hehe assasin nerf official :D

E

Envenom2

Guest
cant really say i care about this so called nerf oooo im getting IP took off me whoppie do i hardly even use the feking thing.

Evades well i dont even have dodger 1 and i still evade tanks mostly all the time.

Posion nerf well if they lower it alot il just spec celtic duel instead.

All this nerf means for you moaning twats is instead of having 1-2 sbs/infils/ns attacking you you'll have 4-5 instead oh well 5xPA = Dead person inless then 5seconds lol.


and by the time this nerf comes out il be playing SWG so doesnt both me in the slightest
 
N

)nick(

Guest
Only pure tanks should get IP. They are the defensive fighters in the realm and thus need all the hitpoints they can get.
 
O

old.Odysseus

Guest
I truly feel sorry for the assassins. It is never fun to be hit with the nerfbat.

Then again;
i estimate 3-5% of the accounts in this game are buffbots, hence mythic wont nerf that.
i always pointed out it was silly that assassins could take on primary tanks (when buffed).
mythic favors tanks with the latest patches.

ergo:
assassins had to be hit somewhere else than the buffbots, just be happy you didnt get your soloing removed.

i still feel sorry for the assassins.
question is if my scout should come out and solo some again?
 
C

Cowled

Guest
Originally posted by amphetamine
ASSASSIN CLASS CHANGES

Because of the great advantages Assassin classes - Nightshades, Shadowblades, and Infiltrators - now have over almost any other class in the game (poisons, stealth, devastating combat styles, good base damage, extremely high evade, etc.), we've decided to take some steps to bring them back in line with the rest of the classes in the game. We realize that these three classes are not exactly the same, but they all have a combination of abilities that make them more powerful than other classes of their level. The overall design goal of the assassin is to have them be able to defeat opponents using a combination of stealth and their "backstab" combat style chains. Now, with these changes, they'll have to use more strategy to defeat their target opponents. There's no way to sugar coat this - these steps will make Assassins less effective in direct combat.

- We've removed the Ignore Pain Realm Ability from all three Assassin classes. These classes have been granted back the realm training points they spent to get Ignore Pain. It was an oversight that Assassins were given IP at all, and we should have taken it away sooner.

- We are capping the maximum amount that any player (of any class) can evade at 50%. Assassins are the only classes that can currently go above this cap, by linking together their Evade 7 ability, plus the Realm Ability Dodger, plus bonuses from dexterity. Assassins will be granted a Realm Ability respec for those who no longer want Dodger ability (as it is usually Dodger that pushes them above 50%). Please note that you will get the realm ability respec only if you currently have Dodger and you are either a Nightshade, a Shadowblade, or an Infiltrator.

Of course we know that the Assassin community in general will not like these changes - however, this is one of those things we have to do for the good of the game.


hunters and warriors got major loving also :D

:clap: :clap: :clap: :clap: :clap: :clap:

Now i just need purge and IP, then i can take down any stealther.

YAY. :D

Gotta love teh nerf bat.

When do this nerf come? Patch 1.55?
And lol at those who have bought a lvl 50 inf for 400+ dollars.
 
B

brommix

Guest
I agree with that nicolas...but thats another ballgame...to take ip away from rogues and not archers make archers with high melee very very tough to take down and that i dont understand, tanks dying to rogues is because they solo and get kited, and tanks are not solo classes!!
 
O

old.Odysseus

Guest
There's no way to sugar coat this - these steps will make Assassins less effective in direct combat.
seems thay changed policy on nerfs, no more beating round the bush like with the scout.
 
B

Belomar

Guest
I, personally, welcome this nerf. It has been long in coming, and is sorely needed. Everyone playing this game consider assassins to be overpowered (except, not surprisingly, assassins themselves, but have you seen the enchanter TL reports lately?), and a rebalancing of these classes was definitely needed. Saying otherwise is hypocrisy.
 
