Games Guild Wars 2

Xandax

Loyal Freddie
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Mar 4, 2004
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Problem is that it's not actually DAOC so getting that crowd there won't do much. PvP in GW2 has been a huge disappointment for me, it feels completely sodding pointless compared to DAOC. I'm actually tempted to go start an account on the DAOC US server rather than continue with GW2 :)

Did that some years ago - the US Classic servers were well worth some time and some RvR if you haven't tried it out yet, but well ... ultimately it was mostly a reminder of the fun I had in the 'old days' and what was missing in today's games :D
 

Himse

FH is my second home
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It wasn't the fact that we were losing every match up, it was the fact we were losing every fight, and if I may be so bold, it wasn't our fault, we could handle that we were the only guild trying to take a tower/keep in certain zones after crying out for support, and no-one would turn up, apart from 10x our own number in enemies, which frankly, got pretty boring, it got over the edge when we resorted to more guerilla tactics, simply sticking to taking supply camps and stuff, but eventually finding out we were facing again, 10x our own number, because it was evident that we were the only force from our server that was bothering (I'm not trying to have a dig at any guilds here) but frankly, apart from KISS, there were no other major guilds on the server (I don't even count LoE as major) most the other guilds (from DAOC and stuff) were smaller skirmishing guilds that weren't interested in larger-scale fights, so they could easily keep out of the zergs way.

I repetatively said earlier in the days when the guild were asking if we should transfer, no!, because we'll eventually hit rock bottom, and probably find there's other servers in the same boat as us, and we did hit near-enough rock bottom, but found that these servers were pulling pretty decent numbers, but they were pretty shit players, in one respect highlighted the 'skill' that Gunnars generally had and probably still has, but it generally didn't help us winning fights.

It's evident that after this match-up we'll move far away from Gunnars as a server, and trust me, I've not had the best of time fighting Gunnars, because frankly, it was extremely unfair to be matched up against us in one respect, but obviously, prior to the influx of guilds heading to Auroras, it was probably fairish (Although Auroras would've still given Gunnars a good 'ole beating).

I wish Gunnars the best of luck, and hope we didn't leave in a shroud of bitterness, and people actually understand the reason why we left, yes it was lame, but childishly enough 'They did it first!' :(

Hopefully eventually ANet will realise that some servers are severely underpowered and rather than 'biting the bullet' and transferring due to their pride, they'll get actively encouraged to move to a particular server where they won't receive such a bollocking, and if this is the case, it would still be pretty awesome if all the ex-DAOC crowd were in the same place again!

Cheers.

Exactly why I quit the game.

All it ends up being is bigger zergs, it's a load of shit, with lack of heals there's really no way of actually beating the zerg like in daoc, you just get fucking stomped over and over.
 

Ctuchik

FH is my second home
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with lack of heals there's really no way of actually beating the zerg like in daoc, you just get fucking stomped over and over.



Ever wondered why it was only DAoC that let small groups beat zergs?

Hint: It's a fucking horrible idea... ;)
 

Himse

FH is my second home
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Ever wondered why it was only DAoC that let small groups beat zergs?

Hint: It's a fucking horrible idea... ;)

No it isn't, cba to start this debate again.

Zerg V Zerg is actually the most dull thing a game can have, it's not action, zergs barely even fight eachother, they just roll around smashing up solo or duo players in their 50+ numbers.
 

svartalf

Can't get enough of FH
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Exactly why I quit the game.

All it ends up being is bigger zergs, it's a load of shit, with lack of heals there's really no way of actually beating the zerg like in daoc, you just get fucking stomped over and over.
This is plainly untrue. I've seen it today several times alone.
 

Himse

FH is my second home
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This is plainly untrue. I've seen it today several times alone.

No it isn't, I ran 5 man in WvW with my friends, we just got zerged over and over on 2 different servers, no way to kite because you'd get snared with no way to keep anyone alive.

The system works better in SPvP, but WvW the combat system isn't suited.
 

