MOC3 and lifetap - is it a joke?

Stallion

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eggy said:
You're saying something is OP, so I'm saying well, if you used abilities to full effect it wouldn't be a problem. That is exactly the point. 400 damage a hit on moc3 lifetap is powerful, but if you played well you'd counter it.

Even with a bard; SOS + run away - come back 30 seconds later. Use water line/bridges/towers as cover. There are plenty of options.

If I am killed by a moc3 lifetapping SM, I don't think "OMG OVERPOWERED", I think "ah, I should have played more effectively to get around it".

wow eggy you impress me for once! :cheers:
 

Fyric

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Bugz said:
a) this isnt a debate on moc3.

b) oh wait - did i add ML 9 PETS?


a) yes it is

b) stun the pet and nuke it down, then switch to zephyred target and nuke that, you have plenty of time
 

Manisch Depressiv

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Bugz said:
edit - eggy: i don't care about the stun shit. I am annoyed that I can outskill someone with mezz etc. and spend time getting in a gd position to mezz only to have them moc3 and wipe the floor. thus the debate from moc3 came up.

Initial mezz win != win of the fight.
 

Ronso

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Bugz said:
You have a SM.

Says it all rly.

I also have a hero nightshade druid bard eld ..Im no stranger to a bit of a challenge ..and the sm I have is rr 3l5 and its staying there ..he has mcl 1 purge 1 and some dex ..

Less Cry ..Ill loan you some skills if you cant even beat moc - THe truth is the moc isnt over powered..youre just a bad player if you cant overcome it .
 

prOx^^

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When i play my chanter and meet a moc'ing lifetaper i usually cast qb stun, but even if u got the sorc stunned i 90 % of the times get a pet on me and when the time that i have stunned the pet and about to start nuke on the lifetaper the stun is gone and i'm dead;/ and yes i can use moc but the sorc get hp's back i'm not:> So if any life tap pet class (90 % of al them have pet) whines on baseline stun when they have moced or not i'll cry. And again my english isnt the best, but i hope u understand my point. And i dont whine tbh, its the fact that every class almost atleast everyone have a good ability/thing to use. And the thing i hate of this is that even if ppl whine etc it takes ages befor GoA do anything, while mytic (on us) really listen to there clients and change things that ppl dont like in time. i'll say it again, my english isnt the best, but i hope u understand what i mean.
 

Ronso

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Certain classes can handle moc no problem .. I can easily beat an moc'ing sorc when Im on the eld but obviously it will a tougher job if Im on my hero who has no fancy tricks or debuffs ...but thats where mls and realm abilities come in .. not to mention playstyle ..the most basic thing is ..they moc..you turn sprint and blow a heal pot or something and go back when moc is down . Theres always a way to beat it ..even if that way is just dont engage when you see the what a MocStar they are -
 

Mastade

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It's not fair in small scale rvr you could say. But then again, this game isnt and shouldnt be balanced for that, it should be balanced for 8vs8, and i dont see much of a problem with moc3+lt in fg vs fg fights
 

Brackus

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Ive never had many problems with moc3 sorc, like someone said earlier, if your group work together then they would work on getting who ever was being moc3'd on to move out of sight / range

ml9 pets can be nuked down very fast as long as your group work together, that said sorcs do have a lot of utility, but so do other classes. while moc3 is down on a sorc thats 30 rps they dont have in passives for more dmg etc
 

Lethul

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you played shit, you got owned, dont cry on fh cry irl instead
 

crispy

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Had a great laugh last time a sorc MoC LT'd me.

Cl resists, 26 body resist, 44% tier 2 magic resist and demoralization and 47% eff debuff on him - he hit me for 59 dmg each hit. HAH :p
 

MaCaBr3

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MoC3 + lifetap should be Dmg but no lifetap instead.

If've been in a couple of situation where I moc3 and pb while a sorc moc3 and LTs and it's just wrong to see me do dmg on him but my health is going down (maybe my ally is gonna heal when he's not sleeping) while the sorc can dmg but his healthbar isn't moving. That too me is OP'd. Sure the base dmg of a pb is much higher, but if sorcy moves away my DD is less powerfull then his LT. (at least I think).

I think LT spells are awesome (have an arb ani myself) but the abelity to dmg and LT using moc3 should be nerfed to just dmg only.
 

