hehe assasin nerf official :D

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amphetamine

Guest
Originally posted by Vasconcelos


WITH YOUR IP (and im writing it with caps), if cannot kill a non-buffed/non-IP assasin who PAed you, well if i was you i would reconsider my melee tactic against assasins coz u r doing something wrong.


i know exactly what im doing thanks, but how can i kill someone i cannot hit then after ive used my IP/purge and FA2 to survive you still havent used IP cause your evading my shots, ive fought one SZ cant remember the name, he evaded 13 times in 1 fight, i hit once for around 70(-21). Tell me again how i beat an assasin capable of doing that and using IP?
 
A

amphetamine

Guest
Originally posted by -nicolas-


It isn't a myth, it's the truth. Leveling an assassin/rogue is fine if you get groups or you're part of a large guild. I was the fourth lvl 50 infil on excal and it took me 25 days /played to get there. I wasn't part of an uber guild I just put in ridiculous hours to get there. Believe me post lvl 40 it was a nightmare and left me quite bitter towards a large portion of my realmmates mostly because of the horendous attitude towards infiltrators and scouts. Compare that to my current situation on prydwen where me and my gf are both lvl 35 with 1 day /played time. We have NO stealth classes at all in the guild consisting of 50 odd members as they offer NOTHING to a group.

The real myth is that assassins get rps so much easier than any other class. Again we put in stupid hours to get those rps. The patience required would drive any of the group friendly classes insane, I sure as hell couldn't do it over again.

as said i didnt get powerleveled i used the usual xp routes in alb, sal plains>keltoi>catacombs>pygmys>tanglers>trees. I did that ultimately faster than my cleric, infiltrators may be harder now to xp because of the amount of them but whn i xp'd mine it was easy.
 
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)nick(

Guest
Yes because he's buffed. That is exactly the point we're trying to get across.
 
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)nick(

Guest
Originally posted by amphetamine


as said i didnt get powerleveled i used the usual xp routes in alb, sal plains>keltoi>catacombs>pygmys>tanglers>trees. I did that ultimately faster than my cleric, infiltrators may be harder now to xp because of the amount of them but whn i xp'd mine it was easy.

I know that's bollocks because you'd never voluntarely be allowed into a tree group at 42, unless someone forgot to tell me about our new pbt ability :) I am not saying you've been powerleveled but going through the process of leveling for the second time with knowledge/money/items that you've aquired from leveling your other char is a big advantage.
 
A

amphetamine

Guest
i agree buffbots should be removed but assasins with no IP will have to pick there targets much better now and it will give us archers some hope vs assasins in combat as it stands now we have pretty much no chance unless the assasin has no ip/buffs then it can be close(that includes me using IP /fa2 and purge during the fight)
 
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)nick(

Guest
Apparantly mythic wanted us to be your natural predators, so no you shouldn't stand a chance unless you're of much higher RR than me. Like me vs eleasias is a lot closer than me vs some archer who is fresh out of the xping grind.
 
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old.Odysseus

Guest
just like casters shouldnt stand a chance against archers?
dead horse, kthxbye.
 
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Vasconcelos

Guest
Originally posted by amphetamine


i know exactly what im doing thanks, but how can i kill someone i cannot hit then after ive used my IP/purge and FA2 to survive you still havent used IP cause your evading my shots, ive fought one SZ cant remember the name, he evaded 13 times in 1 fight, i hit once for around 70(-21). Tell me again how i beat an assasin capable of doing that and using IP?


Well, i will repeat it again coz i see u didnt understand a word.
Example nº1:
-12 of <insert month> of 2003
-DAOC version 1.56:ASSASIN DONT HAVE IP RA ANYMORE, EVADE IS NERFED, ARCHERS STILL HAVING IP.
If u cannot kill a non-buffed assasin who PAed ya, using ur FA2+IP, you dont now wot u r doing.
 
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)nick(

Guest
They don't. In a group vs group combat situation a decent archer, if he plays his cards right, will always get the jump on the caster and no matter how often you get bladeturned he will go down before you do.

The problem with archers was a solo one could kill a caster amongst a FG of people and then get away. Much like the critblade assassins. This has all been dealt with and doesn't happen anymore.

So yes a dead horse indeed :)
 
K

karlophin

Guest
Well I think its aboout bloody time,

Twice Pin has killed me in like 4 hits opening with 800 dmg. Ok its his PA but 800 dmg!!! then i get posion!!! As a tank there is no way I should be wiped out that quickly, even if pin is uber buffed. If im complaining about this dmg, i dread to think how much some archer classes and mages get hit for, 1 hit kills etc.. yes very skillful indeed. Stealth, PA, Dead... wheres the skill in that.

Nerf Nerf Nerf is what I say.
 
