Spiritmaster Pet - Intercept.. Some testing

Puppet

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Smackboy said:
You cant do anything about PD, but the pet can be CCed or taken out by other means. Saying 75% intercepts = 75% meele damage reduction all the time is false.

Well a mezzed/stunned pet still intercepts. So in that way it cant be taken out. If you put it on Passive and Follow there's only 3 ways to bypass the pet as tank-class (where PD is effective)

a) Kill the pet
b) CC the pet and push the SM away (Forceful Zephyr)
c) Warlord ML3 - Cowering Bellows.

When you exaggerate its just makes people more prone to try to shoot you down as a whiner in my experience. So lets stick to the facts obtained from the test where you showed that a pet intercepts roughly 3 out of 4 hits not that a SM is granted some super PD.

Up to you how u read it really. Its actually better then PD due to not being interrupted + way higher then PD5 :p
 

Smackboy

Fledgling Freddie
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Feb 8, 2004
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Puppet said:
Well a mezzed/stunned pet still intercepts. So in that way it cant be taken out. If you put it on Passive and Follow there's only 3 ways to bypass the pet as tank-class (where PD is effective)

Did you test that? I have never ever seen my pet intercept a hit while messed, and i have fought (and died) a hundreds times vs minstrels.
And as far as i know, the pet only intercepts while stunned when it intercepts a meelestun directed to the SM. Thou im not 100% sure that it dosent intercept under other circumstances while stunned.
 

Puppet

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Smackboy said:
Did you test that? I have never ever seen my pet intercept a hit while messed, and i have fought (and died) a hundreds times vs minstrels.
And as far as i know, the pet only intercepts while stunned when it intercepts a meelestun directed to the SM. Thou im not 100% sure that it dosent intercept under other circumstances while stunned.


It does, mezzed SM pet various times to only break mezz on it a combat-round later.
 

Smackboy

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Puppet said:
It does, mezzed SM pet various times to only break mezz on it a combat-round later.

Ok,i belive you. I just find it strange because i never ever seen a pet intercept vs minstrels and ml9 poison assasins in 1on1s, where you clearly can tell that no other thing broke the mess. Needs to be fixed if thats the case.


Edit: Just to clear it up i will log a healer and test it asap.
 

Cylian

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how about nerfing Necros ? their pet intercepts 100% of everything before you get to the tasty RPs! :p
 

Smackboy

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So i tested it very quick, but i feel very confident that the pet dosent intercept during mess, or else i had a very strange rng streak. :)

Also tested if pet intercepted after a casted stun, and i did. So stuns are useless it seems.