O

old.SadonTheGrey

Guest
This patch has been a long time coming, now assassins will finally be forced to assassinate people and run quickly, instead of sticking around and killing someone if they miss their PA
 
G

Glottis_Xanadu

Guest
The assasins with buffbots ruined it for the rest, so get upset with them. Assasins will still win a one on one with a scout, specially cause lately I see more and more stealth gank squads roaming about. I guess they have decided to share the rp's instead of running with 3 behind me when I try to get through a gate (have some amusing screens for that).

50% evade is still very nice, specially as unbuffed my tank only have 1600 hp, normally an assasin hits me for about 200 per every 2-3 seconds. I hit for about 200 if I hit every 5 seconds. Guess who will win the fight...
So tanks will still have a hard time to beat a one on one with an assasin, but might get a fighting chance.

They should have removed see hidden though, and left the IP intact. Otherwise, take IP from all classes except tanks and light tanks. I like the fast assasins are being slightly nerfed, I still do not think Mythic is getting to the root of the problem.

Nice thing about the rest of the patch is, with the healing class changes, fights should last longer...
Regards, Glottis
 
N

)nick(

Guest
Originally posted by old.SadonTheGrey
This patch has been a long time coming, now assassins will finally be forced to assassinate people and run quickly, instead of sticking around and killing someone if they miss their PA

Yes, because running quickly, aka sprinting, really helps when you're up against instas and 2 second cast times on a golf course.
 
V

Vasconcelos

Guest
Originally posted by sorusi
Dexa well basicly so can Infs tank mooses etc if they manage to miss PA, evade once and game over for the moose... shouldnt be like this.. give tanks see hidden or something.. Assassins are suppose to FEAR tanks, they are suppose to be tank pray or something.. :p while they eat snipers/casters... (wich im sure they can do even with these nerfs)

But atm with 70% evade and IP.. heh they can out tank a m00se doing moose,FA,IP..

IP would be used as a lifesaver for all assasins who fucked up (made misstakes = unskilled if you put it that way)...


Do u see many casters going alone throu rvr zones nowadays?? Its obvious that before that patch casters will be assasins main targets, but how we could kill em if they r almost all grouped? Heh im wonder if we will all become a suiciding bomb trying to kill grouped casters in a kamikaze atack.

Do u see ANY hunter/ranger nowadays?? Many times i think about respecc See Hidden n spend those points in other RA as i only see a hidden archer 1 time in 1-2 hours, most of the times grouped.

With next patch n IP/Purge to all tanks classes almost for free we wont beat a tank even using IP. However i didnt get IP planning to kill tanks but in order to give me a chance against fullbuffed sbs with it (at least a chance to run).
Im not begging coz the IP nerf but i welcome it: no more assasins with 2.5 lives (IP+FA2), but remove IP from other stealth classes coz will be almost imposible to beat an archer with IP n they will prolly be one of our 2 main targets.
By the other side as i read on safehouse forums the evade nerf might only afect to the dex/quick buffed classes coz the evade rate for a non-buffed assasin with Dodger 11 is under 50%.

Personally think assasins n their buffbots who was killing all kind of classes even without stealth styles ruined the rest of assasins, but this will only take us to another buffbot disscusion.



PS: time to play more with my merc alt.
 
N

)nick(

Guest
Yes, we are a solo class and most people have wisened up to the fact that if we catch any class walking around on their own there's a large chance we'll beat them hence you rarely see people walking around emain on their own. We offer absolutely NOTHING to a group especially now with our defense nerfed, yes we got buffs in groups which put our evade above 50%, and now we can't even heal ourselves unlike the other tanks/rogues. Our defense is also geared towards 1-1 encounters as we can only evade from the front which is hard to pull off when you've got 2 or more people beating on you.

If you're going to nerf us give us abilities that will make us wanted in groups. As it stands now the ONLY way to get into a decent group is for it to be a guild group whereas with my gf's minstrel I get invites to all kinds of groups before the loading screen has even run its course.
 