A

amphetamine

Guest
Originally posted by -nicolas-
Apparantly mythic wanted us to be your natural predators, so no you shouldn't stand a chance unless you're of much higher RR than me. Like me vs eleasias is a lot closer than me vs some archer who is fresh out of the xping grind.

but assasins can also take skalds/minstrels/archers/healers/casters/bards

my scout can sometimes take one or two of the above DEPENDING on fumble/miss, BT negates the critshot instantly, assasins were given Sh as a poor counter to fixing the archer problem, this is one way they admitting they was wrong introducing SH, i have rr5l4 and i still struggle immensely vs assasins due to there melee ability.

Why should i need 3million rp's to stand a remote chance vs an assasin, some of us dont have the time to get 3 million rp's due to rl work and studies.

Taking away your IP gives us a chance now, yes aussie/elasias might beat you more when your Ip is gone but they are the only 2 VERY high rp archers.
 
A

amphetamine

Guest
Originally posted by Vasconcelos



Well, i will repeat it again coz i see u didnt understand a word.
Example nº1:
-12 of <insert month> of 2003
-DAOC version 1.56:ASSASIN DONT HAVE IP RA ANYMORE, EVADE IS NERFED, ARCHERS STILL HAVING IP.
If u cannot kill a non-buffed assasin who PAed ya, using ur FA2+IP, you dont now wot u r doing.

I can see what your saying but with a possible 50% evade ability and those buffed assasins will still be very hard to beat, as i stated before how can you kill what you cant hit.
 
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)nick(

Guest
Nice and shortsighted karlophin.

Maybe you should check out some more of those hib ring.

IF we get the jump on you then that's your own fault, and yes there should be a chance of you going down pretty quickly. Which doesn't happen anyway if you have IP up.

Pin also has a lot more rps and experience than you. I also remember plenty of your bragging posts about how owned sst without much to trouble.

That PA figure might have been a combination of buffs and a nice crit but is nowhere near the usual dmg we do on PA.
 
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old.Odysseus

Guest
Admittedly, it is not easy for a caster to win against an archer in that gets the drop on him, but in your own words:
no you shouldn't stand a chance
Casters DO stand a chance, a very decent chance if they are awake and experienced.

(This only includes casters with pets, bolts, nearsight or 6sec pbt - did i miss some archernerf in there?)
 
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Duryn

Guest
I totally agree something needs to be done with infils in pve, as with scouts and cabalists(at least give them the option to group?), but when most of the non assassin class players moan about assassins, and only the assassins moan about not being able to group then its obvious which mythic will take into account first.
 
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Xandax

Guest
Originally posted by old.Nol
hmmm, I don't know if this nerfage will hit the botted assasins, I think it's more of a blow to the assasins who actually play the game fairly. The botted assasin still has str, quick/dex, dmg etc (depending on bot) buffed to the max. So they evade less...ummmm they will still crit to the max and do power damage.

I think this nerf is going to force assasins to create more stealther gank parties, which is exactly what we don't need. Those popping FG's stacking it to you mid heal.

It was the bots that needed a nerf, I think everyone agrees with that.

Could not agree more.

Nerf buffbot assassins :clap: and leave the rest of us :) ;)
 
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Vasconcelos

Guest
Originally posted by amphetamine


I can see what your saying but with a possible 50% evade ability and those buffed assasins will still be very hard to beat, as i stated before how can you kill what you cant hit.


Ahhh ok, well so we finally get the root of ur problems: buffbotted assasins.

As i said earlier, 1.56 patch will only increase the differences btwn buffbotted assasins n the rest.
 
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)nick(

Guest
Originally posted by amphetamine


but assasins can also take skalds/minstrels/archers/healers/casters/bards

my scout can sometimes take one or two of the above DEPENDING on fumble/miss, BT negates the critshot instantly, assasins were given Sh as a poor counter to fixing the archer problem, this is one way they admitting they was wrong introducing SH, i have rr5l4 and i still struggle immensely vs assasins due to there melee ability.

Why should i need 3million rp's to stand a remote chance vs an assasin, some of us dont have the time to get 3 million rp's due to rl work and studies.

Taking away your IP gives us a chance now, yes aussie/elasias might beat you more when your Ip is gone but they are the only 2 VERY high rp archers.

We can take them given the right situations, except for the healer, but they can also take us. I dont see why we shouldn't be able to kill that list given our abilities especially if we get the jump on them.

You should need 3 million rps to stand a chance versus us as at close range that is how mythic envisioned the game and the reasoning behind the ra system. You already have TS as a good counter versus us. If I get TS'd and shot twice I dont expect to live and if I PA you, you shouldn't stand a chance either.

As I said originally IP has to go on all classes except for pure tanks.

I do agree with you on SH, it is way overpowered and shouldn't be in the game.
 
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)nick(

Guest
Originally posted by old.Odysseus
Admittedly, it is not easy for a caster to win against an archer in that gets the drop on him, but in your own words:

Casters DO stand a chance, a very decent chance if they are awake and experienced.