Short log:
*** Chat Log Opened: Thu Sep 22 18:13:11 2005

[18:13:13] Your last attacker is not in range.
[18:13:26] @@[Guild] Smacksterius: "Pet intercept test"
[18:13:31] You command the the spirit champion to disengage from combat!
[18:13:33] You command the spirit champion to come to you.
[18:13:45] Poxer challenges you to a duel! /duel accept to begin, /duel decline to decline.
[18:13:50] You accept your duel! Begin fighting!
[18:13:56] @@[Guild] Mrslieber: "jalla"
[18:13:57] Poxer attacks you with his hammer!
[18:13:57] The spirit champion steps in front of Poxer and takes the blow!
[18:13:57] Poxer hits your spirit champion for 26 damage.
[18:13:57] Your pet is hit by Poxer for 26 extra damage!
[18:13:57] Poxer hits your spirit champion for 26 damage.
[18:14:00] Poxer attacks you with his hammer!
[18:14:00] Poxer hits you for 61 damage.
[18:14:00] Poxer does 22 extra damage to you!
[18:14:00] Poxer hits you for 22 damage.
[18:14:03] Poxer attacks you with his hammer!
[18:14:03] The spirit champion steps in front of Poxer and takes the blow!
[18:14:03] Poxer hits your spirit champion for 16 damage.
[18:14:03] Your pet is hit by Poxer for 26 extra damage!
[18:14:03] Poxer hits your spirit champion for 26 damage.
[18:14:06] Poxer attacks you with his hammer!
[18:14:06] The spirit champion steps in front of Poxer and takes the blow!
[18:14:06] Poxer hits your spirit champion for 20 damage.
[18:14:06] Your pet is hit by Poxer for 26 extra damage!
[18:14:06] Poxer hits your spirit champion for 26 damage.
[18:14:08] Poxer attacks you with his hammer!
[18:14:08] The spirit champion steps in front of Poxer and takes the blow!
[18:14:08] Poxer hits your spirit champion for 20 damage.
[18:14:08] Your pet is hit by Poxer for 26 extra damage!
[18:14:08] Poxer hits your spirit champion for 26 damage.
[18:14:11] Poxer attacks you with his hammer!
[18:14:11] The spirit champion steps in front of Poxer and takes the blow!
[18:14:11] Poxer hits your spirit champion for 17 damage.
[18:14:11] Your pet is hit by Poxer for 26 extra damage!
[18:14:11] Poxer hits your spirit champion for 26 damage.
[18:14:14] Poxer attacks you with his hammer!
[18:14:14] The spirit champion steps in front of Poxer and takes the blow!
[18:14:14] Poxer hits your spirit champion for 19 damage.
[18:14:14] Your pet is hit by Poxer for 26 extra damage!
[18:14:14] Poxer hits your spirit champion for 26 damage.
[18:14:16] Poxer attacks you with his hammer!
[18:14:16] The spirit champion steps in front of Poxer and takes the blow!
[18:14:16] Poxer hits your spirit champion for 21 damage.
[18:14:16] Your pet is hit by Poxer for 26 extra damage!
[18:14:16] Poxer hits your spirit champion for 26 damage.
[18:14:16] The spirit champion is enveloped by searing heat!
[18:14:16] Poxer hits your spirit champion for 68 damage.
[18:14:19] Poxer attacks you with his hammer!
[18:14:19] The spirit champion steps in front of Poxer and takes the blow!
[18:14:19] Poxer hits your spirit champion for 28 damage.
[18:14:19] Your pet is hit by Poxer for 26 extra damage!
[18:14:19] Poxer hits your spirit champion for 26 damage.
[18:14:21] The spirit champion is enveloped by searing heat!
[18:14:21] Poxer hits your spirit champion for 63 damage.
[18:14:26] The spirit champion is enveloped by searing heat!
[18:14:26] Poxer hits your spirit champion for 67 damage.
[18:14:32] The spirit champion is enveloped by searing heat!
[18:14:32] Poxer hits your spirit champion for 58 damage.
[18:14:36] Poxer casts a spell!
[18:14:48] Poxer casts a spell!
[18:14:54] Poxer casts a spell!
[18:14:58] Poxer casts a spell!
[18:14:58] The spirit champion is entranced.
[18:15:02] @@You say, "messed"
[18:15:09] Poxer casts a spell!
[18:15:09] Poxer begins attacking faster.
[18:15:10] Poxer hits your spirit champion for 24 damage.
[18:15:10] Your pet is hit by Poxer for 20 extra damage!
[18:15:10] Poxer hits your spirit champion for 20 damage.
[18:15:11] Poxer hits your spirit champion for 21 damage.
[18:15:11] Your pet is hit by Poxer for 15 extra damage!
[18:15:11] Poxer hits your spirit champion for 15 damage.
[18:15:20] Poxer casts a spell!
[18:15:23] Poxer casts a spell!
[18:15:41] You begin casting a Summon Spirit Champion spell!
[18:15:42] You lose control of the spirit champion!