Mabs

J Peasemould Gruntfuttock
Joined
Dec 22, 2003
Messages
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size of fight needs a context imo
200v200 in a field, is a spam fest
200v200 in an objective, like a keep take, or such, can work really well and give it a good sense of scale, so the problem is not the size of the fights, its the game environments

<3
 

Corran

Part of the furniture
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Dec 23, 2003
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6,180
I love my lowbie necro at the moment, was great fun against GH in jumping puzzle (think it was one of the "jumping puzzle group runs") that i caught up with and kept fearing the back people off and beating up :D
Been same against the french at the moment. Had a 6vs15 fight in the puzzle and killed them all because they were too scared to all push at once and we kept pulling a few at a time to deal with.
..
WvW at the moment has us in last. Well outnumbered (though not to the GH degree), but it is still a blast. Think the upcoming week will be interesting to see if the small AG day team can do anything to hold them or gain on them. But given we fighting 2 french servers they are probably all on strike and be capped out :D

And lol at the odd bitter person not liking me talking to people on the GH forum. Some people really need to get perspective :)
 

Urgat

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Ma
No it isn't, I ran 5 man in WvW with my friends, we just got zerged over and over on 2 different servers, no way to kite because you'd get snared with no way to keep anyone alive.

The system works better in SPvP, but WvW the combat system isn't suited.

Many successful small groups would outright disagree with you.

Some even provided evidence that it can be done


View: http://www.youtube.com/watch?v=DnRw2_QzdHw


(1st video, 3 more up watch after that)

On gunnars, TDA, CTNK, BDB... All have success running smaller forces vs mindless zergs, and regularly wipe much larger forces in open field... and we are not the only ones.
 

svartalf

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On gunnars, TDA, CTNK, BDB... All have success running smaller forces vs mindless zergs, and regularly wipe much larger forces in open field... and we are not the only ones.

Yep, it was CTNK (Cantankerous) that I was watching/following on Sunday morning. Enemy wasn't massively outnumbering us, but there were certainly more of them.
 

Himse

FH is my second home
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Ma

Many successful small groups would outright disagree with you.

Some even provided evidence that it can be done


View: http://www.youtube.com/watch?v=DnRw2_QzdHw


(1st video, 3 more up watch after that)

On gunnars, TDA, CTNK, BDB... All have success running smaller forces vs mindless zergs, and regularly wipe much larger forces in open field... and we are not the only ones.


Wrong. I saw one fight at around 14:00 that i'd consider a zerg outside the keep. The rest was 6-10 (which we never had trouble with) or he was in a keep fight with 30 others on his side.. this isn't really evidence, the German and French zergs were always 50+ strong, and you'd be run over as soon as they caught you.
 

Urgat

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Did you watch the other 3 or 4 videos newlanders have produced?

Have You have seen the "explicit content" Zerg stomping videos?

Have you seen and been part of, first hand, groups taking on and killing far larger forces?

I suspect the answers are no... You are plainly wrong. Just because you couldn't manage it, doesn't mean it can't be done. It CAN and it IS bieng done every night.
 

Himse

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Did you watch the other 3 or 4 videos newlanders have produced?

Have You have seen the "explicit content" Zerg stomping videos?

Have you seen and been part of, first hand, groups taking on and killing far larger forces?

I suspect the answers are no... You are plainly wrong. Just because you couldn't manage it, doesn't mean it can't be done. It CAN and it IS bieng done every night.

I just watched 4, how are there 50 people in any of those fights?

I'm watching for what you're saying, doesn't seem to happen does it, I see 4 groups ish at any one fight.. such large amounts there.

Also, I can put videos together say of me killing zergs, doesn't mean I don't get stomped 9/10. It's like a cs movie, I could get the sickest shot ever but be bad the rest of the time, same concept.
 

Urgat

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Ok. I think I understand.

You literally want to be able to beat 10x your numbers (5 vs 50) And quit because in GW2, its almost impossible to overcome that big a difference in force size in the open field.
 
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Himse

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Ok. I think I understand.

You literally want to be able to beat 10x your numbers (5 vs 50) And quit because in GW2, its almost impossible to overcome that big a difference in force size in the open field.

What i'm saying is there is 0 chance to beat that many running in a zerg of that size, at least in daoc you had a way to win, with GW2 you're dead.

I'm not QQing about it, i'm just saying how I saw it, 10-20 wasn't the issue, it's the huge german zerg that was 50-100 strong that was the problem.
 

Moriath

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What i'm saying is there is 0 chance to beat that many running in a zerg of that size, at least in daoc you had a way to win, with GW2 you're dead.

I'm not QQing about it, i'm just saying how I saw it, 10-20 wasn't the issue, it's the huge german zerg that was 50-100 strong that was the problem.
Quit then bb
 

BloodOmen

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GW2 screwed itself by not having dedicated healers, period. You could hold off larger numbers if you had healers behind you keeping you propped up but not with personal heals in GW2, personal heals just don't cut it.
 