A

Aussie-

Guest
Originally posted by skile

Slam+Crit+Normal+Slam+Normal.. bye

our 9-sec & 4.5(repeat) shieldstun.



play some RvR before you talk crap :eek:
 
D

Duryn

Guest
heh funny how some assassin players are moaning, when nerfing assassins was one of the most obvious things mythic needed to do.
Maybe now you wont get by soloing every single class that leaves a border keep or tk, and infact you will probably have to group , stay with them(instead of going off on your own) and trust them to keep you alive when you PA that caster/healing class just like any other person in the group hopes to have help from the other members.
I know how hard it is to level an infil, leveling mine to 24 was bad enough and thats the easy levels, but that shouldnt mean that you get it easy in rvr like you have been for so long.
 
V

Vasconcelos

Guest
Originally posted by Duryn
Maybe now you wont get by soloing every single class that leaves a border keep or tk, and infact you will probably have to group , stay with them(instead of going off on your own) and trust them to keep you alive when you PA that caster/healing class just like any other person in the group hopes to have help from the other members.

No if u r a tank with cheap IP, u dont need to w8 for ur current group healer class to get a heal, just press IP key n "prestto" u got more hps against that freaky MoC enchanter. And if u r an assasin just pray for ur healer got enuf time to target ya n press heal button before ur dead (it means 2 nukes/2 spear hits/3,5 hits).

Assasins needed a nerf but remove IP from the other stealth/hibryd classes n dont give it to tanks almost for free.


PS: hard DoT casters will enjoy it, they will be da assasins predators. DoT spell for 130 damages, asassins cannot heal himself, they also cannot stealth n their life is quickly going down, 2 tiny nukes n bye bye.
 
N

)nick(

Guest
Originally posted by Duryn
heh funny how some assassin players are moaning, when nerfing assassins was one of the most obvious things mythic needed to do.
Maybe now you wont get by soloing every single class that leaves a border keep or tk, and infact you will probably have to group , stay with them(instead of going off on your own) and trust them to keep you alive when you PA that caster/healing class just like any other person in the group hopes to have help from the other members.
I know how hard it is to level an infil, leveling mine to 24 was bad enough and thats the easy levels, but that shouldnt mean that you get it easy in rvr like you have been for so long.

Ok.

Why do you think we have a hard time leveling an assassin? Is it maybe because we don't have any grouping abilities? So why would this all of a sudden change when assassins go off to the world of rp farming, otherwise known as RVR? We might just stay with a group if we actually got a decent one in the first place.

Nerfing assassins solo ability was top priority whilst at the same time give them abilities which made them interesting for a group to have, and no scouting is not our group ability damnit.
 
A

amphetamine

Guest
i can see some people are extremely unhappy about the fact scouts will Ip still, this means you will have to perf, lately assasins have been sprinting after me and killing me with no styles, because i struggle to even hit them i tend to lose even with IP. This wont make it so u cant kill archers, not in the slightest, u will just have to make sure u perf.

As for leveling assasins thats a common myth, assasins are no harder to xp that any class, i got my assasin to 42 in /playd 4 days getting groups with no powerleveling. It doesnt mean you will have to group, it means you will have to crit shot people instead of being mini tanks.
 
Z

ztyx

Guest
What buggers me is that the other rouge classes still get IP.
How are we now to fight the über Minstrels? and the archers?

Progression
1. Critical Strike: unstealthed all the time after a PA => many assassins went shadowzerkers.
2. Poison: nerfed by resistance meaning more focus on shadowzerking/dual wield.
3. Remove IP: focus even more on dual wield and realm abilities to do massive dmg.
4. Max 50% evade. Good one! insane to evade more.

Whom are we to fight? Casters and archers? Casters always in groups which make them impossible to target. Archers get ip and will perhaps become the new stealthed assassin.
With Mastery of Concentration an assassin can't even solo a lonely caster. I've tried one last night (theurgist) ... mezzed and 3h4kj5.

Perhaps toss this project in the trash can and join the zerging pvp-server :/
 
V

Vasconcelos

Guest
Originally posted by amphetamine
i can see some people are extremely unhappy about the fact scouts will Ip still, this means you will have to perf, lately assasins have been sprinting after me and killing me with no styles, because i struggle to even hit them i tend to lose even with IP. This wont make it so u cant kill archers, not in the slightest, u will just have to make sure u perf.

