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vintervargen
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mids... dont fool yourselves, vote savages4president!1½
QQ, dimwit, spirit cabalists have nothing except pet buffs in the specline with our resistance debuffs and we make do anyway. Moving the resistance debuffs from the enchanter mana line to the enchanments line would have been the fucking solution to everything instead of the heavy-handed debuff nerf coming in 1.65.Originally posted by Xaldrick
Chanters would have so very little utility if you moved the heat debuff to enchantments. Would only be able to pb, and you could as well pick another mana eld instead.
I strongly agree. After running some groups with lots of sorcies and a spirit cabalist the debuffs are all you need in the line to make it strong.Originally posted by Belomar
QQ, dimwit, spirit cabalists have nothing except pet buffs in the specline with our resistance debuffs and we make do anyway. Moving the resistance debuffs from the enchanter mana line to the enchanments line would have been the fucking solution to everything instead of the heavy-handed debuff nerf coming in 1.65.
Originally posted by hotrat
Nothing wrong with hibs using a void eld if hib caster groups want to debuff ranged damage and with the additional bonus of being able to debuff pbae. However for some reasons hibs prefer to use chanters....
Voidie debuffs energy, the pbae damage type and the spec nuke that mana elds also get in the mana line. Hence not being able to debuff their own damage but only the damage of others, which is imo exactly how debuffs should work.Originally posted by tuathra
i may be reading this wrong, but are you trying to say that voidies can debuff heat aswell?...
if u did, well.. then you need to show me that debuff in void specline
2nd, voidies are more rare than chanters. And when u r running a caster group, you are likely to have atleast 1 chanter - and therefore also the debuff.
Yes, next patch (1.65) when resistance debuffs are also nerfed. It's 140 delve at the moment. So I guess you chanters have been able to play with self-debuffing a 179 delve nuke for plenty of time now whereas cabalists never got the chance.Originally posted by Stallion-
Body Base Line:
179 DD Lifedrain (60% Drain) 33 Pow (Body)
47 spirit, 26 body here. Might go back to 46 spirit, 28 body for minimum body nuke variance in 1.65.Tbh I dont know how cabbies spec...but I guess 49 spirit & 24 Body.
Not very useful since you lose health yourself, but it's better than nothing.Transfer healt = nothing like that in hib.. dunno how useful it is. you tell me.
dps debuff is >>>>> than str/dex debuff, dps debuff needs a FAT nerf its probably the most powerful thing on a chanter atm.Originally posted by Stallion-
Where you get the best grp abilities.. I think..
base lifedrain that u can debuff..= chanter heat/nuke combo.
Singel target root = chanter stun?
STR + Dex Debuff. = eld utility
You get the ASD debuff = chanter ASD debuff (both r useless atm anyway).
singel target/ae disease = eld utility
Transfer healt = nothing like that in hib.. dunno how useful it is. you tell me.
singel target base dot.
Pets..
singel/ae snare.
The debuffs.
So lets make a final compare..what the classes both have but the other one doesent.
Chanters:*************Cabalists
+9 sec stun************+73 sec root
+5-10% dps debuff******+str&dex debuff
+pbae****************+singel/ae disease
+ae asd debuff 10%*****+singel/ae snare
********************* +singel DoT
soooo lets say we move the debuff to enchantment what do enchanters spec for then? we just lose the pbae. now remove pbae from the list above and tell me what utilities chanters will have..compared to cabalists... look what a cabalist can do compared to a chanter... chanters get grps c0z their fast dmg.. do you know how much healing/dmg you prefent with snare/disease? Might be alot more then a chanters
Originally posted by hotrat
dps debuff is >>>>> than str/dex debuff, dps debuff needs a FAT nerf its probably the most powerful thing on a chanter atm.
Stun is good against support and tanks, but because of det its reduced to support only. Root is only good against tanks, but because of det it only lasts about 5 seconds so imo stun > root.
Disease I will agree is very nice, but hardly as good as pbae especially considering elds have disease anyway.
Snare looks ok on paper, I haven't really seen it in rvr so I can't comment though.
DoT is absolute crap, especially on a cabalist spec'd spirit/body.
Chanter does get run speed as well, which effects pets even in combat, also the damage add can't be completely ignored, most hib groups run with at least 1 melee class.
Finally you didn't mention the pet reclaim of the cabalist, an excellent spell in some situations although not so much in fg vs fg rvr.
All said and done if the debuffs were moved to the enchantment line and the dps debuff interupt factor was removed a cabalist and a chanter would be very equal. Especially if you consider that a chanter will most likely be grouped with a mana eld.
The sad thing is that like you say a mana eld would now be a lot better than a mana chanter and a void eld a lot better than a enchantment chanter. However this new enchanter would still be very welcome in an alb pbae group im sure (nice pbae, a healing pet, BaoD, castable stun).
Ok root is more useful than i put it out to be BUT as we are talking group rvr I think you have 2 druids in your group that can root. I would rather my clerics had root and cabalists had stun than my clerics have stun and my caba has root.Originally posted by Stallion-
Cant disagree more.. first of all about the stun/root comparing... the root lets say lats 5 secs on a det5 tank with resist buffs... stun lasts 0.5. Stil the root gives the caster the advantage to get away, and also works great in a defensive peel off way.. also a verry nice since albs run mostly tank grps, a root on a running target = tehwin..also root > stun anyhow, since first of all.. the root interrupts the target for lets say 5 secs? Lets say the stun stick for 5 secs as it usaly does (not more cuz of resists) after those 5 secs the target is free to move.. while with a root its stil rooted but capable to cast stuff...
but lets look on the dps debuff..if your talking about the 21 spec one its -10% penalty... just some bakround, usaly if u play, usaly there is some kind of tank train on you... some1 is guarding you, dps debuffing the enemies support > debuffing a tank with -10% dps. as his usaly only 25%-33% (3-4 tanks) of the actuall the damage that makes it even less usable...
Rather a disabled support then 1 tank out of 2-3 tanks hitting for -1 relic.
Snare looks ok on paper, and prolly worth to be looked into.. one great thing if it works as it says.
You cant come and compare hib grps with cabbas now, only comparing enchanters utility in grps.. and you starting to talk about elds proves it even more that, chanters are missing something over their debuffs.
Runspeed useless in grp rvr, as we said we are comparing group utilities.
"Especially if you consider that a chanter will most likely be grouped with a mana eld." Just proves how bad utility a chanter has..Cabby have got the most grp friendly spells ive seen, and im even more convinced they need to do smth about chanters & their grouping abilities.
Yes, it works very well, thank you.Originally posted by Xethron
Example: a caster heavy grp with mind/body sorc, spirit/body cab and a air/earth theurg bring: grp mez resist / 2x pet + mentals / 10 PBT / mez, demez, root, amnesia... CC and interrupts etc and all can be de-buffed by the cabby. And with 3 casters on /assist targets would drop very quick + all the grp utility these classes bring make having 3 cloth castes not to hard to manage
Originally posted by hotrat
Voidie debuffs energy, the pbae damage type and the spec nuke that mana elds also get in the mana line. Hence not being able to debuff their own damage but only the damage of others, which is imo exactly how debuffs should work.
Instead mythic gave some classes the ability to debuff their own damage, then nerfed it totally the wrong way.
Originally posted by hotrat
Just move the debuffs to enchantment and put some snare nuke or pbae mezz or single target root or whatever into the mana line, anything with a bit of utility.