Nerf bladeswitching

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old.DachraK

Guest
Id say no more than 2 poisons/debuffs in order to have a fair chance against infils/assasins. Nerf the bladeswitching!
I don't wanna get purge :(
 
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old.Biffsmash

Guest
Bladeswitching :confused:
(I am an RvR n00b and an Assasin class n00b) :D
 
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old.DachraK

Guest
Yeah like have 10 blades all poisoned etc in your inventory and switch em however u like during battle.
 
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old.Biffsmash

Guest
Lol so? .. thats his class ability
U got poison and stealth etc etc, but he wont get no extra bubble
if he puts 10 blades in his backpack.

I never heaerd of this before but its kinda pathetic, that, as good as stealthers are, they "need"? to do this hehe
 
E

Ebonn

Guest
Well in any fight that involves quite a few people, to reapply venoms onto your wepons u have to come out of combat mode and wait 5 seconds before u can reapply venoms onto your weps, normally by the time u have had time to do this either u have been killed or the fight is over, i carry a few venomed weps so after i have finished 1 fight i can go 2 switch a wep around and continue with the next target.. if we could only use venoms once per mass melee it would be useless imo.
 
S

Slipurson

Guest
Would not be possible in a fight to open ur bag and start looking for that 5'th stilleto with poison on, not fast enough anyway But still it is possible to put on poison on a weap and put it in ur bag (in real life comparison) ;).
 
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old.Biffsmash

Guest
Understand now :)

makes it seem a little fairer when put like that :)
 
D

Danya

Guest
They should really have made it so you can't equip weapons / armour in combat, that'd give you a maximum of 3 venoms per combat (left, right, back). Another example of Mythic not thinking. :rolleyes:
 
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old.chesnor

Guest
Originally posted by Dannyn
They should really have made it so you can't equip weapons / armour in combat, that'd give you a maximum of 3 venoms per combat (left, right, back). Another example of Mythic not thinking. :rolleyes:

lol

Whats the problem. Assassins get envenom, they can poison up as many blades as they see fit. Stopping people switch weapons during combat is about the daftest idea I have ever heard. I see you play a minstrel Dannyn. Perhaps we should nerf it so you cant change instruments (surely classed as a weapon) out of your backpack when you or your group is in combat. Given that you can only equip 2 instruments out of 3 + weap/shield, that will screw you over pretty good (and bards)

Another example of Dannyn not thinking :rolleyes:
 
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old.Biffsmash

Guest
Well if musician classes could hit ppl with their instrums, and be able to go into combat mode to avoid crit shots/hits etc I would agree, but as they cant, you cant really call them weps hehe :D

Although I do now agree that switching weps with dif poisons after combat, which is the only way they can do it, seems acceptable :)
 
D

Danya

Guest
Originally posted by old.chesnor
Whats the problem. Assassins get envenom, they can poison up as many blades as they see fit. Stopping people switch weapons during combat is about the daftest idea I have ever heard. I see you play a minstrel Dannyn. Perhaps we should nerf it so you cant change instruments (surely classed as a weapon) out of your backpack when you or your group is in combat. Given that you can only equip 2 instruments out of 3 + weap/shield, that will screw you over pretty good (and bards)

Another example of Dannyn not thinking :rolleyes:
Not really, I almost never use my lute and certainly not when in combat. And I didn't say the group, just the person themself. Other RPGs have done it without horribly breaking the game so I don't see why it should break DAoC. It wouldn't really affect many people as very few use more than 2/3 weapons + shield.
 
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old.Tzeentch

Guest
Minstrels and assassins are not the same thing?
 
D

Danya

Guest
Originally posted by old.Tzeentch
Minstrels and assassins are not the same thing?
Some people seem to think so, but strangely enough, they're wrong. :p
 
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old.chesnor

Guest
Minstrels and assassins are not the same thing. Well spotted.

What about a LW champ who beating down on a mob weak to slash with a 2h sword. Gets an add, weak to crush. You gonna not them them switch to comedy hammer for the second mob when the first one goes down ??

And what about dual wielders that spec shields. Like a merc who has specced for slam, you gonna say they can't switch a shield in to slam, then switch back to dual wield for the fight ?

What about minstrels that are playing drums then get attacked and want to play mezz with flute ? Lets say they have a lute equipped, so need to switch from the inventory quickly ?

Or a hunter who has a slash spear equipped and is up against a mob/player weak to thrust?


Why should you forbid assassins from switching weapons in combat and not other classes?

Of all the possible, devious ways to nerf assassins, this is the worst idea I have ever heard.... :rolleyes:
 
D

Danya

Guest
Actually I was meaning it for all classes, not specifically assassins.
 
