Games The Elder Scrolls MMO

eksdee

FH is my second home
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elaborate...

Okay:

DAoC small man was a wankfest "come and pretend to be pro ! were shooting people through walls with Shees ! " there was little skill it was just stacking OP /broken classes , wow, so uber...
"

Couldn't be more clear by this statement alone, let alone this rest of your misinformed nonsense, that you have no idea what you are talking and/or are simply twisting the facts to suit your own bitterness towards people with a certain play style.

The brass tax is this: MMORPGs by their very nature should cater to as many people and as many playstyles as possible. DAoC was incredible because it did this, it had engaging PvP on many levels and engaging PvE on many levels. GW2 for example sucked because it catered to only one playstyle - for those that liked that playstyle it was wonderful, but for everyone else it was a no go.
 

eksdee

FH is my second home
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And back on topic: heard and read some good things about TESO. Gonna probably check it out for the free month just for an MMO to play after a long time away from them. I've read absolutely NOTHING about the game aside from bits of this thread and hopefully that'll help me get a bit of that 'exciting new game feeling' many new MMOs I nerded the shit out of the betas for lacked for me.

The PvP map looks really nice. Only thing that worries me is that healing is 'aimed', which could make PvP annoying or equally could make it really fun/challenging - not sure yet.
 

Raven

Fuck the Tories!
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elaborate...

I played DAOC solo for the most part. Staying out of peoples way meeting like minded people. We enjoyed the game and personally if I could no longer solo I would have stopped playing. Its not like soloers (real soloers I mean) went to AMG and told the zerg to get out of their area. Zerging is fine if that's your bag but nowhere does it say you have to zerg. Not all soloers had a chip on their shoulder, neither did people who preferred FG action.

It is you that seems to have a problem with people not wanting to play to your exact style, you are the problem with PvP MMOs
 

Gwadien

Uneducated Northern Cretin
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DAoC was more or less THE RvR game, it's an insult for these other games to be released and say they're RvR games to get people who play them, then they turn out not to be that, how many people on this forum have picked up an MMO and dropped it only a couple of months later, because it's simply not challenging enough?
 

Gwadien

Uneducated Northern Cretin
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It just becomes pretty evident that people look at charts and such and are like if we do this, will we get maximum people to play the game? Which obviously is fine.

But if you're going to do that, and make it seem like you're adding RvR for the sake of it, don't call it an RvR game.
 

Bigmac

Part of the furniture
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Daoc was good till ToA came out, then it turned to shit.
 

Talivar

Part of the furniture
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Daoc was the best but by the end everyone was trying to force everyone else to play in a way they perceived to be THE way. Solo people complained groups ganked them, Groups whined at zergs, Zergs whined at the FG vs FG crowd. In the end we all pay the same money so we should be allowed to play how we prefer as long as it does not break any rules. Human nature means this will very rarely happen as most ppl will eventually try to force their ideas on others.. Also the term "challenge" is not the same for everyone. Some people think its a challenge to co-ordinate zergs and get them to do things, Others insist that's skilless as they just steamroll everything. Some think its a challenge to create a FG and fight other FGs, others insist that's not really a challenge as most FGS eventually use FOTM setups with set specs and items meaning by its very nature they are using the best possible tools to give them the most advantages.. Finally some insist Soloing is a challenge because you have to do everything yourself and have no help, while others insist not having to work as a team and think of not just yourself but others is less of a challenge than grouping. All opinion :)
 

Roo Stercogburn

Resident Freddy
Joined
Dec 22, 2003
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Daoc was the best but by the end everyone was trying to force everyone else to play in a way they perceived to be THE way. Solo people complained groups ganked them, Groups whined at zergs, Zergs whined at the FG vs FG crowd. In the end we all pay the same money so we should be allowed to play how we prefer as long as it does not break any rules. Human nature means this will very rarely happen as most ppl will eventually try to force their ideas on others.. Also the term "challenge" is not the same for everyone. Some people think its a challenge to co-ordinate zergs and get them to do things, Others insist that's skilless as they just steamroll everything. Some think its a challenge to create a FG and fight other FGs, others insist that's not really a challenge as most FGS eventually use FOTM setups with set specs and items meaning by its very nature they are using the best possible tools to give them the most advantages.. Finally some insist Soloing is a challenge because you have to do everything yourself and have no help, while others insist not having to work as a team and think of not just yourself but others is less of a challenge than grouping. All opinion :)

Not quite everyone. The small teams / small scale players were my Goto Bastards when organising relic raids for the hard and fast parts of the raid. The casual but effective players were my guys for organising the larger scale and more coordinated stuff. And so on. Each component was important. Each playstyle mattered. Knowing where those teams were best deployed was crucial on successful relic raids.

I don't count myself a particularly good player but I knew how to get folk deployed where they were best used. This also worked ok in WAR but didn't work out so well in GW2 even though GW2 was really good in many ways.

AvA in ESO looks extremely promising but we can debate this and that until the cows come home. We need at least 2-3 months playing it when it goes live and the cap level population starts to arrive with their cap level gear etc and tactics start to mature.

Anyone writing the game off before this tbh is being biased and a bit of a muppet.
 

Moriath

I am a FH squatter
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What killed daoc so quick was clip range area mezz followed by the opt'd damage squad that went with it and spam group heals. His meant if you weren't a opt'd group you died without any chance. So the majority left cause it got boring.

Raven yes there were the good solo players that skirted the periphery but the 'Zerg' that paid most of the subs and kept the servers open got fed up of being canon fodder when there were other games to go to.
 