[18:15:42] The protection around spirit champion fades.
[18:15:42] spirit champion's extra health fades.
[18:15:42] spirit champion's strength returns to normal.
[18:15:42] spirit champion's enhanced agility fades.
[18:15:42] You release control of your controlled target.
[18:15:44] You cast a Summon Spirit Champion Spell!
[18:15:44] The spirit champion is now under your control.
[18:15:45] You begin casting a Valkyrie's Nimbleness spell!
[18:15:45] You are already casting a spell! You prepare this spell as a followup!
[18:15:47] You command the the spirit champion to disengage from combat!
[18:15:47] You cast a Valkyrie's Nimbleness Spell!
[18:15:47] You begin casting a Vigor of Valhalla spell!
[18:15:48] You command the spirit champion to come to you.
[18:15:49] You cast a Vigor of Valhalla Spell!
[18:15:54] Poxer casts a spell!
[18:15:54] The spirit champion looks more agile.
[18:15:57] Poxer casts a spell!
[18:15:57] The spirit champion looks stronger.
[18:16:00] Poxer casts a spell!
[18:16:00] The spirit champion looks healthier.
[18:16:02] Poxer casts a spell!
[18:16:02] The spirit champion is blessed with holy protection.
[18:16:07] Poxer casts a spell!
[18:16:07] The spirit champion is entranced.
[18:16:20] Poxer casts a spell!
[18:16:20] Poxer begins attacking faster.
[18:16:20] Poxer attacks you with his hammer!
[18:16:20] Poxer misses!
[18:16:23] Poxer attacks you with his hammer!
[18:16:23] Poxer hits you for 54 damage.
[18:16:23] Poxer does 18 extra damage to you!
[18:16:23] Poxer hits you for 18 damage.
[18:16:24] Poxer attacks you with his hammer!
[18:16:24] Poxer hits you for 49 damage.
[18:16:24] Poxer does 20 extra damage to you!
[18:16:24] Poxer hits you for 20 damage.
[18:16:28] Poxer attacks you with his hammer!
[18:16:28] Poxer hits you for 55 damage.
[18:16:28] Poxer does 18 extra damage to you!
[18:16:28] Poxer hits you for 18 damage.
[18:16:28] Poxer attacks you with his hammer!
[18:16:28] Poxer hits you for 43 damage.
[18:16:28] Poxer does 20 extra damage to you!
[18:16:28] Poxer hits you for 20 damage.
[18:16:31] Poxer attacks you with his hammer!
[18:16:31] Poxer hits you for 44 damage.
[18:16:31] Poxer does 12 extra damage to you!
[18:16:31] Poxer hits you for 12 damage.
[18:16:31] Poxer attacks you with his hammer!
[18:16:31] Poxer hits you for 48 damage.
[18:16:31] Poxer does 18 extra damage to you!
[18:16:31] Poxer hits you for 18 damage.
[18:16:31] Poxer hits you for 50 damage.
[18:16:32] Poxer attacks you with his hammer!
[18:16:32] Poxer misses!
[18:16:34] Poxer attacks you with his hammer!
[18:16:34] Poxer hits you for 49 damage.
[18:16:34] Poxer does 19 extra damage to you!
[18:16:34] Poxer hits you for 19 damage.
[18:16:37] Poxer hits you for 47 damage.
[18:16:37] Poxer attacks you with his hammer!
[18:16:37] Poxer hits you for 40 damage.
[18:16:37] Poxer does 13 extra damage to you!
[18:16:37] Poxer hits you for 13 damage.
[18:16:38] Poxer attacks you with his hammer!
[18:16:38] Poxer hits you for 47 damage.
[18:16:38] Poxer does 15 extra damage to you!
[18:16:38] Poxer hits you for 15 damage.
[18:16:39] Poxer attacks you with his hammer!
[18:16:39] Poxer hits you for 58 damage.
[18:16:39] Poxer does 17 extra damage to you!
[18:16:39] Poxer hits you for 17 damage.
[18:16:41] Poxer hits you for 62 damage.
[18:16:41] Poxer attacks you with his hammer!
[18:16:41] Poxer hits you for 49 damage.
[18:16:41] Poxer does 17 extra damage to you!
[18:16:41] Poxer hits you for 17 damage.
[18:16:43] Poxer attacks you with his hammer!
[18:16:43] Poxer hits you for 50 damage.
[18:16:43] Poxer does 22 extra damage to you!
[18:16:43] Poxer hits you for 22 damage.
[18:16:43] Poxer hits you for 63 damage.
[18:16:45] Poxer attacks you with his hammer!
[18:16:45] Poxer hits you for 59 damage.
[18:16:45] Your duel ends!
[18:16:45] You lose control of the spirit champion!
[18:16:45] spirit champion's focus returns.
[18:16:45] The protection around spirit champion fades.
[18:16:45] spirit champion's extra health fades.
[18:16:45] spirit champion's strength returns to normal.
[18:16:45] spirit champion's enhanced agility fades.
[18:16:45] The shield around you fades.
[18:16:45] You have died. Type /release to return to your last bind point.
[18:16:45] Poxer wins the duel!
[18:16:45] You died fighting for your realm and lose no experience!

