Aada
Part of the furniture
- Joined
- Mar 12, 2004
- Messages
- 6,716
When I say AoC was unfinished, I am not talking about normal launch bugs, and 'normal' missing content. (which, by the way, is only normal because people continue to pay these game companies to release unfinished games.)
When I say AoC might never be "finished", I'm adressing the severity of the flaws in the launched game which goes far beyond normal patching to fix.
I am talking about glaring bugs that could only have been completely overlooked in order to get this game launched on time, and never should have made it past the beta stage ( and many not even past the alpha stage).
I'm talking about barely implemented key features such as the chat and emote systems, quest log, grouping features, etc. I'm talking about the feats system not working, and the stats on armor not working and/or making little or no impact on a player's stats. Hell, there are stats on items that no one even know what they do because Funcom won't release the information.
When I am talking about missing content, I am referring to giant gaps in quests for certain levels. This game was purposely designed so that players could reach the cap (solo) in only 250 hours. Some people have done it in 200 hours or even less. You can't design a game like that, and then use the excuse that you didn't expect players to level fast, so you didn't have the middle and endgame content completed. Also, let's not forget that player cities are bugged to death, and siege warfare is MIA. The lack of development regarding teamplay gives the impression that this is a first-person-shooter (FPS) game rather than a MMO game.
What about crafting? Crafting is usually a great side project for people to do while they level. It effectively slows down leveling for many people, because crafting is supposed to be a fun activity that can get you away from grinding and combat. The whole system seems like it was thrown in the game some weeks ago. Static spawning resource nodes that people can mark on their map? For a PvP server it might work with resource battles, but for a PvE server it's just not thought through. Crafting itself is not working, including the game breaking gemcrafting system. How did any of this make it past beta? The answer is simple - Funcom didn't care about completing the game and just went for a launch knowing they would get their money back and a profit based on popularity polls regarding AoC.
There are countless beta testers out there who tried to get Funcom to hold the game because it was no where near ready for launch. In my opinion, someone in management at Funcom must have decided it was time to push the game out, so they did. They put all their time into making Tortage nearly flawless, pushed mounts and crafting to level 40 so few people would notice that none of it worked right in the critical launch days, and rushed the game out. That way they would also ensure good publicity as most journalists and game commentators never play past the starting area. Is this a standard that you accept for future MMO games ?
Ask yourself how, after FIVE(5) years of development and almost TWO(2) years of alpha testing, this game finds itself in such an incomplete state? You would think it would be the most polished MMO ever released considering how long it's been in dev. This tells me that the team is either too small, or too unorganized to handle this project correctly. My conclusion is that the AoC team has not succeded in any other things than visual effects and graphics - which is art like in some places. However on all the important factors that make it a true MMO they have failed and I seriously doubt the survivability of the game as a top notch MMO unless far more drastic changes are made than indicated from the Game Director.
The things I stated above are aside from 'normal' launch problems and missing content. These are key aspects of the game that should have been in the game and completely functioning. Did Funcom do no research of other MMOs to figure out what players consider normal MMO features these days? Any half wit gamer knows that MMO launches can be a rocky ride, but there is a huge difference between launch bugs, and launching a game that is missing a large portion of standard MMO game features.
Constructive feedback is appreciated, and perhaps the next letter from the Game Director will contain more honesty towards the customers regarding the launch, and adress the serious development flaws that goes way beyond "normal" bugs.
Edit: For the small but very loyal roleplaying community I just have to say that I feel even more sorry for you, and Funcom owns all, and especially you guys, a big apologize.
Big 18 page thread on the forums and to be honest this is how AoC is atm.
When I say AoC might never be "finished", I'm adressing the severity of the flaws in the launched game which goes far beyond normal patching to fix.
I am talking about glaring bugs that could only have been completely overlooked in order to get this game launched on time, and never should have made it past the beta stage ( and many not even past the alpha stage).
I'm talking about barely implemented key features such as the chat and emote systems, quest log, grouping features, etc. I'm talking about the feats system not working, and the stats on armor not working and/or making little or no impact on a player's stats. Hell, there are stats on items that no one even know what they do because Funcom won't release the information.
When I am talking about missing content, I am referring to giant gaps in quests for certain levels. This game was purposely designed so that players could reach the cap (solo) in only 250 hours. Some people have done it in 200 hours or even less. You can't design a game like that, and then use the excuse that you didn't expect players to level fast, so you didn't have the middle and endgame content completed. Also, let's not forget that player cities are bugged to death, and siege warfare is MIA. The lack of development regarding teamplay gives the impression that this is a first-person-shooter (FPS) game rather than a MMO game.
What about crafting? Crafting is usually a great side project for people to do while they level. It effectively slows down leveling for many people, because crafting is supposed to be a fun activity that can get you away from grinding and combat. The whole system seems like it was thrown in the game some weeks ago. Static spawning resource nodes that people can mark on their map? For a PvP server it might work with resource battles, but for a PvE server it's just not thought through. Crafting itself is not working, including the game breaking gemcrafting system. How did any of this make it past beta? The answer is simple - Funcom didn't care about completing the game and just went for a launch knowing they would get their money back and a profit based on popularity polls regarding AoC.
There are countless beta testers out there who tried to get Funcom to hold the game because it was no where near ready for launch. In my opinion, someone in management at Funcom must have decided it was time to push the game out, so they did. They put all their time into making Tortage nearly flawless, pushed mounts and crafting to level 40 so few people would notice that none of it worked right in the critical launch days, and rushed the game out. That way they would also ensure good publicity as most journalists and game commentators never play past the starting area. Is this a standard that you accept for future MMO games ?
Ask yourself how, after FIVE(5) years of development and almost TWO(2) years of alpha testing, this game finds itself in such an incomplete state? You would think it would be the most polished MMO ever released considering how long it's been in dev. This tells me that the team is either too small, or too unorganized to handle this project correctly. My conclusion is that the AoC team has not succeded in any other things than visual effects and graphics - which is art like in some places. However on all the important factors that make it a true MMO they have failed and I seriously doubt the survivability of the game as a top notch MMO unless far more drastic changes are made than indicated from the Game Director.
The things I stated above are aside from 'normal' launch problems and missing content. These are key aspects of the game that should have been in the game and completely functioning. Did Funcom do no research of other MMOs to figure out what players consider normal MMO features these days? Any half wit gamer knows that MMO launches can be a rocky ride, but there is a huge difference between launch bugs, and launching a game that is missing a large portion of standard MMO game features.
Constructive feedback is appreciated, and perhaps the next letter from the Game Director will contain more honesty towards the customers regarding the launch, and adress the serious development flaws that goes way beyond "normal" bugs.
Edit: For the small but very loyal roleplaying community I just have to say that I feel even more sorry for you, and Funcom owns all, and especially you guys, a big apologize.
Big 18 page thread on the forums and to be honest this is how AoC is atm.