Stallion
Can't get enough of FH
- Joined
- Jan 16, 2004
- Messages
- 2,732
Decided to make a poll just out of to become frustration. Just abit of backround, having played caster classes for almost 27 million and Ive come to notice when im more or less fragile towards meleers. This goes for both fg experience as in for soloing.
Now, what I have come to understand from both indirect tests and hopefully some experience, the melee lag is not only a fix to the 'lag away of targets' when you try to melee characters, the 'not in view' and 'strafing' factors have been fixed severely. But ontop of that I have gotten a feeling of a longer melee range, this is not directly feel when dueling but when characters 'clash' into eachother, if you stand at just about max range for melee, this range will be the same as before the fix, but the ability to get 'swings off' when you start moving, so imo I have feelt that the 'moving' factor has been severely changed aswell. Back in the days you could kite a tank even thou when he swinged at, if you hit sprint firt of the two of you. Today imo you cant, thats a good part (!) but even if u have a 200-300 range advantage to start kiting on, the swings will come at you as if you were at your old position (starting pos). Just wanted to make a poll and see how the community looks at this.
1. Your a tank, and you think the fix beeing well implemented
2. Your a tank, and you think the fix beeing overdone
3. Your a caster, and you think the fix beeing well implemented
4. Your a caster, and you think the fix beeing overdone
Just an example below that I could catch by screenshot. (please note that the target is rooted and there was no noticable lag)
Now, what I have come to understand from both indirect tests and hopefully some experience, the melee lag is not only a fix to the 'lag away of targets' when you try to melee characters, the 'not in view' and 'strafing' factors have been fixed severely. But ontop of that I have gotten a feeling of a longer melee range, this is not directly feel when dueling but when characters 'clash' into eachother, if you stand at just about max range for melee, this range will be the same as before the fix, but the ability to get 'swings off' when you start moving, so imo I have feelt that the 'moving' factor has been severely changed aswell. Back in the days you could kite a tank even thou when he swinged at, if you hit sprint firt of the two of you. Today imo you cant, thats a good part (!) but even if u have a 200-300 range advantage to start kiting on, the swings will come at you as if you were at your old position (starting pos). Just wanted to make a poll and see how the community looks at this.
1. Your a tank, and you think the fix beeing well implemented
2. Your a tank, and you think the fix beeing overdone
3. Your a caster, and you think the fix beeing well implemented
4. Your a caster, and you think the fix beeing overdone
Just an example below that I could catch by screenshot. (please note that the target is rooted and there was no noticable lag)