*** Chat Log Closed: Thu Sep 22 18:16:50 2005

pet on here and passive. first some hits unCCed. Then mess. I slipped up a bit in the middle and started to hit the pet instead, and couldnt remess due immunity timer so i had to make another one. :)

I think its primal agony and ae debuff spamming that breaks the messes in most fg fights.
 

GReaper

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The spiritmaster pets needs to be good, but not overpowered, sadly Mythic can't quite get things right. :)

Ideally there needs to be some restriction so it doesn't excessively intercept. Maybe a limit of 500 damage every 10 seconds, after which it wouldn't intercept. Each intercept could cost either a multiple of the normal damage so the pet doesn't survive too long, or a fixed percentage for each intercept. Alternatively the intercept could still cause an interrupt, it would still give the spiritmaster an advantage in survivability but not allow it to lifetap someone so easily.

However every Mid player would whine about yet another nerf if they even considered touching it. :p
 

gwal

Fledgling Freddie
Joined
Dec 24, 2003
Messages
397
all this talk bout interrupting is kinda... ladida isnt it...

u can interrupt the SM quite fine, just like any other caster, by using banelord abilities, or having a number of tanks on him, whatever, who cares.

the fact that he doesnt die is what makes it pointless to actually go for him.

u interrupt while their tanks kill


great..............

or no.. think ill go for smth else i might have a chance of killing

ending up with:
a caster that doesnt get touched by meleers - the ONLY caster in the game that doesnt (as soon as he stays by his ml9 pet, like said earlier)


Azathrim said:
Other casters spend RSP for Concentration to rewin the interruption battle between casters. Bainshees get it for free with their taunt spell. Other casters gets it for free as well with insta spells.

Necros have long ranged high damage spells. They have 90% melee absortion and the ability to cast in melee (while meleeing).

Mids/Hibs spends gold on AF charges. Albs gets it for free on their bot.

You see, we can keep trying to find silly comparisions on how to "convert" abilities into other realms. Does that make us anymore clever? No, not really.

yes, i think most know the bainshee ability is powerfull, and prolly overpowered, do smth about it then....

but how the hell can u actually compare to a silly bugged necro who is crap in rvr, or .... spec AF... jesus christ....

yes every realm has advantages and disadvantages, but some are too big to be balanced, or did u actually think the pre nerf zerker was just fine too cause albs had spec af or dirty tricks on mercs?.....
and ur the one who is comparing realms and not getting more clever, not us.


Azathrim said:
Archers have long range (actually, closest to being THE longest in the game. They are by far less fragile than their stealther brethern, the assassins.

dont be so stupid, u know what he means......


Azathrim said:
And you see, that's the entire point in this. An ability is overpowered if it cannot be countered (mind you, not limiting my personal definition of "overpowered" to just that) .

The SM pet can be countered.

ok, so lets get those pre nerf zerkers and savages back in game, u can counter them with bodyguard, so its no problemo

Azathrim said:
I fail to follow you. Yes, I can see the pet intercept rate is "high". The majority of tests and the official documentation says 50%.. A single test done by a player with an agenda says 70%+. If you can statisticly prove it's more than 50% you have an argument. Otherwise it's just a whine.

the official ducomentation says everything is as intended untill they or a player finds a flaw, LA was as intended, as was savage, not to mention chanter dps debuff. and as u say later:
Azathrim said:
Im no expert on testing. One can only assume the Mythic appointed person to test the class, The SM TL, knows how to test.

u assume, others test.. u loose, ok?....
u have a thread filled with ppl saying its too powerfull (including several SMs), yet ur ASSUMPTION is the right one - ofc it is....

but if ur so sure, why dont u or one of ur friends go test it with puppethealer, and prove him and the rest of us wrong.


i do perfectly well agree that the pet can be nuked down, which would be quite lovely to do, but thats still not fair, since u spend time nuking a pet, while he spends time nuking u. which i can only imagine any caster would find quite sucky.

and before u go there, yes, a sorc ml9 pet has to be delt with too, but that is no different than the SM pet, as any SM can use his pet in the excact same way (tho there are differences in the abilities and dmg of the pets from class to class).
 