As for leveling assasins thats a common myth, assasins are no harder to xp that any class, i got my assasin to 42 in /playd 4 days getting groups with no powerleveling. It doesnt mean you will have to group, it means you will have to crit shot people instead of being mini tanks.

Tell me which assasin killed u without stealth style even if u used IP n i will say u who got buffs.
And dont make me laugh, u can beat a non-buffed/no-IP assasin who PAed ya easily with ur IP n ur slam or ur 200+ damage spear (if u dont think so just ask Guden/Goobi/Eleasias/Aussie... how to do it)
 
O

old.Pempula

Guest
Again, wouldn't worry too much about this new 'nerf': will be probably closer to 6 months before it hits Europe and things might have changed a lot again in the newer versions, e.g. who knows the assassins might be 'unnerfed' again.
 
G

Glottis_Xanadu

Guest
Originally posted by ztyx
Whom are we to fight? Casters and archers? Casters always in groups which make them impossible to target. Archers get ip and will perhaps become the new stealthed assassin.
With Mastery of Concentration an assassin can't even solo a lonely caster. I've tried one last night (theurgist) ... mezzed and 3h4kj5.

Perhaps toss this project in the trash can and join the zerging pvp-server :/

I feel Mythic should just have admitted they were morons for introducing SH, and should have removed camouflage out of the game. This only partly fixes the problem. Just make archer classes slower to stealth after an attack, make is 30 seconds. But just remove see hidden.
Some nerfing to assasins being able to kill tanks was needed, but by reducing their evade lvl's, that should be enough. Removing IP is a bit unfair, remove IP then for all classes except tanks, and light tanks.
Regards, Glottis
 
A

amphetamine

Guest
Originally posted by Vasconcelos


Tell me which assasin killed u without stealth style even if u used IP n i will say u who got buffs.
And dont make me laugh, u can beat a non-buffed/no-IP assasin who PAed ya easily with ur IP n ur slam or ur 200+ damage spear (if u dont think so just ask Guden/Goobi/Eleasias/Aussie... how to do it)

with IP i stand a chance vs assasins now, without IP i have no chance, slam is a low-to-hit style, i miss 90% of my attempted slams vs assasins, and many Sb have run after and killed me with no styles, if i cant hit them i cant beat them can i, at least now i have a chance.

And please stop saying you cant now solo anything u will still be able to kill archers and casters as you did before but not with the ease you did before. Taking IP from you will make you increase you crit shot which is one of the main reasons behind the assasin, that "hit" from the shadows, most assasins now especially SB dont even have crit shot cause they can do uber damage with 39 axe/LA. You arent mini tanks your assasins, if you perf me i will have to use IP within seconds to stay alive then its my melee vs yours, if i get slam off i have a chance otherwise i dont.

It will be harder for you yes, but dont you think it should be harder?? i mean no other class can do what yours does and if you dont agree with what ive wrote ask yourself why the number of assasins rolled rises greatly everyday.
 
N

)nick(

Guest
New RA spec:

Aug Dex 2
Aug Con 2
Aug Qui 2

Toughness 2
Dodger 2
MOP 5
DR 1
Aom 1
Long wind 1
 
O

old.Nol

Guest
hmmm, I don't know if this nerfage will hit the botted assasins, I think it's more of a blow to the assasins who actually play the game fairly. The botted assasin still has str, quick/dex, dmg etc (depending on bot) buffed to the max. So they evade less...ummmm they will still crit to the max and do power damage.

I think this nerf is going to force assasins to create more stealther gank parties, which is exactly what we don't need. Those popping FG's stacking it to you mid heal.

It was the bots that needed a nerf, I think everyone agrees with that.
 
F

feinar

Guest
Originally posted by old.Nol
hmmm, I don't know if this nerfage will hit the botted assasins, I think it's more of a blow to the assasins who actually play the game fairly. The botted assasin still has str, quick/dex, dmg etc (depending on bot) buffed to the max. So they evade less...ummmm they will still crit to the max and do power damage.

I think this nerf is going to force assasins to create more stealther gank parties, which is exactly what we don't need. Those popping FG's stacking it to you mid heal.