Brackus

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You can't remove a lifetap from a class with lifetap as its base ability, its like saying if a chanter moc's it isnt allowed to stun, or if a cleric moc's they arnt' allowed to heal :D
 

Straef

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I had some encounters with a sm with lifedrain/moc3/pet/brittles, while playing merc, which I felt was just pathetic. I think it's the player's own choice to go for the moc/lifetap combo, but don't expect to be loved :p
I never had moc on my sorc and I'm quite alright without it (tho I rarely bother soloing, and I can picture it being nice there), so I won't bother spending 30 pts on it just so I can forget about positioning.
 

atos

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Honestly Mythic should add a 50% resist rate to all lifetap spells cast in moc, this would make it slightly more balanced. I mean it still itnerupts since all youll see are resists. And it would still give support a valid reason to go with moc.
 

Muylaetrix

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DrunkSkunk said:
SM doesnt have insta LT (BD!)
Rm doesnt have LT .. (SM!)

ofc, what was i smoking???

so :

baseline lt (alb mages) : 3 sec cast time.
BD insta LT : 20 sec recast.
SM LT : need more info on SM LT to make a statement. probably 3 sec cast time on the spec LT
VW LT : doesn`t seem that big of an issue...
baseline stun : 1250 range.

limit ml9 pets to +10 levels in rvr ?
 

pip

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atos said:
Honestly Mythic should add a 50% resist rate to all lifetap spells cast in moc, this would make it slightly more balanced. I mean it still itnerupts since all youll see are resists. And it would still give support a valid reason to go with moc.
lol great screw the warlock more lol:twak:
 

Meradesh

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Modify rps earned by kills at 1/2 when moccing, would be almost the same at 8v8 but would be less hungry moccing+LT mages running around.
 

Muylaetrix

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necromania said:
more like 8-10 sec or less :>

10 secs would be good enough i guess.


how about the rest, 3 sec cast time on casted LT and 1250 range on casted stun ?
 

charmangle

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Well ofc...

Bugz said:
Stun is purgeable, blockable via. spells and is not as gd when you take into account resists etc.

Once you are stunned you are dead unless you are facing a lowrr hib caster. So stun is alot better in caster vs caster, but not as good in caster vs tanks etc. (and since the sorc had moc3 and purge2+ I guess he wasnt a lowbie...)

Muylaetrix said:
delve and casting speed on lifetaps are too high.
caba, sorc, sm, BD...
nerf lifetap.

Eh...are you sure you are talking about the delve and casting speed of the BD lifetap here mate ?:)

Its rediculously low, what makes it over the top is ofc the other neat stuff. Like healing pets, heavy tank pet, spells beeing instant, Banelord, TWF and not to forget a decent rr5 ability!:)

But in conclusion...yes all damage in the whole game should be reduced ALOT. Especially the damage of the castable lifetapping spells. If you do that by reducing the speed of the spell or the dps doesnt matter much but they are abit over the top.

Another thing would imo be to change the whole RA system to remove the 4-5 choices for the lowcost RAs and Only allowing 1 in the 5 cost RAs. That way only moc 1 would be available and purge 1 no matter what RR you are. But the higher RR the more not so important but still fun stuff you could have.

That would reduce the damage done by both casters, tanks and assassins ALOT...

/Charmangle
 

Muylaetrix

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charmangle said:
Eh...are you sure you are talking about the delve and casting speed of the BD lifetap here mate ?:)

no, `cast speed` was refering to the castable 2.5 sec LT`s who should follow the usual 3 sec for combo nukes rules.

BD insta LT should be on a longer recast.
 

atos

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pip said:
To give resists? to LT
I'm not sure if you interprented what I wrote? The resist rate will only be in effect as long as MoC is active.
 

Strokes

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Bugz said:
I don't think your right at all Drunk, I just think you're very biased and one-sided.

i got my fair share of moc LT vs a SM and ml9 pets :D i just avoid them, unless i run in a strong duo, who can kill while i am being annoying :D

I agree that it's frustrating to get mocced down, even more frustrating when the enemie is still on 100% even after you blow pretty much everything. But get over it, jeez.
 

necromania

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Muylaetrix said:
10 secs would be good enough i guess.


how about the rest, 3 sec cast time on casted LT and 1250 range on casted stun ?


would fit fine with i think, but would be too much QQ from hibbies. " AMAGAD CANT USE MY STUN IN 1500 RANGE!!!!!" :> or something like that
 

DrunkSkunk

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Zaffa said:
do the smart thing... remove moc3.
then casters can use moc as a last escape, but they wont hurt as much...

dont they have quickcast as last escape? :p
 

>.< Pooned

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sry for posting now bugz was making rps from u before


hahaahahhaahahaahahahahahaha

looser.jpg
 

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