Ethild

Fledgling Freddie
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Dec 29, 2003
Messages
499
So a decent RR, decent SC bainshee, hitting you twice on a screenshot, is your counter argument for all these logs.

Go you!

I got hit by a sorc for 900 in one screeny, so I should get errr stealth! See the logic? No me neither.
 

Jjuraa

Banned
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Apr 5, 2004
Messages
883
by all means have the pet intercept. but no way should the SM be allowed to stay uninteruppted. not even for a second. i mean you can hit a SM for 5 rounds duelwield, connect once, remove maybe 10% life, then he lifetaps and takes it back, too much imo
 

Manisch Depressiv

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Ethild said:
So a decent RR, decent SC bainshee, hitting you twice on a screenshot, is your counter argument for all these logs.

Go you!

I got hit by a sorc for 900 in one screeny, so I should get errr stealth! See the logic? No me neither.

Go you! Look ma, I am a Bainshee, I am interrupted, I spam taunt to counter interrupt for no power cost, my opponent can't cast for 3-4 seconds, here I go, I two-shot him.

And don't even start with some funny double dex debuff shit to prevent the taunt, it ain't working. At least the SM can be interrupted via spells, the pet is attackable and can be shouted off, a Bainshee has usually a BG'er on it and can easily get rid of cast interrupts itself.

So yeah, there is some logic there.
 

blejs

Loyal Freddie
Joined
Jan 23, 2004
Messages
394
i think intercept is abit high yes, but dont think this need to be changed :)
Only read to page 4, and i read some stuff on VN and intercept rate wasnt that high at all.


But if intercept gets nerfed alot, then dark sm wouldnt be as vitial at all.

I mean, when u on it puppet about nerfing classes. Start with your realm hibernia with baseline stun, or banshee. Thats opted to innit.

Theurg,Caba,Sorc pretty opted classes to.

Sure we middie got BD and SM and some say warlock but that one aint vitial to full group really so. So why shouldnt us middie have some opted classes as the other realms have?

NN!
 

Azathrim

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gwal said:
...

ending up with:
a caster that doesnt get touched by meleers - the ONLY caster in the game that doesnt (as soon as he stays by his ml9 pet, like said earlier)

Uhm, the idea Mythic had with the intercepting pet was to give the Spiritmaster an advantage. So?


gwal said:
yes, i think most know the bainshee ability is powerfull, and prolly overpowered, do smth about it then....

but how the hell can u actually compare to a silly bugged necro who is crap in rvr, or .... spec AF... jesus christ....

yes every realm has advantages and disadvantages, but some are too big to be balanced, or did u actually think the pre nerf zerker was just fine too cause albs had spec af or dirty tricks on mercs?.....
and ur the one who is comparing realms and not getting more clever, not us.
I fail to remember having talked about pre-nerf zerkers/savages in this thread. I used the necro as an example to show differences, still the same. That the necro pet system makes the class very hard to play due to the bugs is a matter for Mythic to fix. Something they actually have been working on in later patches.





gwal said:
dont be so stupid, u know what he means......

Yes, I know what he meant. Hence I gave a counter example to show him that his thought is wrong.


gwal said:
ok, so lets get those pre nerf zerkers and savages back in game, u can counter them with bodyguard, so its no problemo

Pre-nerf zerkers LA was apparently bugged due to a coder misunderstanding the growth rate system. So they put that back in place. Why are you talking about that?


gwal said:
u assume, others test.. u loose, ok?....
u have a thread filled with ppl saying its too powerfull (including several SMs), yet ur ASSUMPTION is the right one - ofc it is....
Uhm... can you actually read? My assumption was on the abilities of Vilna. Ofcourse, you struggle to find an argument to try to flame instead. Good work (sarcasm).

gwal said:
but if ur so sure, why dont u or one of ur friends go test it with puppethealer, and prove him and the rest of us wrong.