It was the bots that needed a nerf, I think everyone agrees with that.

100% agree
 
O

old.Odysseus

Guest
<agrees with nol>

sadly, buffbots are 3-5% of the total accounts (rough estimate), hence ... no nerf.
 
O

old.Krusha

Guest
Originally posted by amphetamine
As for leveling assasins thats a common myth, assasins are no harder to xp that any class, i got my assasin to 42 in /playd 4 days getting groups with no powerleveling.

Noone said it was hard xping, its hard getting a grp, when i stand around there trying to get into a grp (and feeling like the fat kid in gym class when they were picking soccer teams) .. or trying to form agrp, and having most of them leaving because they got an better offer ... then again everyone sees all non-50 Infi's as an flavor of the month alt .... well everyone isnt..

Maybe knowing what "nerfs" is ahead will make the bulk of them quit and go to the 2nd flavor and roll one of those ... i (as many others) will stay with my infi.. i like the style.. :touch:
 
V

Vasconcelos

Guest
Originally posted by amphetamine


with IP i stand a chance vs assasins now, without IP i have no chance, slam is a low-to-hit style, i miss 90% of my attempted slams vs assasins, and many Sb have run after and killed me with no styles, if i cant hit them i cant beat them can i, at least now i have a chance.

WITH YOUR IP (and im writing it with caps), if cannot kill a non-buffed/non-IP assasin who PAed you, well if i was you i would reconsider my melee tactic against assasins coz u r doing something wrong.

Originally posted by amphetamine
And please stop saying you cant now solo anything u will still be able to kill archers and casters as you did before but not with the ease you did before.

2nd time i say this: tell me how many casters do you see walking solo at rvr zones. I usually group (i like the 1fgvs1fg fights more than toe-to-toe against a lonely enemy) but when im solo i often target tanks trusting in my evade despite i know i wont have many chances till next patch with the cheap IP for low RR tanks.

Originally posted by amphetamine
Taking IP from you will make you increase you crit shot which is one of the main reasons behind the assasin, that "hit" from the shadows, most assasins now especially SB dont even have crit shot cause they can do uber damage with 39 axe/LA. You arent mini tanks your assasins, if you perf me i will have to use IP within seconds to stay alive then its my melee vs yours, if i get slam off i have a chance otherwise i dont.

Do you noticed Mythic nerfed the crit styles damage??? Its VERY rare that i could PA a caster for more than 550, if he is buffed the damage lows to 350-400. However, i agreed with ya that this patch will most nerf shadowzerkers who rely in his IP n melee damage.

And sad to say it but this patch will only increase the diferences btwn an assasin with buffbot n the others as buffed-assasins will have more Hps, more Stre/Dex (more damage), n a capped evade at 50% while the others wont have any chance against em.


I welcome this patch, assasins really needed a nerf but remove IP from all classes except tanks/light tanks. I would say remove IP from all.



Agreed with Nicolas n his new RA list, but would like to test Vanish, seems lots of infils at USA go for it.
 
N

)nick(

Guest
Originally posted by amphetamine
As for leveling assasins thats a common myth, assasins are no harder to xp that any class, i got my assasin to 42 in /playd 4 days getting groups with no powerleveling. It doesnt mean you will have to group, it means you will have to crit shot people instead of being mini tanks.

It isn't a myth, it's the truth. Leveling an assassin/rogue is fine if you get groups or you're part of a large guild. I was the fourth lvl 50 infil on excal and it took me 25 days /played to get there. I wasn't part of an uber guild I just put in ridiculous hours to get there. Believe me post lvl 40 it was a nightmare and left me quite bitter towards a large portion of my realmmates mostly because of the horendous attitude towards infiltrators and scouts. Compare that to my current situation on prydwen where me and my gf are both lvl 35 with 1 day /played time. We have NO stealth classes at all in the guild consisting of 50 odd members as they offer NOTHING to a group.

The real myth is that assassins get rps so much easier than any other class. Again we put in stupid hours to get those rps. The patience required would drive any of the group friendly classes insane, I sure as hell couldn't do it over again.
 

Users who are viewing this thread

Top Bottom