstrel he should be able to stun the healers etc and keep them occupied for 30sec so they cant heal that time..
basicly sos and wellplayed teamwork should be a win...
and yes, playing sorc in that group is kind of dull, because you can and should expect to die alot,as the only cloth caster in grp... they could give them abs buffs like valewalkers or something... not that it would change alot for most alb grps anyway since a sorc alive does not do much vs a midd grp, while against a hibb grp with pbaoe box its VERY important to have sorc alive..
bof gives you allmost the same ability, just that the enemy healers CAN escape, if they mercs are so gimped that they dont have pf - very unlikely tho..
now you have bof every 15min, and sos every 15min.. dont waste both at same battle. use them in a smart way instead sos = no damage taken if you are paying attention.
so basicly you can handle 3fotm grps in a row IF you have mana after that is and you play well..
and vs hibbs you can forget about useing bof, because their end regen is so gimped that you dont even have to worry about melee grps there if you play it right...
usually only MAX 3fgs "fotm" grps who can play in emain when you should need RAs...
Long enough for the mid MA to pick me as target and kill me in 2 secondsinstamezz on a sorc? lasts for how long again?
I often do prefer to run rather than to cc a tank chasing me (if they are out of melee range). However I can't run out of end regen or heal range, I will get caught if im hit by skald snare or insta mezz or shaman root or any of the healers single mezz's. If you watched my video in the first fight (vs BC) I quite succesfully kite 2 tanks, vs NP though the skald would have been assisting those 2 tanks and I would have been snared.hint: try running away before they reach you. dont try any funky qc mezz tricks on det5 tanks that are prolly mezzimmune anyways.
Can't afford it atm and yes it plays a big dis-advantage to me that I get 1 or 2 sec fps lag everytime I meet another groupanyways, if i were main cc (in fact, i am ^^) id invest in some better hardware. cant have ppl appear out of nowwhere when you want to stop a zerg, like the hibs in your video.
Originally posted by old.Nol
Not really, see we only want classes balanced, which would mean giving thanes and hunters better abilities. There is no place for savages in their current form, and no place for aoe stun.
Oh, and again you talk shit. What advantage do bards have over healers when it comes to CC in the context of hib vs mid groups, pray tell? (Pac)Healers have AoE mezz, ST mezz, insta AoE mezz, insta ST mezz, AoE stun, ST stun, insta AoE stun, insta ST stun, ST root; bards have half that CC.Originally posted by ingrid
a bard is a supperior CC to healer so why nerf healer? and about the stunn? ok its uber in spiritmaster grps, but they aint that common yet, so why whine on the AE stunn even before its here?
Originally posted by Belomar
Oh, and again you talk shit. What advantage do bards have over healers when it comes to CC in the context of hib vs mid groups, pray tell? (Pac)Healers have AoE mezz, ST mezz, insta AoE mezz, insta ST mezz, AoE stun, ST stun, insta AoE stun, insta ST stun, ST root; bards have half that CC.
Originally posted by old.Filip
Bahhh you know notthing ... i inventet that way of playing minser, waaayyyyy back when i was RvRing at lvl 45..
i think if you seached on my name you would find the first comment's on BW about useing minser as interrupter coming from me
No! I don't agree. You're saying that because of amnesia, bard CC > healer CC? Amnesia doesn't interrupt (i.e. invokes the interrupt timer), it just stops you from casting -- there is nothing preventing you from casting directly again. Yes, you may lose the mezz battle that way, but your ASD interrupts. Amnesia doesn't. Perhaps the amnesia will be more vital when ASD gets nerfed, but atm, healer CC >> bard CC. In fact, I know of few who would dispute this.Originally posted by ingrid
but i dont know most healers maybe wastes the insta stunn as soon as battle is on its way, personaly i do not. and if u dont, the bard is supperior in CC aggree?
And sorc CC has what exactly to do with bard having superior CC than healers? Oh, and Magmatic already showed that insta mezz > bolt range mez, even with 330+ dex and MotArt3. Besides, very few RvR battles start out at maximum range.then id like to know what a healer should do VS a Sorc that starts casting at 1875 range... i still havnt worked that out yet... so i stand by my previous statement that the bard is supperior in CC
are you using speed or anti-mezz chant?However I can't run out of end regen or heal range, I will get caught if im hit by skald snare or insta mezz or shaman root or any of the healers single mezz's.
Can't afford it atm and yes it plays a big dis-advantage to me that I get 1 or 2 sec fps lag everytime I meet another group
Originally posted by Belomar
No! I don't agree. You're saying that because of amnesia, bard CC > healer CC? Amnesia doesn't interrupt (i.e. invokes the interrupt timer), it just stops you from casting -- there is nothing preventing you from casting directly again. Yes, you may lose the mezz battle that way, but your ASD interrupts. Amnesia doesn't. Perhaps the amnesia will be more vital when ASD gets nerfed, but atm, healer CC >> bard CC. In fact, I know of few who would dispute this.
