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Cuthervaen
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With such nice argumentation from Sorusi I'd be tempted to ask why don't you unshelve your sorc and make a point
its deleted? played sorc some on mlf tho too tho, alltho timezone on us servers are fucked. and w/o serious guild rvr grp it sucks to rvr :xOriginally posted by Cuthervaen
With such nice argumentation from Sorusi I'd be tempted to ask why don't you unshelve your sorc and make a point
Originally posted by sorusi
its deleted? played sorc some on mlf tho too tho, alltho timezone on us servers are fucked. and w/o serious guild rvr grp it sucks to rvr :x
Originally posted by sorusi
once again after mezzing and debuffing has been done, it doesnt really matter if sorc is alive or not, sure booring for the sorc to die alot.. but thats part of the job if the sorc can tank the savages for 10sec thats still 10sec for alb tanks to get something killed, with sos the sorc should be able to stay alive atleast 30sec, and alb tanks being able to chain kill for 30sec...
Originally posted by Tyka
Yes of course it is, when you can't setup a good group yourself everything must be hard.. and of course you have an excuse, or sorry should i say explanation to it all?
LOL.
Originally posted by fyric
Glottis, you have absolutely no idea do you?
RA's does matter when determining realm balance imo.
yes, a healer have 450 hp more than you, and 17% more absorb.
when pe fights a rr8+ mid grp we usually pop 1bof to tip balance in our favour, the 30 secs near melee immunity it gives is a 95% certainity of winning, sos is saved for other GG's adding and the such.
we can usually have 1 bof for each fight vs guild groups, this is on prydwen tho mind.
when i said that sorc=healer, i meant cc wise
a good sorc should win 80-90% of CC duels vs mid groups cuz of the bolt range mezz.
Fyric
Originally posted by zmurf
Is that why u made rr10 in 8fg's roaming together, is that really ur excuse ? lol ...
Originally posted by tildson
ASD is getting nerfed
Originally posted by Trubble
Albs gonna miss having ASD. Oh wait... no one plays the theurg anymore in RvR.
left alb because the only true rvr guild in np, there has been temporary guilds that done good like in the old days RB, and now Dem hibbiesOriginally posted by Tyka
Since when did i not responce to your posts in manner? Maybe to other ppl but i treat ppl how they treat me.. Anyways..
What i find funny is that he does not even try to setup a group and teach them how to play for a few runs, well of course its gonna suck then? Same thing happened in alb/exc and fyi it has nothing to do how different servers are..
The game is what you make out of it, from my point of view he left alb because it got too tough for him and now he's in mid letting others set up groups while he plays a fotm nubber.
Just my pov, dont think im dissing you or anything, we've hadthis discussion before
yep you probably think zerk was the first class i rolled etc too, and that they were fotm when i rolled mine..Originally posted by Tyka
hahaha sure.. mr albs-don't-know-how-to-play-the-game-so-i-rolled-a-zerker-instead-fyi.
lol.
old fc worked, back when RAs wasnt in yet, but with RAs etc some classes became worthless and when the person playing a useless char doesnt want to reroll u cant basicly grp with them and still compete at top notchOriginally posted by Tyka
i know u played your sorc.. but are you saying the old FC was crap the reason why you left alb?
That's bullshit because most of them play now and are 10 times the player you ever will be.
Originally posted by sorusi
you know we have 1k range on shaman end regen too?
Originally posted by sorusi
old fc worked, back when RAs wasnt in yet, but with RAs etc some classes became worthless and when the person playing a useless char doesnt want to reroll u cant basicly grp with them and still compete at top notch
Originally posted by sorusi
its deleted? played sorc some on mlf tho too tho, alltho timezone on us servers are fucked. and w/o serious guild rvr grp it sucks to rvr :x
no but if you want to be on the top, you cant be playing friar/thane and so on since mythic fucked up the class systemOriginally posted by Aybabtu
Can't blame people for playing a class they like
Originally posted by Aussie-
oh i'll add this one to my listofexcuseswhyweleftMLF
btw lol at this one, like NP ever watches the time when they play.
I remember a time when they didnt wanna play before 12pm (not so long ago)
also you have noe experience @ mlf at all so i suggest you to start there and then talk, when you got some experienceOriginally posted by Aussie-
oh i'll add this one to my listofexcuseswhyweleftMLF
btw lol at this one, like NP ever watches the time when they play.
I remember a time when they didnt wanna play before 12pm (not so long ago)
Originally posted by sorusi
with the right players and grp setup both hibb and alb can make groups that can kill a midd grp like ours
atm it is a bit like that yes, when savages are brought down to earth and asd nerfed things will be more interrestingOriginally posted by ab_fluid
yeah, all the hib/alb grp has do to is play incredibly well while you play shit to do it
Originally posted by ab_fluid
yeah, all the hib/alb grp has do to is play incredibly well while you play shit to do it
Originally posted by sorusi
and no a midd grp cant play "shit" they will loose then vs albs when RAs are up if they do it right, and you cant really play shit against pbaoe with 3 relics but yes its alot easier with savages for randoms (since you dont have to assist, with zerkers for example haveing 2 + skald in assist - that team will kill as fast as a team with 2 savages and a skald - opnly expetion is vs bof ) and asd
i find slamming savages easy and that as a paladin with only 39slash/42shieldOriginally posted by ab_fluid
the thing about 2x assisting zerkers killing as fast as 2x savages + skald if all are assisting...maybe, but theres the added factor of the guard then, its a hell of a lot easier to slam a savage than a vendo zerker
also a savage ends with lower WS, ive found them quite easy to block againstOriginally posted by ab_fluid
the thing about 2x assisting zerkers killing as fast as 2x savages + skald if all are assisting...maybe, but theres the added factor of the guard then, its a hell of a lot easier to slam a savage than a vendo zerker