Faeldawn
Fledgling Freddie
- Joined
- Dec 27, 2003
- Messages
- 916
Just think of the potential!
First expansion maybe?
Just think of the potential!
With them bringing out patches twice a week means that they want the new content to be in the game ASAP, instead of doing it once a week, or once a month, or every three months.
Jesus h christ, this is what i meant about whining no matter what.
MMO's by their very nature are constantly expanding worlds, it's why we pay a subscription fee. So over the years MMO gamers have to come be much more tolerent for this type of behaviour because they expect/assume that things will be added as time goes on.
i can agree on the natures of mmo's being a constantly evolving world. but what says that they should be released in a state thats just about playable? why should we accept that as fact when we could have something that much better.
Because otherwise they might not get released at all. We will be stuck with whatever Blizzard decides to bless us with because they will be the only ones in the future who can make money off of a new MMO. I believe that when you make a new game you have a set amount of resources. Now the question is, how do you want to spend them? 100% content 0% mood/graphics? 50/50? 20/80?
Do you want to implement all the things that people want right from the start? Well, then you're going to have to cut down on something else, say graphics. You'll have a stable and content rich game, but it will look like crap. Most people will probably see the game and then not even give it a chance.
Or.
You make a beautiful game with the best combat system and "feel" seen in a long time and sacrifice some of the content, with the promise that it will be added soon after. The game will still be very playable and most people will enjoy it from the start. Money starts coming in and you can continue refining the game. You hope that enough people stick around until the game has a chance to equal and surpass any other established MMOs out there.
The only fault I can see Funcom might have committed here is that they weren't quite honest about going the latter route. Other than that, I have full faith that they will be able to make AoC a gem of a game. Hell, I already think it is because I'm having *shock horror* fun with it!
thats mostly gonna be bug fixes tho. it took them SIX hours just to add the traders back. so i have slim hopes for any actual content being added, even if it is 4 hours twice a week, we probably wont see anything actually added untill the end of the summer. atleast if were gonna believe that post on the launcher.
You make a beautiful game with the best combat system and "feel" seen in a long time and sacrifice some of the content, with the promise that it will be added soon after. The game will still be very playable and most people will enjoy it from the start. Money starts coming in and you can continue refining the game. You hope that enough people stick around until the game has a chance to equal and surpass any other established MMOs out there.
Tbh that is WoW's success the graphics you can play it on a shite computer and still have a great experience.
I wouldn't tell anyone to get this game unless they have 4 gigs ram and a 8800/3870 graphics card.
WoW's graphics are cartoons and turned me away from that game instantly, but that's a little besides the point. I realize 10 million subscribers speaks volumes and that i'm a minority there. But discussing WoW in this context is not easy, since that game was the first real "bulldozer" for the MMO genre in a market that wasn't yet quite mature. Now, however, things are different and it's a lot harder to take a sizeable chunk of the market. And yet, I hear many many WoW players who are longing for something new. Let's hope they give the new things a chance then.
And why wouldn't you recommend the game to anyone unless they have 4 gig ram and a top card? It works fine with 2 gigs ram on my own computer (settings on medium to high), and my girlfriend plays it with her old Pentium 2.4, 1 gig ram and a 6800 card. Sure, she has settings turned down and thinks it'd be better with 2 gigs, but she's still having fun playing.
To me this game is like Crysis it is pointless playing it with everything turned low because it looks terrible lol ;/
It's natural for people to want something new after playing a game for 4 years just hope Blizzard has something in the works
but there aren't many games companies that can compete with blizzard tbh.
so apart from graphics ( which require a really good system) what is better in aoc than in wow?
there is nothing wrong with that.
there are many companies, which have a fraction of the pie and they make a profit.
and funcom seems to be yet another company, but with totally different mmo games anarchy online ( which is gonna get patched soon 17.9 ) and age of conan ( unfinished or unpolished).
so apart from graphics ( which require a really good system) what is better in aoc than in wow?
The melee combat system is fun but they could have done something better with the casting system to make that better too.
Part from that not much tbh
Priest of Mithra, i believe, is STRONG in healing, paper thin, and hits like a fly in melee.
Bear shaman is NOT a pure healer. It's a combathealer. The heals are supposed to be "slightly helpful".
Hits like a fly in melee?
Who the hell cares when a POM can nuke anyone down in seconds and heal too?
It's funny in this game how the healing classes do more damage then the Mage class ;/
/facepalm
Personally I find the melee system very very annoying in groups for this reason: Melee damage (at least for bear shamen*) is back loaded onto the last hit. If your target moves, you're out of luck, since combos "interrupt" if you have to move during the animation...
That's gonna suck for group PvP! Also healing is not as strong as I'd like, with no spammable single target heal (WTB the protection prayers line from guildwars tyvm!) which imo is bad news for group PvP too :S
* Why the hell can a healing class hit so hard? Using only short (15s) cool downs I'm getting same level mobs down to 10% health (or less) in 1 combo. I've seen 2k crits on same level mobs at 54, using some longer cool downs.
Personally I find the melee system very very annoying in groups for this reason: Melee damage (at least for bear shamen*) is back loaded onto the last hit. If your target moves, you're out of luck, since combos "interrupt" if you have to move during the animation...
That's gonna suck for group PvP!
I believe you need STRONG healing for group PvP to be any good, otherwise there is no way of stopping the assist train and accordingly no skill.
As such the BS ToS and PoM are all badly designed from a group PvP perspective.
The melee combat system is fun but they could have done something better with the casting system to make that better too.
Part from that not much tbh
When WOTLK comes out sure will.
Trunking definitive opinions over a game after playing it 2 weeks?
I find it rather rash to say the least.