C

Cloak_

Guest
Sry but back in UO days I always carried around a few DP`d Kryss`s 4 uses was not enuf!!

If they wanna change weps (and since its possible with game mechanics) why not?
 
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old.Elrohir_CBH

Guest
2 weapons whit poison is enough to finish me of , so what do i care :p .
 
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Envenom2

Guest
are minstrels assassins? no there just bards with stealth and instas nothing else and there stealth is pretty much gimped now anyway
 
T

Troryn

Guest
Originally posted by old.chesnor
Lets say they have a lute equipped, so need to switch from the inventory quickly ?

show me a minstrel with the lute equipped when about to go into combat, and I´ll show you a newbie ;)
 
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old.DachraK

Guest
Hehe well the point is with the bladeswitching and 4 nasty icons on your screen i cant think of any class have any chance of surviving, but maybe im wrong ;)
 
K

Karl [DAOC]

Guest
Originally posted by old.Tzeentch
Minstrels and assassins are not the same thing?

oh no,

Minstrel get loads more, Stealth, Plater Armor, Insta AOE Mezz, Insta AOE Nuke, Instant heals, Smite, as well as being able to use pole arms in duel weild style, and do CS styles with them, they can envnom thier weps as well as being able to set up small Turrets to kill everything, thier insta 180 second aoe 1900 range stun is also a bit unfair...

:D
 
B

belth

Guest
Oh wait, I have 2 thrusters with BT-proc... Shame I can't be arsed exping.
 
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old.LandShark

Guest
I fail to see how stopping minstrels from switching between healing song and power regen is quit ethe same as assassins being able to apply 80dmg DoT, disease, snare and str/con debuff in the space of about 10 seconds?
Another example of Chesnor not thinking (omg, this 'humor' lark is great)

P.S: i don't agree with the original post anyway :p
 
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old.chesnor

Guest
The point is assassins that want to use poisons have to spec Envenom. You need 50 in env to get lifebane, realistically this means speccing to 3x then getting +env items. So thats 30+ points into a specline. After spending that much in a spec line, its no wonder they can "apply 80dmg DoT, disease, snare and str/con debuff in the space of about 10 seconds?"

In fact, if you compare envenom to other offensive speclines it sucks. Poisons cost, you have to cart them round, manually apply them and they sometimes don't fire.

If you really want to pick an aspect of assassins that is overpowered, look at how assassins can spec high into crit strike AND high into envenom, because those two skills combined are blatantly overpowered. Look at this infi template as an example...

50 Thrust (dragonfang 9s stun off evade)
38 Envenom (lifebane with +env items)
44 CS (for rib seperation)
37 Stealth (loads of +stealth stuff)

Admittedly infis are better than all other assassins, but the power in that infi template is way, way too much imho.

Nerf infiltrators.
 
B

belth

Guest
Originally posted by old.chesnor
If you really want to pick an aspect of assassins that is overpowered, look at how assassins can spec high into crit strike AND high into envenom, because those two skills combined are blatantly overpowered. Look at this infi template as an example...

50 Thrust (dragonfang 9s stun off evade)
38 Envenom (lifebane with +env items)
44 CS (for rib seperation)
37 Stealth (loads of +stealth stuff)

Admittedly infis are better than all other assassins, but the power in that infi template is way, way too much imho.

Nerf infiltrators.

Sure, just remove nerf LA into oblivion first and don't allow SB's to use 2-handers, then we can start reducing infiltrators capabilites.

STFU with nerf-talks, all they do is create shit.
 
B

belth

Guest
Oh yea, blatantly overpowered spec-lines... All hib casters baselines with stun, mid healer Pacification line, cleric smite line to a small degree (the spec-smite is 4s cast time with 1350 range, no QC of any kind), archer Bow lines, etc... People only remember the time when they got killed by an assassin, not those hundred other times that the assassin got killed while trying to set up one kill...
 
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old.chesnor

Guest
Originally posted by belth
Oh yea, blatantly overpowered spec-lines... All hib casters baselines with stun, mid healer Pacification line, cleric smite line to a small degree (the spec-smite is 4s cast time with 1350 range, no QC of any kind), archer Bow lines, etc...

I didn't mean any assassin skill is overpowered on its own. Most of the spec lines you mention above are powerful, but the classes that can spec them can ONLY spec 1 line high. Infiltrators can spec 4 lines to 30+ !!!!!


Originally posted by belth
People only remember the time when they got killed by an assassin, not those hundred other times that the assassin got killed while trying to set up one kill...

You must really suck if you die 100 times for each kill you make. If your hit rate is 1 in 100, I suggest you either quit the game or roll an easier class to play :p
 

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