hehe assasin nerf official :D

L

lissandra

Guest
Damn, think of all the cries for nerf when 1.55 is introduced and ppl realise that without the rp spent in IP assassins kill even faster :)
 
B

brommix

Guest
I dont doubt that Assasins will be able to kill faster, but what does it matter if you dies right after ??, the point of rvr is to kill and stay alive. and that will surely be alot harder once you wont have the option of IP. My beef with this is not that they try and improve the chances for tanks versus assasins but that archers at high realm rank like meself will be very very hard to take out. My guess is that a 1mill hunter will be able to take me on in melee and actually win and battle rangers will be just as difficult with their high melee. Not forgetting how nightshades and Sbs will fare against minstrels or infils nightshades against skalds, one thing is that they are allready tough to kill given you get perf in, but after this with them having ip and you wont its gonna be suicide to jump them. How can people seriously believe that that is ok since the rogue do everything right and use his one time only attack which he specced to 50 and still dies ?? See hidden should have been something different and about buffbots well what about making a change that would recquire you to be grouped with the bot, that way the realm points for the users (including me) would be severely lowered, and making it less attractive. Take away IP from all non pure tanks or make it more expensive for all the non tank classes, and in regards to the person who claimed that infils were easy to lvl....well i dont know what he smoked :) maybe they easy to powerlevel but when i levelled i was TOTALLY dependent on guild since it was more or less impossible to get groups outside of guild, it didnt matter what you did in pve groups when peoples perception of infils where that they were worthless.
 
E

Envenom2

Guest
ye Osrim i reckon i woulda got ya too if the fg didnt zerg me as i was buffed to the balls too :)

when i get to amg now and i see no one there im wrong because theres always like 4 infils there so now when i go there i call the hib zerg then run in and uncover all u bastards :).

btw how many infils you know who has the RA vanish? is it any good sounds good to get you out of tricky situations sometimes.

Anyway nice fight as always Osrim
 
R

Runolaz

Guest
I'm really intersted in finding out what the formula for evade based on dex/qui is, because I've seen two versions of if now:

(((Dex+Qui)/2)-50)/20 = % and (((Dex+Qui)/2)-50)/10 = %

That said I think the cap of evade should have been based on an unbuffed assassin speccing at least Doger IV. If the latter formula is the real one then I think Mythic scrued up, beacuse the RA Dogder should be a trademark of an Assassin. When Assassins only spec Doger I and cap their evade unbuffed there is IMO something wrong.

IMO no Rogue should have gotten IP, and infact I belive only the pure Tanks should have it.

Still I fear that the Assassin class is gonna be nerfed again, because ppl will not be satisfied until every time an assassin popp's you it sais "Free RP" in the text over his head instead of the Realm Rank.

My bet is that next up for nerfing is MoP after pll will be critted for 1500+ from a PA...

I also struggle to find were it says that no assassin should be able to take out a tank. As fare as I know most assassins where used to take out powerful individuals recardless of class 1 vs 1. IMO there should be a risk in walking alone as any class.
 
H

Haldar

Guest
made some calculations....

i killed around 300 enemies during my SB career, from these 300 kills, only 5 of them were with usage of IP (which saved my ass) and once, when i ip'ed, my enemy (probably) shit his pants and swiftly ran away :)

and, btw, leveling of my bot is almost complete, and i'll return to battlefield in a couple of days.
 
O

osrim

Guest
Ye

Originally posted by Hroft[BC]
made some calculations....

i killed around 300 enemies during my SB career, from these 300 kills, only 5 of them were with usage of IP (which saved my ass) and once, when i ip'ed, my enemy (probably) shit his pants and swiftly ran away :)

and, btw, leveling of my bot is almost complete, and i'll return to battlefield in a couple of days.

So now we can shit in pants together until Mythic takes our ultimate ability away. (Have we met?)
 
K

kinadold

Guest
Well archers and minstrels are not a soloclass anymore. They
are 'nukers' and light tanks with specials, intended to play in groups. Only assasins are meant as soloers. Only fair archers
and minstrels get ip as all GROUP 'melee'-classes in the game.