Mabs

J Peasemould Gruntfuttock
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The brass tax is this: MMORPGs by their very nature should cater to as many people and as many playstyles as possible. DAoC was incredible because it did this, it had engaging PvP on many levels and engaging PvE on many levels. GW2 for example sucked because it catered to only one playstyle - for those that liked that playstyle it was wonderful, but for everyone else it was a no go.

i have no problem with it catering to as many people as possible as long as the LOUDEST voice, which by history is the soloer/small-man does not drown out the happy minority who play it "shit gay american zerg lol" and other things ive heard it called by "pro" people. thats my point.
it should be balanced for group/rvr , NOT based off "waaaaaa this week i didnt kill a solo mauler on my solo vamp, fix it please".
thats what worries me.

And it is the same concern i have for CU, the people who are going to get in that early are going to guide its design, and if its the "nethuni brigade" then its going to ruin it.
 

Mabs

J Peasemould Gruntfuttock
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DAoC was more or less THE RvR game, it's an insult for these other games to be released and say they're RvR games to get people who play them, then they turn out not to be that, how many people on this forum have picked up an MMO and dropped it only a couple of months later, because it's simply not challenging enough?

WAR should of been , if A - it had been THREE SIDED not 1v1, and B they had an engine that could handle the fucking keep fights
 

Mabs

J Peasemould Gruntfuttock
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The PvP map looks really nice. Only thing that worries me is that healing is 'aimed', which could make PvP annoying or equally could make it really fun/challenging - not sure yet.

healing can be wonky, period. i sent in numerous long spiels about it in beta.
it works thus :

you cast "Heals 3 people + HOT ". it targets the 3 most badly wounded people nearby. fine
you cast it again
it heals the 3 most wounded people.. except the one who is nearly dead as he already has the HOT effect on him so it will go on someone else.

doesnt happen a lot, but it can be extremely annoying.
Smart healing, isnt.

however healing in this is very much top up and avoidance, the delve / throughput is not going to be comparable to DAoC levels of "i can keep 1 person up with 6 people beating on them". Fire and manoeuvre , dont stand in the fire.
 

Roo Stercogburn

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Yeh, the days of being able to whack away without giving thought to taking damage are long gone ;)
 

eksdee

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So long as the healing is more significant than in GW2 it sounds good to me for it to take more skill than, as you say, just standing there spamming heals. Avoidance should certainly be a big factor, but equally I kinda feel if you're letting healers stand there and freecast you should be punished for it.
 

Mabs

J Peasemould Gruntfuttock
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So long as the healing is more significant than in GW2 it sounds good to me for it to take more skill than, as you say, just standing there spamming heals. Avoidance should certainly be a big factor, but equally I kinda feel if you're letting healers stand there and freecast you should be punished for it.

well i did the 12-15 dungeon a few times (1k mobs killed in dungeons achievement :|), and the mob damage is healable, the "standing in the red cone cos im a tank lol" isnt. so the pve is definately a movement game. pvp i would assume is similair, move, dodge - a LOT, etc, dont just go "lol shield + healer"
 

Mabs

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on a slight "grandmother + eggs" tangent, i presume people know this has a double-tap movement to dodge/roll that way, yea ? :p
 

Roo Stercogburn

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Something I meant to ask, are they doing a full character wipe at the end of beta?

on a slight "grandmother + eggs" tangent, i presume people know this has a double-tap movement to dodge/roll that way, yea ? :p

Personally I prefer one of the buttons on the side of my mouse. I use the thumb-joystick on my G13 for movement and, while great, it doesn't lend itself too well to double tapping. I spent some of the time in beta just sorting out a nice config for the G13 so that it works the same as in GW2 and Neverwinter :)
 

Mabs

J Peasemould Gruntfuttock
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Something I meant to ask, are they doing a full character wipe at the end of beta?



Personally I prefer one of the buttons on the side of my mouse. I use the thumb-joystick on my G13 for movement and, while great, it doesn't lend itself too well to double tapping. I spent some of the time in beta just sorting out a nice config for the G13 so that it works the same as in GW2 and Neverwinter :)

wipe yes
and i know you can rebind it, but some people dont know its a mechanic :p
 

Spiff Devir

Fledgling Freddie
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Feb 22, 2014
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Hello everyone it has been a while.

I must say that i am really keen on ESO. I have been in two beta sessions now, and once i got to PvP(AvA) at level 10, i started to have the same fun I've been looking for, for allot of years. Some of you might not remember, but back in the day, when playing DAoC, i used alot of time with my Luri NS; Some epic fights we had around those gates.
I think the main thing for me, is that the pvp area is strategical thought through. So that not only ranged players standing inside keeps pew-pew'ing, but allso makes it possible to camp a gate (bottleneck), surprise attack (sneak), zerk(several groups goin rampage on you and your keep), etc etc. For me its the many layers the PvP system is build of.
In ESO i get the same motivation to "fiddle" with my toon, so that it gets that little edge over other players. It should always be rewarded to go though your setup and gear, fiddling, crafting, modifying.. instead of just re-rolling to a more powerful class.

So... and anyways... Just showing my flag. Ill be seeing or meeting you in ESO. :)

Daggerfall Covenant side.

Regards

Spiff Devir - 50 NS /Pry
Swiff Devir - 50 Menta /Pry
Spiffs Devir - 50 Animist /Pry
Fredie Krueger - 50 Chanter /Pry
Fredina Devir - 50 Druid /Pry
Spiff Devir - 50 Skald /Excal
 

Mabs

J Peasemould Gruntfuttock
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lol
please, NEVER use the words "lurikeen" and "fiddle" in the same sentence ever again :p

but yes, i concur
 

Fefner

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fettoken

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A friend of mine is playing this right now, and praises it for the open world feeling, that he is getting the same feeling as playing Skyrim. Guess this interests me the most, but somewhat of a pve junkie as well.
 

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