(This only includes casters with pets, bolts, nearsight or 6sec pbt - did i miss some archernerf in there?)

You DO too vs assassins, if you get the jump on me with TS, or if you manage to slam an assassin.

A caster who is experienced and awake also has that decent chance vs assassins.
 
A

amphetamine

Guest
Originally posted by -nicolas-


We can take them given the right situations, except for the healer, but they can also take us. I dont see why we shouldn't be able to kill that list given our abilities especially if we get the jump on them.

You should need 3 million rps to stand a chance versus us as at close range that is how mythic envisioned the game and the reasoning behind the ra system. You already have TS as a good counter versus us. If I get TS'd and shot twice I dont expect to live and if I PA you, you shouldn't stand a chance either.

As I said originally IP has to go on all classes except for pure tanks.

I do agree with you on SH, it is way overpowered and shouldn't be in the game.

i should stand a chance vs assasins but as it stands now i dont, casters which are supposed to be my "natural" victim can survive quite easily with pbt, NS, bolt , pet.
 
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karlophin

Guest
Originally posted by -nicolas-
Pin also has a lot more rps and experience than you.

Oh i know nicolas... and that earlier bragging was stupid inexperianced n00bishness on my part. Even so, its still a hell of a lot of dmg. And the times I was jumped wasn't my standing about, they were when I was fighting another player, as pin will agree with.

Didn't for one minute say your style of playing was unskillful, but getting hit for that amount of dmg makes it very difficult for any player to come back from, as Ill think you'll agree.

Should you be buffed in groups, fine, but imo buffbots lead to an unfair advantage, and its then that skill is lost to stats.
 
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)nick(

Guest
I'm sorry but you do, if an assassin doesn't have IP up and you get the jump with TS or slam him. That's why I still stand by my original post that all classes except for pure tanks should not get IP.
 
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Jiggs

Guest
personally i think it does nerf the buffbot assasin quite hard, versus my class (Friar) anyway. Now we have the same evade but i have IP and you don't :)
 
A

amphetamine

Guest
Originally posted by karlophin



but getting hit for that amount of dmg makes it very difficult for any player to come back from, as Ill think you'll agree.

and causes me to instantly use my IP which then would put me at a disadvantge because the assasin will still kill me in melee
unless i land a slam.

this is a post 1.56 example btw
 
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)nick(

Guest
First you say:

Originally posted by karlophin
yes very skillful indeed. Stealth, PA, Dead... wheres the skill in that.

Then you say:

Originally posted by karlophin
Didn't for one minute say your style of playing was unskillful, but getting hit for that amount of dmg makes it very difficult for any player to come back from, as Ill think you'll agree.

And now you say:

Originally posted by karlophin
Oh i know nicolas... and that earlier bragging was stupid inexperianced n00bishness on my part. Even so, its still a hell of a lot of dmg. And the times I was jumped wasn't my standing about, they were when I was fighting another player, as pin will agree with.

So now you expect to win versus two people? Sorry but your reasoning behind nerfing us has totally lost any kind of credibility.
 
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karlophin

Guest
My point entirelly mate, hit for 800 dmg.. a couple more to get you slightly lower.. IP lose perhaps another 50% with Assassins high evade whilst only geting them to perhaps 40% then they IP and the chances are your going to die.

The only way Ive learnt to slightly increase a tanks chances against such classes is to go for very fast hitting weapons, less dmg yes, but then you get more hits. Its all a viscious circle :p
 
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)nick(

Guest
Originally posted by Jiggs
personally i think it does nerf the buffbot assasin quite hard, versus my class (Friar) anyway. Now we have the same evade but i have IP and you don't :)

Exactly, you need your IP removing too :)
 
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karlophin

Guest
Oh ffs nicolas,

my point is the high base dmg that you hit for, combined with IP, poisons and high evade!! Its all too much as you well know, stop trying to turn this into some flame war!
 
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)nick(

Guest
Originally posted by karlophin
My point entirelly mate, hit for 800 dmg.. a couple more to get you slightly lower.. IP lose perhaps another 50% with Assassins high evade whilst only geting them to perhaps 40% then they IP and the chances are your going to die.

The only way Ive learnt to slightly increase a tanks chances against such classes is to go for very fast hitting weapons, less dmg yes, but then you get more hits. Its all a viscious circle :p

Talk to talivar, apparantly he can beat anything.
 
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old.chipper

Guest
oh boohoo assasins got nerfed
about time they are WAY too overpowered your all crying about 1 nerf that imo makes u play the class how it was supposed to be a leather wearer should not be able to out tank a true tank makes no sense.
when your whinin think about the archer classes who really have been nerfed since the game began and have more coming up

grow up and adapt like everyone else who has had a nerfed char has had to
 

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