Uhm... why?

gwal said:
i do perfectly well agree that the pet can be nuked down, which would be quite lovely to do, but thats still not fair, since u spend time nuking a pet, while he spends time nuking u. which i can only imagine any caster would find quite sucky.

Yeah well, I don't really care that you find it "sucky". Do you also find it sucky when you nuke those pets off your druids? It's a common part of the game. It's not unreasonable. Live with it.

gwal said:
and before u go there, yes, a sorc ml9 pet has to be delt with too, but that is no different than the SM pet, as any SM can use his pet in the excact same way (tho there are differences in the abilities and dmg of the pets from class to class).

So finally, we return to the reason why Spiritmasters recieved the intercepting ability on their pets. The other pet casters had pets with utility. All had pets that could do ranged damage and/or interrupt.

Since Mythic apparently wanted to stress the "melee" oriented aspect of Midgard, they didn't give Spiritmasters ranged damage on their pets. Instead they got the intercept ability.
 

Puppet

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Azathrim said:
Since Mythic apparently wanted to stress the "melee" oriented aspect of Midgard, they didn't give Spiritmasters ranged damage on their pets. Instead they got the intercept ability.

I see. Im perfectly aware of why they received it. All Im doing here is basically two things:

a) The intercept-rate is NOT capped at 50%
b) The trade-off of no bugged nuking pet ability to get this intercept-rate is silly.

So if some retard of Mythic said 'Midgard is the melee-realm, Hibernia is the caster-realm. Due to Mids having access to Warlocks with chambers, we from now on give all casters of the caster-realm, Hibernia, access to a passive 50% chance to outright bounce off offensive spells on the caster.

They would give that to Hibernia (hey its fair! Mythic said they would do it) but instead accidentally all casters get a 75% chance to shake-off spell-effects.

Would you argue this would be overpowered AND not living up the description Mythic did? Probably. And Im doing the same. With me loads of others gave arguments why it is not right to get such an ability AND it's not 50% as said, but its 75%.
 

Azathrim

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Puppet said:
a) The intercept-rate is NOT capped at 50%

I don't know excactly how the intercept chance is calculated. Nor do you. You created a test that is open for a great deal of critizism on it's execution.

My suggestion stands: Talk with Vilna, ask how to test things properly.

Puppet said:
b) The trade-off of no bugged nuking pet ability to get this intercept-rate is silly.

Yeah well, that's your oppinion which you ofcourse are entitled to. Others are of other oppinions ofcourse. :)

Puppet said:
So if some retard of Mythic said 'Midgard is the melee-realm, Hibernia is the caster-realm. Due to Mids having access to Warlocks with chambers, we from now on give all casters of the caster-realm, Hibernia, access to a passive 50% chance to outright bounce off offensive spells on the caster.

A bit like the bainshee ablative, although not as effecient?

Puppet said:
They would give that to Hibernia (hey its fair! Mythic said they would do it) but instead accidentally all casters get a 75% chance to shake-off spell-effects.

Would you argue this would be overpowered AND not living up the description Mythic did? Probably. And Im doing the same. With me loads of others gave arguments why it is not right to get such an ability AND it's not 50% as said, but its 75%.

You say it's 75%.. I say all accepted tests so far claims 50%. Once again, go do some proper tests with an acknowledged tester, then come back.
 

Corran

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Most TL's are clueless and I got no idea how they got appointed to be honest. Half the time it pointless reading the reports as you can clearly see that they made errors in tests/asking for things players dont give a shit about and not asking for what they want
 

Puppet

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Im curious where those accepted tests are and in what way they differ from my test.

Or are accepted tests tests which show its 50% even tho the sample-size is often too small to make even a claim about it ?

Anyhow, care to explain how suddenly on the 600 swings I did with the berserker it came out around 74% ?

If you say ML9'ing the pet is an issue which might skew the result, well you might be right. However mentioned TL's say it has no impact on the intercept-rate. Furthermore a ML9 pet isnt exactly uncommon in RvR either.

You also claim I got an agenda, and I agree with that partially. I dont have an agenda on the %, I do have an agenda with the result. Obviously.

