Mabs
J Peasemould Gruntfuttock
- Joined
- Dec 22, 2003
- Messages
- 6,869
You have absolutely no idea what you are talking about.
elaborate...
You have absolutely no idea what you are talking about.
elaborate...
DAoC small man was a wankfest "come and pretend to be pro ! were shooting people through walls with Shees ! " there was little skill it was just stacking OP /broken classes , wow, so uber...
"
elaborate...
Daoc was the best but by the end everyone was trying to force everyone else to play in a way they perceived to be THE way. Solo people complained groups ganked them, Groups whined at zergs, Zergs whined at the FG vs FG crowd. In the end we all pay the same money so we should be allowed to play how we prefer as long as it does not break any rules. Human nature means this will very rarely happen as most ppl will eventually try to force their ideas on others.. Also the term "challenge" is not the same for everyone. Some people think its a challenge to co-ordinate zergs and get them to do things, Others insist that's skilless as they just steamroll everything. Some think its a challenge to create a FG and fight other FGs, others insist that's not really a challenge as most FGS eventually use FOTM setups with set specs and items meaning by its very nature they are using the best possible tools to give them the most advantages.. Finally some insist Soloing is a challenge because you have to do everything yourself and have no help, while others insist not having to work as a team and think of not just yourself but others is less of a challenge than grouping. All opinion
The brass tax is this: MMORPGs by their very nature should cater to as many people and as many playstyles as possible. DAoC was incredible because it did this, it had engaging PvP on many levels and engaging PvE on many levels. GW2 for example sucked because it catered to only one playstyle - for those that liked that playstyle it was wonderful, but for everyone else it was a no go.
DAoC was more or less THE RvR game, it's an insult for these other games to be released and say they're RvR games to get people who play them, then they turn out not to be that, how many people on this forum have picked up an MMO and dropped it only a couple of months later, because it's simply not challenging enough?
The PvP map looks really nice. Only thing that worries me is that healing is 'aimed', which could make PvP annoying or equally could make it really fun/challenging - not sure yet.
So long as the healing is more significant than in GW2 it sounds good to me for it to take more skill than, as you say, just standing there spamming heals. Avoidance should certainly be a big factor, but equally I kinda feel if you're letting healers stand there and freecast you should be punished for it.
on a slight "grandmother + eggs" tangent, i presume people know this has a double-tap movement to dodge/roll that way, yea ?
Something I meant to ask, are they doing a full character wipe at the end of beta?
Personally I prefer one of the buttons on the side of my mouse. I use the thumb-joystick on my G13 for movement and, while great, it doesn't lend itself too well to double tapping. I spent some of the time in beta just sorting out a nice config for the G13 so that it works the same as in GW2 and Neverwinter
some people dont know its a mechanic
Its in the tutorial and explicitly tells you
Not everyone reads the tutorialsIts in the tutorial and explicitly tells you
Found some interesting videos of some group PvP in TESO on this guy's channel: http://www.youtube.com/user/Izkimar12/videos
View: http://youtu.be/KgsHj60Dhc4
Looks to me like uninterrupted healers are pretty powerful, but I honestly have almost no idea what I'm looking at.