knighthood said:First Aid which helps a lot. <3 Mins 25% hp regen> , but at the moment it costs 5rsp
sorry if you knew this already (dont wanna sound silly) but First Aid isnt a Regen, it just replenish 25% of your health, like a ickle heal.
knighthood said:First Aid which helps a lot. <3 Mins 25% hp regen> , but at the moment it costs 5rsp
Raven said:massive and i mean massive overhaul of crafting, at the moment its dull, repetative and far to time consuming for a tiny gain, there should be rare drops that you can use to create unique to crafting, bonuses to armour/weapons/jewelary. Maybe add more crafter quests giving special abilities as rewards, much like the bonus to qual/speed etc "weapons" that exist now, maybe open new patterns as a reward.
Raven said:massive and i mean massive overhaul of crafting, at the moment its dull, repetative and far to time consuming for a tiny gain, there should be rare drops that you can use to create unique to crafting, bonuses to armour/weapons/jewelary. Maybe add more crafter quests giving special abilities as rewards, much like the bonus to qual/speed etc "weapons" that exist now, maybe open new patterns as a reward.
open chat groups that stay open when all members have logged, increase the /b to cover every area (a different one for each zone)
while catacombs brought with it plenty of quests there arent nearly enough, would be nice if you could exp to 50 by just doing quests.
remove the /level 20 command, new players join the game and find nobody around of thier level.
an overhaul of the interupt code. (say no more)
increase VW and animist lifetap to level 50, or drop all lifetaps to level 45.
give heavy tanks more utility
make all artifacts quest based, with a much faster repop on encounters.
remove all insta spells.
oh and a personal favorite, make caster damage obey the same rules as melee, the faster you cast the less damage per "hit" you do, or make tank damage stay the same per hit, whatever the speed you swing
fortunefish said:Artifacts
Artifacts should be quest items, They are on no repop timer but are 1time drop for everyone and non-tradeable. This wont make doing them easyer but collecting them would be alot easyer. This would target your casual players and i would much rather we had this than free levels.
Simba said:My ideas:
There's a bug if you play with a stealther and you normaly stealth away from a pet, wich has benn commanded to attack you, the pet still follows you and hits you out from stealth, this bug should be fixed.
Foreful Zephry should be on a lower timer, because its almost useless now in fg vs fg fights. It should be on 5 min timer, and the victim who is beeing fz-ed should be unvulnerable to physical attack during the riding, or at least fz should be purgeable.
Artifact ecounters repop rate should be faster. Whats the point for mythic for makeing players to camp artifacts for hours.
Weapon crafting needs some new featuers. At the moment weapon crafting is only used to make legendary weapons. All of the non causal players using artifact weapons, or legendary weapons.
The 20% counton when buying itmes in housing zones threw the market exploler should be removed, or set to a fix price. It's really not worth to buy threw market expoler expesinve items.
I agree on this, but not only on paladins. I think the rising stats should be revised on on several classes. Clerics in example don't need strength, yet they receive it. Change them to stats that are actually useful.Bahumat said:Rising Stats
Please change Piety from our rising stats, its useless for us.