However what guarantees me the mentioned TL's doesnt have an agenda (he even plays a SM for crying out loud!) and isnt it ironic that TL's arent exactly the persons which the community has a huge believe in. If I remember correctly a now retired TL asked ME for some information about artifacts because they lacked the tools to get those on their (closed) testserver where I, as simple E&E had access to them.

If TL's lack simple tools like that, I dont see how you can put such great belief in them. Then again, you got an agenda, and its not exactly too hidden: Bashing me and make sure Midgard's overpowered abilities dont get touched.
 

Belomar

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SM pet intercept is kind of silly. I remember defeating both Puppet (on his Ranger, RR7 at the time) and Evita (RR8, recently Ebayed AFAIK) as an RR1-RR2 Dark SM, fresh out in the OF Emain and Odin's respectively, all thanks to this marvelous "feature".

My suggestion for a fix: Allow the SM pet to give oral feedback to the attacker by means of encouragement. Here are some possible sentences:

"Aww, just missed!"
"You nearly had him there!"
"Ooh, good one!"
"Ow, stretched me back intercepting that one!"
"Jolly good!"
"Look, I'll go afk for coffee, you keep trying while I do, brb!"

;)

On a more serious note, I actually think it's a bit laughable to see the reactions of some of my fellow Mids (not everyone, but some) who immediately get a knee-jerk reaction when someone mentions this issue. Everyone knows SM pet intercept is over the top. Just own up and admit it.
 

Dorin

Fledgling Freddie
Joined
Jan 9, 2004
Messages
2,778
Azathrim said:
I don't know excactly how the intercept chance is calculated. Nor do you. You created a test that is open for a great deal of critizism on it's execution....
My suggestion stands: Talk with Vilna, ask how to test things properly.

Ehm, buff up pet, buff up tank, stand on pet with the caster, start hitting the caster, save logs.

I really cant believe why you keep riding on a horse which is dead ages ago.


Azathrim said:
A bit like the bainshee ablative, although not as effecient?

are you being funny here ? i mean seriously you cant really compare the two...

Azathrim said:
You say it's 75%.. I say all accepted tests so far claims 50%. Once again, go do some proper tests with an acknowledged tester, then come back

acknowledged tester - you mean teh yanks, biased TL-s, clueless TL-s and so on...? :O

Oh and 50% is fair in your oppinion? bit biased there arent we...
 

Konstantin

Fledgling Freddie
Joined
Jul 31, 2005
Messages
683
Belomar said:
On a more serious note, I actually think it's a bit laughable to see the reactions of some of my fellow Mids (not everyone, but some) who immediately get a knee-jerk reaction when someone mentions this issue. Everyone knows SM pet intercept is over the top. Just own up and admit it.
we all know its OP and we all admitt it, But i wanna se a test of banshee dmg :)
 

Dorin

Fledgling Freddie
Joined
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Messages
2,778
Konstantin said:
we all know its OP and we all admitt it, But i wanna se a test of banshee dmg :)


548(-89) - 26% resist
484(-153) - 26% resist + yellow buff
385(-240) - 26% resist + red buff

rr4l8 bainshee 9% dmg, 10% resist pierce, 300 int, mom2

iirc :D
 

Azathrim

Fledgling Freddie
Joined
Dec 31, 2003
Messages
1,802
Puppet said:
Im curious where those accepted tests are and in what way they differ from my test.

My guess would be, you could start by doing tests where you control the distance to the pet. Try with 0 distance, then go 100, 200, etc and see how that influences the intercept rate. Ofcourse have a fully buffed tank level 50 tank with level 51 weapons doing the hitting. Although some pointers have given that WS doesn't matter, it would at the least remove any critizism on that part.

Next repeat the scenario with ML9 up and see if that influences it.

Your currently test is just a jumble of things. ML9 used, distance to pet not clearly factored, the attacker only given a few attributes like WS, etc.

Puppet said:
Or are accepted tests tests which show its 50% even tho the sample-size is often too small to make even a claim about it ?

No, but your test is as previously a jumble of things put together with no control of individual factors. That gives the impression the test is set up to provide the answer you wanted. Isolate the different factors and you avoid that suspicion.