Originally posted by Belomar
Oh, and Magmatic already showed that insta mezz > bolt range mez, even with 330+ dex and MotArt3. Besides, very few RvR battles start out at maximum range.
Originally posted by ingrid
and yet again you are right, the amnesia doesnt interrupt it clears ur mind for the spell, but the time u seeked out to win is there, even if u cast it in the endphase of the spell, as the healer has to get its ASD in in the beginning of the spell, so as the CC battle is fought in a realy early state and in matter of seconds in the fight its not realy important if it interrupts or just blanks ur mind, the time u seeked out to gain is won either way, and as the bard has a followup for the second spell u try it has about the same effect, and another win on the bard, healer doesnt have AE ASD, and doesnt have to be as precise on targeting as the healer has 2...
ok im willing to agree semily on this one, but as the bard has countermeasures even at openground battles VS a sorc and healer doesnt that is an advantage agree? not saying o got problems with Sorcs, im just saying there are moments im rendered helpless against it (not often) and a bard aint
id like to try a bard to see if im just out on my bicycle again or if im realy right, but til then this is my beliefs =)
what i realy like with the bard is its kiting abilities, as a healer normaly spends 50% of its time kiting =) but then again a bard aint got spreadheal =)
I use speed but it doesn't work if my pet is in combat, its more for the benefit of my clerics/tanks. If i really want speed I can put my pet on passive as well, which I usually do if i wanna use mcl.Originally posted by infozwerg
are you using speed or anti-mezz chant?
512 mb samsung ddr ram is 114 EUR at the store i bought it ^^
As I said beforeand the insta AE mezz is afterall quite useless... so countv it as another cast interrupter when fight is already in progress...
Now with sorc dead they know they cant get mezzed if they interupt the clerics, which they did with asd.Last time I fought nolby they used ae insta mezz on me, 2 secs later I had 3 NP tanks around me ready to break mezz, savage hits me, warrior slams me, I hit purge, and ae str/con debuff tried to qc ae mezz, dead before I even began casting.
True.Originally posted by ingrid
the amnesia doesnt interrupt it clears ur mind for the spell, but the time u seeked out to win is there, even if u cast it in the endphase of the spell, as the healer has to get its ASD in in the beginning of the spell
I don't really see how end song is better than end regen buffs. Sure, for a bard, you're in control of your own end chant, so you don't run the risk of running outside the range of the shaman. However, a bard has to get the song running, andwhat i realy like with the bard is its kiting abilities, as a healer normaly spends 50% of its time kiting =) but then again a bard aint got spreadheal =)
sigh you know notthing matei hope ul do better play better and learn to arrange grps
ask ppl who played friar ... like jiggs ... (why do you think he stopped playing the friar ??) they got a shitload more experince than youbtw friars aint that gimped abit tad down due to no determination, but the resists are useful, maybe not vs mid...
So you think the answer to kill savage groups 1fg vs 1fg is to group a theug ????? so wrong again ...but theurg grps + debuff = horror even VS fotm mids
learn the effect of early kiting get debuff in and start pet abusing all support, as u know a aka perfect mid grp doesnt have confusion... and alb has the best interrupter of all times (theurg) put a pet or 2 on each seer in grp, start assist nuking seers from 1-4 and kite with the target the MA chooses, (should be the cleric if im not mistaken) kite before PF kicks in and ul be all but fine and will slay the fotm grp...
im against everything above 1 FG, but when i play in a fotm grp i dont have any hard feelings to face 2 FG or possibly 3... overpower is something i along with the rest has gone tierd of, but then again when the overpower turns, albs will still zerg and its not because they have 2, its because they never learned to play the game.
If by this you mean you think clerics have a spirit debuff, you are mistaken.Originally posted by ingrid:
put a pet or 2 on each seer in grp, start assist nuking seers from 1-4 and kite with the target the MA chooses, (should be the cleric if im not mistaken) kite before PF kicks in and ul be all but fine and will slay the fotm grp...
But it's funny replace, the 2 clerics + the sorc in any Alb perfect group (all RR5+ chars) by 3 Healers and this group all of a sudden becomes uber
Originally posted by infozwerg
so you think loosing spec buffs, 2xbof, ae root, boltrange on mezz, quickcast on cc and 1 pet makes a group uber because you get 1xccinstas, haste buff, 3xpr, 1xlvl30 spreadheal and 1xchain armor ?
i dont think so.
@filip: pm stands for personal message, not public message.
@belomar: go to daoc.4players.de and dl the "black is beautiful" movie.