No assasin complained when see hidden forced the above two
classes to group. In fact they found it nice to have freefrags.
So please do not complain about nerfs, since you still have the choice of soloing.
 
R

Runolaz

Guest
Originally posted by kinadold
Well archers and minstrels are not a soloclass anymore. They
are 'nukers' and light tanks with specials, intended to play in groups. Only assasins are meant as soloers. Only fair archers
and minstrels get ip as all GROUP 'melee'-classes in the game.

No assasin complained when see hidden forced the above two
classes to group. In fact they found it nice to have freefrags.
So please do not complain about nerfs, since you still have the choice of soloing.

You see the problem here is that assassins will be the only figther class that does not have IP, thus will find it harder to grp in RvR as they will prefere classes with IP. Assassins could grp up and make their own grp's, but the problem with this is that the distance between assassins and the other classes will encrease even more. I'm not to happy about assassins becoming even more an outcast than they are today. The thing here is that it migth end up in a situation were assassins only choice on a regulare basis is to solo or grp with other assassins. And as far as RP goes, at least for me grp RP > than Solo.

I think about every Assassin felt with the other stealthers, and most have said rigth out that they didn't want SH in the game (me included), and with the camo RA many re-specced away from it too. I have 2 lvl 50 SB's and none of them have see SH.
 
D

Darkdancer.

Guest
Ive never had IP and never wanted it, and I have never had any problems getting a group. My role is to scout the area and in battle kill the mages,healers 1st I leave tank killing to the tanks and mages.
 
R

Runolaz

Guest
Originally posted by Darkdancer.
Ive never had IP and never wanted it, and I have never had any problems getting a group. My role is to scout the area and in battle kill the mages,healers 1st I leave tank killing to the tanks and mages.

My point being that Mythic should not develop the game in a direction that makes the gap between what is believed among the players to be a grp melee char and what is a solo char bigger than it is today for RvR. With the assassins being the only melee class not getting access to IP that IMO is a clear statement from Mythic's part for the moment. I hope and believe that in future patches we will see IP removed from other classes as well, that of obvious reason IMO should not have IP either. I strongly believe that IP should be only be for the heavy tanks. Perception is reality, and if many ppl over a longer period of time state that assassins are not a "GROUP melee-class" for RvR as the poster above me so delicately describes, then I'm afraid we will see less assassins as part of an RvR-grp in the future. And to clarify I'm not concerned about myself, because I'm part of a great guild and alliance, but it is possible that others could struggle with it. Just take a peek on any board about rogues and PvE.

When it comes to assassins in grp's today you will more or less just have to join the ganking, because there is little time to be used on stealth attacks. I find scouting in a grp less effective, because most ppl don't have the patience to w8. Scouting is great for Keep taking etc, but for the normal MG battles in Midgard, Albion or Hibernia I find it less effective. That said scouting is really good in alliance, guild and muliti-grp parties, but then it is best to have solo (or grp of) assassins making reports on enemy movement etc.
 
B

bishibosh

Guest
Originally posted by skile
Looking forward to slamming the guther out of the überevaders. Slam+Crit+Normal+Slam+Normal.. bye :). But purge might be a problem :eek:.

cant crit after slam (dont know why ppl say u can) , the first shot is always "interrupted" by the stunned assassin, and u cant re-stun, but other than that its fine :) would u realy need a 1000+ crit and 2 500+ normals to kill a sb as a saracen???
ah ye con buffs
 
A

Aussie-

Guest
I suggest you practice a bit on mobs
Crit after slam is always possible.
 
P

Pin

Guest
Originally posted by bishibosh


cant crit after slam (dont know why ppl say u can) , the first shot is always "interrupted" by the stunned assassin, and u cant re-stun, but other than that its fine :) would u realy need a 1000+ crit and 2 500+ normals to kill a sb as a saracen???
ah ye con buffs

Wait 2 seconds (or vary depending on the opponent's weapon speed) after you land slam before you line up your shot. it's a piece of cake.
 

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