O
old.DachraK
Guest
Id say no more than 2 poisons/debuffs in order to have a fair chance against infils/assasins. Nerf the bladeswitching!
I don't wanna get purge
I don't wanna get purge
Originally posted by belth
STFU... You got BT.
Originally posted by Dannyn
They should really have made it so you can't equip weapons / armour in combat, that'd give you a maximum of 3 venoms per combat (left, right, back). Another example of Mythic not thinking.
Not really, I almost never use my lute and certainly not when in combat. And I didn't say the group, just the person themself. Other RPGs have done it without horribly breaking the game so I don't see why it should break DAoC. It wouldn't really affect many people as very few use more than 2/3 weapons + shield.Originally posted by old.chesnor
Whats the problem. Assassins get envenom, they can poison up as many blades as they see fit. Stopping people switch weapons during combat is about the daftest idea I have ever heard. I see you play a minstrel Dannyn. Perhaps we should nerf it so you cant change instruments (surely classed as a weapon) out of your backpack when you or your group is in combat. Given that you can only equip 2 instruments out of 3 + weap/shield, that will screw you over pretty good (and bards)
Another example of Dannyn not thinking
Some people seem to think so, but strangely enough, they're wrong.Originally posted by old.Tzeentch
Minstrels and assassins are not the same thing?
Originally posted by old.chesnor
Lets say they have a lute equipped, so need to switch from the inventory quickly ?
Originally posted by old.Tzeentch
Minstrels and assassins are not the same thing?
Originally posted by old.chesnor
If you really want to pick an aspect of assassins that is overpowered, look at how assassins can spec high into crit strike AND high into envenom, because those two skills combined are blatantly overpowered. Look at this infi template as an example...
50 Thrust (dragonfang 9s stun off evade)
38 Envenom (lifebane with +env items)
44 CS (for rib seperation)
37 Stealth (loads of +stealth stuff)
Admittedly infis are better than all other assassins, but the power in that infi template is way, way too much imho.
Nerf infiltrators.
Originally posted by belth
Oh yea, blatantly overpowered spec-lines... All hib casters baselines with stun, mid healer Pacification line, cleric smite line to a small degree (the spec-smite is 4s cast time with 1350 range, no QC of any kind), archer Bow lines, etc...
Originally posted by belth
People only remember the time when they got killed by an assassin, not those hundred other times that the assassin got killed while trying to set up one kill...