Q
Qte Eth
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9sec baseline stun muahahaha
arnor go roll a hib mage now
arnor go roll a hib mage now
Originally posted by Qte Eth
9sec baseline stun muahahaha
arnor go roll a hib mage now
Originally posted by Cawr
2)Theres a Quote from the patch notes in there... Highlighted in red... stating the style growth rates were doubled... Obviously not a nerf.
Originally posted by lissandra
Howabout every SB having purge and thrust being weak against leather and slash which all sbs are is strong against leather...
Originally posted by Arnor2
you win uke:
How about you stop posting retarded comments ey?
slash isnt strong against your fucking leather, every sb doesnt have purge, it costs 10 fucking points and is usable every 30mins
retard :great:
Originally posted by Cawr
1) Only some of the calculations were made using a Spd2.2 off hand wep and it was stated this was an extreme for Midgard, as a Spd4.0 wep is extreme for Albion/Hibernia. You'll notice if you actually read the whole arcticle these were used to highlight, to an extreme, the effect of said "haste" effect Dual Weilders can achieve. There are calculation used with weapons of similar or exact speeds on each hand.
2)Theres a Quote from the patch notes in there... Highlighted in red... stating the style growth rates were doubled... Obviously not a nerf.
Originally posted by lissandra
aye,u are right, only smart sbs have purge so that rules out most of them and slash is neutral to alb leather which doesnt give them the penalty thrust infs has against mid leather.
Originally posted by Arnor2
ONCE every 30 minutes YES
and infils can spec slash to gain an edge over sb's who is vuln to that, sb's only have slash and its STR only etc
Originally posted by Olgark
This is easy to sort out.
Midgard = Melee realm meaning all our melee classes should beat any other close combatant in the damage stakes.
Originally posted by Karlo
By doing twice the dmg? There have been times Ive come across fully buffed sb's , being fully buffed myself, ive hit them for 90-120 then hit me 260-300, thats more then just a beating in the dmg stakes, its uber
Originally posted by noaim
Funny, instead of crying "nerf zerks", why dont you yell "improve mercs"?
So i humbly ask of you to use your heads (ok glottis, you are excluded from that sentence haha) and NOT yell nerf, instead yell "improvement" for the gimped dual wield classes.
Originally posted by dakeyras
Bring zerkers back to pre-1.50, make end regen a chant and then look at DW/CDW styles and balance all 3 light-tanks together.
The problem is that with the current state of affairs, casters are in a really bad position. I am sure your BDs, SMs, and RMs would cry nerf if mercs and BMs all of a sudden would start 2-shotting them in less than 3 seconds time. Things need to be changed to balance out the caster vs tank situation.Originally posted by noaim
Its a evil circle you know, if they nerf zerks, and give albs something good, the entire midgard and hibernia will cry nerf, and once again mythic will bring forth the nerf bat.
Originally posted by wrathofsauron
k. i did not bother to read it all to much for a troll to handle
A few things this guy have missed.
1. Midgard (meele realm) we are suppose to do most damage shall small fucking celts and saracens do the same damage as trolls?.
2. Hibneria (magic realm) Get enough chanters in one area and you own both of the other realms at once.
3 Albion (combination of hib/mid) aka zerg realm have biggest population on all servers thus don't have a chanter/zerker class.
Game works as it should atm albs get some loving in the coming patches and necro los is fixed.
Would be interesting if he could add the relic status on all servers since left axe is so owerpowered mids should have 6 out of 6 relics on all servers and we should have a total rp much larger then the other two realms on each server and he could post the individual top rp holders for each server, if midgard had alot more in all theese areas then i could agree that left axe would need a nerf.
I start the list by adding Exalibur/midgard 1 relic.
Midgard is third in the total rp on exalibur.
The top 100 individual rp holders are clearly dominated
by hibneria and albion. (before the corrupted xml files).
To sum things up midgard are last in everything and we need to get nerfed!!. I don't know the status of the other servers but i seriously doubt that midgard would be far ahead of the other realms.