Ctuchik

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GW2 screwed itself by not having dedicated healers, period. You could hold off larger numbers if you had healers behind you keeping you propped up but not with personal heals in GW2, personal heals just don't cut it.

If GW2 had proper healers then people would instead whine that it were just yet another WoW clone. Would that have been any better?

GW2 is what it is, take it for that and it's a better game then most out there. But people are so rigidly obstinate about things that they can't adapt to they dismiss it as "bad"...
 

svartalf

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What i'm saying is there is 0 chance to beat that many running in a zerg of that size, at least in daoc you had a way to win, with GW2 you're dead.

I'm not QQing about it, i'm just saying how I saw it, 10-20 wasn't the issue, it's the huge german zerg that was 50-100 strong that was the problem.

Are the maps too small, too few? Surely, a small group is all about mobility and rapid actions, not taking on zergs?
 

Himse

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Are the maps too small, too few? Surely, a small group is all about mobility and rapid actions, not taking on zergs?

Why are you still arguing the toss?

DAOC had both aspects, you could do both, GW has one or the other.
 

BloodOmen

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If GW2 had proper healers then people would instead whine that it were just yet another WoW clone. Would that have been any better?

GW2 is what it is, take it for that and it's a better game then most out there. But people are so rigidly obstinate about things that they can't adapt to they dismiss it as "bad"...

they wouldnt tho? if it had proper healers it would have been alot more competitive than it turned out to be, all its turned out to be is whoever brings the bigger zerg wins the day.
 

Roo Stercogburn

Resident Freddy
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Have you seen and been part of, first hand, groups taking on and killing far larger forces?

With a premade, we (on Gunnars Hold) have been taking on and beating up to twice our number. Beyond that we suffer casualties. So while we will cost the enemy big, we will die eventually to 3-4 times our own number. Against a similar premade, even numbers means a strong fight but if its a much larger premade we will often lose.

Its all about what resources you've got and how you use them. Anyone with a 5man steaming into a zerg deserves to get their asses kicked all the way back to their glory days of DAoC and CS. I have the same lack of sympathy as I always have. Anyone with a 5man that sticks to supply camps, guerilla warfare and hit 'n' run on stragglers will do ok. Hitting large groups will fail unless playing against unusually bad players. The better 5mans or 10mans (in terms of attitude) will perform a great service to the overall team by popping up where they can be annoying to the enemy but collaborate on larger objectives rather than getting prissy about wanting everything their own way all the time. Once the larger objective is achieved they go back to guerilla style.
 

Zede

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Having 4 thidranki sized maps does not an mmo make ! Telling a 1/3 of your player base your not needed was never gonna be a good selling point. Question : Was healing like this in GW1 ?
 

Roo Stercogburn

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A particular guild on Dzagonur (ECL) are cheating like crazy and denying it utterly in the face of continued screenshots and reports. I'm very interested to see how ArenaNet handle it (or don't). These guys have been glitching into keeps/towers and abusing every game mechanic possible. I've witnessed it myself now a number of times and been dumfounded that these people are not being insta-banned, after which their GM comes out with comments along the lines of other people cheat, so we're doing it too and then acts as if he's not condoning a guild of cheaters.

This is nasty and is leaving a bad taste for many of our players. Unless ArenaNet stomp on this fast they may find a lot of players won't even stick around for the Feb WvW patch.

Thread at https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Dzagonur-Eclipse-ECL-Imperium-Liberatum-IL - I've saved it just in case the mods get nervous and over-react.
 

chipper

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well from my experiences of GW2 i think you are mistaken my guild has had alot of success in WvW on a tier 2 server rdy to go up to tier 1 next week or 2 hopefully. we generally run anything from 5-25 and we often come up against very large opposition forces that we completely smash 9/10 so it can be done, but the game is not designed around 5 man roaming pvp if thats what you want go back to daoc you wont get it here. stay out of EB if u dont want zerg fights all you will do is run up against the karma train and get annhilated every time. unless you run with your own servers karma train which i personally find alot of fun during the day when we arent running guild grp

the key is play smart and develop tactics which we have done, hit em hard and hit em fast. without giving much away mesmers and elementalists really are your best friend when coming up against a large force most pug zergs generally all cluster around the commander which isa really big mistake :)
 

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