Puppet said:
Anyhow, care to explain how suddenly on the 600 swings I did with the berserker it came out around 74% ?

If you say ML9'ing the pet is an issue which might skew the result, well you might be right. However mentioned TL's say it has no impact on the intercept-rate. Furthermore a ML9 pet isnt exactly uncommon in RvR either.

See above.


Puppet said:
You also claim I got an agenda, and I agree with that partially. I dont have an agenda on the %, I do have an agenda with the result. Obviously.

However what guarantees me the mentioned TL's doesnt have an agenda (he even plays a SM for crying out loud!) and isnt it ironic that TL's arent exactly the persons which the community has a huge believe in. If I remember correctly a now retired TL asked ME for some information about artifacts because they lacked the tools to get those on their (closed) testserver where I, as simple E&E had access to them.

If TL's lack simple tools like that, I dont see how you can put such great belief in them. Then again, you got an agenda, and its not exactly too hidden: Bashing me and make sure Midgard's overpowered abilities dont get touched.

Obviously there are good and back TLs, just as there are good and bad E&Es. Vilna is one of the more respected - in all three realms - and so I have pretty good confidence in his abilities.

And no, my agenda is not to bash you, although it's a great side effect. Your agenda though, seems to be pointing at anything you dislike about other realms, label it overpowered and keep yelling that until your fanclub agrees with you.

My agenda in this thread have been to point out it's not as black and white as you put it out to be.

Belomar comes with an example of how he beats a high RR stealther with his freshly modernad spiritmaster. As far as I remember he did the same on his freshly modernad savage. And, I am very positive he could do the same on his freshly gobod necromancer.

You say it's "overpowered" that spiritmasters have XX% extra health when in melee.
Yet you also say it's alright that Necromancers are by far more melee immune purely due to them having bugs (that Mythic started fixing in these current patches)?

I fail to follow the logic here. Ive learned not to attack a necromancer while a solo melee. People are only just learning the same for Spiritmasters - yet they have a far greater chance taking down the SM than the Necro. It seems inconsistent to me.
 

Dorin

Fledgling Freddie
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Messages
2,778
ignoring the fact that SPIRITMASTERS who play the class in mid but not totally blind/biased/midgard fan agrees with that the intercept rate is being SILLY. you can talk what ya want, but its an issue waiting for a fix, no spellcaster should have a chance to be melee immune (with abit of luck) without wasting an RA-RP on it, especially not someone with LT+util spells+root/mezz. You dont need any test to see this, you need to play the game, tests needed for adjusting the intercept rate to a level where it should be acceptable.

Of course there are issues in the other realms too (bainshee cone + dd power cost / dmg), but this thread is about the sm_intercept.
 

Tuorin

Fledgling Freddie
Joined
Jan 25, 2004
Messages
517
Belomar said:
On a more serious note, I actually think it's a bit laughable to see the reactions of some of my fellow Mids (not everyone, but some) who immediately get a knee-jerk reaction when someone mentions this issue. Everyone knows SM pet intercept is over the top. Just own up and admit it.


Nice post. :)

Not everyone qqs and nice to see that we have some discerning posters from all realms!!!

Easy fix imo is make warden have the absorb/af of the SM pet, then see how that goes with zerkers hitting for 65. ;)
 

Konstantin

Fledgling Freddie
Joined
Jul 31, 2005
Messages
683
Dorin said:
548(-89) - 26% resist
484(-153) - 26% resist + yellow buff
385(-240) - 26% resist + red buff

rr4l8 bainshee 9% dmg, 10% resist pierce, 300 int, mom2

iirc :D
well seenm rr3 banshe 3 shot rr5 troll zerker whit 48% resists ^^
 

Konstantin

Fledgling Freddie
Joined
Jul 31, 2005
Messages
683
Tuorin said:
Nice post. :)

Not everyone qqs and nice to see that we have some discerning posters from all realms!!!

Easy fix imo is make warden have the absorb/af of the SM pet, then see how that goes with zerkers hitting for 65. ;)
got news for you m8 Warden need to be deleted from the game :twak: ore just give grappel timer to make them useless :p well all pry wardens would be useless then GAH!

:touch:
 

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