To all the left axe whiners stfu, whine less and play the game.
Originally posted by Belomar
The problem is that with the current state of affairs, casters are in a really bad position. I am sure your BDs, SMs, and RMs would cry nerf if mercs and BMs all of a sudden would start 2-shotting them in less than 3 seconds time. Things need to be changed to balance out the caster vs tank situation.
Originally posted by noaim
We got healers to instamezz those threats
Originally posted by dakeyras
Even more reason to look at LA!
The insta-stun followed by zerker zerg is worse than insta-stun followed by pbaoe. At least we can fight that with resists.
Bring some skill back into play. I would hate it if they gave Mercs a cut-and-paste copy of LA and online time involved hitting F6,F8 and spamming a few styles and then thinking I was uber.
One of the reasons I am really enjoying playing Reaver is because of the concentration and skill required to be successful. A Reaver has to be positional or we hit like a Girl Guide. Play well and a Reaver hits like an M1 Abrams. Not giving a class a decent anytime style I think is good. I wish all anytimes would be limited to taunt/detaunt with low damage and force players to think and jockey for position.
Reward good play...not skill deprived, style-spamming that is dragging this game down.
Originally posted by Novamir
Wrath.. you can interrupt a Chanter...you can kill one easy. even with MoC chanter gets stunned and owned. you can also run away from a chanters pbaoe. hib baselines stun lasts 3 seconds nowadays on tanks.
you cant interrupt a zerker. they are harder to kill than warriors because of that 360 evade.. (when not in zerk mode). as tanks they have high hps and a nice armour type... with det and purge u cant mez em. u cant run from a zerk, clever ones have PF and use charge... they never run out of end even if the shaman dies.. Nicthey hit for 400+ every 3 seconds when not zerked, up to 1000+ when zerked.
so, to recap, you can't run from em or stop them, and they are the most damaging class in the game. only possible combat of zerkers is BoF and only albs have that (which drops if you kill the cleric, and is on a timer of 30min).
explain to me how the hell zerkers dont need a nerf when they are the most overpowered thing in rvr right now..
Originally posted by Novamir
Wrath.. you can interrupt a Chanter...you can kill one easy. even with MoC chanter gets stunned and owned. you can also run away from a chanters pbaoe. hib baselines stun lasts 3 seconds nowadays on tanks.
you cant interrupt a zerker. they are harder to kill than warriors because of that 360 evade.. (when not in zerk mode). as tanks they have high hps and a nice armour type... with det and purge u cant mez em. u cant run from a zerk, clever ones have PF and use charge... they never run out of end even if the shaman dies.. they hit for 400+ every 3 seconds when not zerked, up to 1000+ when zerked.
so, to recap, you can't run from em or stop them, and they are the most damaging class in the game. only possible combat of zerkers is BoF and only albs have that (which drops if you kill the cleric, and is on a timer of 30min).
explain to me how the hell zerkers dont need a nerf when they are the most overpowered thing in rvr right now..
Originally posted by katt!
if its 50 spec, 2h and on 5+ spd.
Originally posted by brommix
most of the mids dont seem comfertable actually discussing why this thread was made.....most the arguments pull out some odd examples to prove their view (if they have one). I would like to see any of you try and come with an intelligent reply to the scheme itself, because to me it looks very well argumented for and then its not just enough to cry out and say "unfair" "we are not overpowered" "I never hit for that!!" and so on, you cannot have a debate with those arguments...cause its just postulations nothing else. To me it seems quite wrapped up, the developers made a mistake along the way, as mercenaris and blademasters should be close to berserkers, and they are not, armsmen heroes and warriors are closer to eachother, Its not the HP involved neither is it the armour or the evade, its the dam output on LA which is flawed and needs fixing, that is how i comprehend the scheme laid out to me. For those that dont want a debate but only flame, np, but im not talking to them.
Now does any of you got some inspired intelligent remarks about the facts laid out infront of you?