Games Guild Wars 2

Roo Stercogburn

Resident Freddy
Joined
Dec 22, 2003
Messages
4,486
Short summary of Elementalist:

Super shit in solo PvE (I mean appalling in ways I've never before experienced in a game, and that *includes* WAR's Magus). Good fun in WvW, especially sieges. I fundamentally object to a class that you have to play very well indeed just to get mediocre performance out of it (and this only becomes really apparent as you hit around 75+ ). As said, its good fun in WvW. Bit of a 'hide in the zerg' class from what I've seen so far.

Got my Guardian to 80 the other night, so will likely use that for most PvE stuff to help guild, and continue with the Elementalist for WvW (though karma farming sessions will use the Ele with group). Will bring the big goon out for occasional WvW if we're short on support.
 

Ctuchik

FH is my second home
Joined
Dec 23, 2003
Messages
10,466
I am in a full yellow set, with 3 Orange pieces so far.

So you're arguing from a semi-twinked level 80's perspective, i'm not.

I'm talking about the classes as they level up. Not when they are level 80, have a proper build and "end game" gear.

How a class performs at 80 is irrelevant if it's weak while leveling up.

And yes you're right, i don't know all there is to know about any of the toons i play, but i DO know enough to see that mesmers and elementalists are under-performing compared to the other classes i play.

And if a class has hidden class mechanics that makes all the difference and aren't made obvious then it's a poorly implemented class mechanic.

I shouldn't have to research what stuff do to my class, it should be obvious just by looking at the stats/traits/skills ingame..

Take combo finishers like the one listed on phase retreat for example. It says "Combo finisher: Leap".... Oooooook?
 

Urgat

Part of the furniture
Joined
Dec 29, 2003
Messages
665
So you're arguing from a semi-twinked level 80's perspective, i'm not.

No, i am not. I was asked about my build and gear, so i answered.

I have also been arguing with the classes leveling performance in mind. Something i have lots off experience with for a mesmer, and to a lesser degree the ele (because my close friend has leveled an ele through to 80, i know a fair bit about them also, since i helped him hone his solo leveling strategy)

I'm talking about the classes as they level up. Not when they are level 80, have a proper build and "end game" gear.

See above, so am I.

How a class performs at 80 is irrelevant if it's weak while leveling up.

Since the discussion is focused on the leveling performance of the classes, yes, that assertation is correct, and i agree with your point.

MY point however, is that i am telling you, you're flat out wrong to come to that conclusion. Mesmers and Eles are NOT weak compared to other classes whilst leveling (or in any other aspect). I have empirical, first hand proof of that fact.

If you believe that mesmers and eles are weak whilst leveling, then sorry, but the issue lies with YOU, not the class or its design.

And yes you're right, i don't know all there is to know about any of the toons i play, but i DO know enough to see that mesmers and elementalists are under-performing compared to the other classes i play.

No, you don't, a more accurate statement would be that you know enough based on the way you play the toon to make that descision. I believe Its an incorrect conclusion, for the reasons i have allready stated.

And if a class has hidden class mechanics that makes all the difference and aren't made obvious then it's a poorly implemented class mechanic.

I shouldn't have to research what stuff do to my class, it should be obvious just by looking at the stats/traits/skills ingame..

They're not hidden mechanics, they're subtelties in the way a class works that you have to at least TRY to understand to play the class to its full potential. There are synergies in EVERY trait tree that are not immediately obvious, because the traits system is a well designed and DEEP layer of class balance and mechanics.

If you dont want to try to understand how a class works properly, that's fine, you play the game the way you want to. But don't complain when that class doesnt perform as well as it should because you can't be bothered to figure it out properly.

Take combo finishers like the one listed on phase retreat for example. It says "Combo finisher: Leap".... Oooooook?

Even a cursory glance at the in game documentation or help, would tell you EXACTLY what combo fields and finishers are (seriously, i looked this up at level 2 on my first ever toon in BWE1). So... you saw that tooltip, and didnt think to try to figure out what it meant? And then wonder why your not using the class to its full potential? go figure...


GW2 is NOT a "simple" game. Its class and traits system in combination with the weapons system, all add together to created a well designed (on the whole, there ARE some issues i concede) multi layered, complex web of possibilities.

People are whining about class balance and under performance of <insert class here> because they are used to bieng spoon fed in MMOs, and are not used to having to figure out the best way to play the game.

If your happy spamming buttons and not really thinking, or trying to understand what your doing.. your going to be CONTINUALLY underperforming on any class you play (some more than others... as i said, the ele and mesmer are two of the LESS forgiving classes)

Maybe the game isn't for you?
 

Urgat

Part of the furniture
Joined
Dec 29, 2003
Messages
665
Short summary of Elementalist:

Super shit in solo PvE (I mean appalling in ways I've never before experienced in a game, and that *includes* WAR's Magus). Good fun in WvW, especially sieges. I fundamentally object to a class that you have to play very well indeed just to get mediocre performance out of it (and this only becomes really apparent as you hit around 75+ ). As said, its good fun in WvW. Bit of a 'hide in the zerg' class from what I've seen so far.

<Sigh> I give up.

:)
 

Zede

Part of the furniture
Joined
Jan 30, 2004
Messages
3,584
My L80 ele has full heal gems, vigor regen when changing attunements, and about 1700 toughness, 30 arcane, 30 water, 10 earth. I'm very very happy with my staff ele, i'm un-fucking-killable. Oh, and small man www in the jumping puzzle areas is just excellent. Like it or not Anet, staff eles are your 'healers' - which is why they are being looked into right now by Anet for being OP - i do fuck all dps, but oh boy my support is fantastic. 2 x staff eles with right spec is very powerful in Dungeons too.
 

Himse

FH is my second home
Joined
Jan 31, 2004
Messages
2,179
My L80 ele has full heal gems, vigor regen when changing attunements, and about 1700 toughness, 30 arcane, 30 water, 10 earth. I'm very very happy with my staff ele, i'm un-fucking-killable. Oh, and small man www in the jumping puzzle areas is just excellent. Like it or not Anet, staff eles are your 'healers' - which is why they are being looked into right now by Anet for being OP - i do fuck all dps, but oh boy my support is fantastic. 2 x staff eles with right spec is very powerful in Dungeons too.

Do you have your build handy? I'd definitely like to see it!
 

svartalf

Can't get enough of FH
Joined
Apr 12, 2004
Messages
1,632
Halloween is a big deal in Yanksville.
massively.com said:
The Mad King comes to Guild Wars 2 on October 22nd
by Jef Reahard on Oct 12th 2012 7:00PMFantasy, Events, in-game, MMO industry, News items, Guild Wars 20


Mad King Thorn hasn't been seen in Tyria for over 250 years. Well, lore years, that is. He was actually seen this time about a year ago in the original Guild Wars, which as you know has since given way to its much-heralded sequel.

Guild Wars 2's first Halloween event is called Shadow of the Mad King, and ArenaNet has announced that it will go live on October 22nd. Look for "new minigames, new dynamic events, and more," according to the blurb on the GW2 official site. There's even "an epic adventure in four acts" that runs through October 31st!


Tags: anet, arenanet, events, fantasy, guild-wars-2, gw2, gw2-mad-king, halloween, halloween-events, in-game-events, mad-king-thorn, ncsoft, shadow-of-the-mad-king
 

Himse

FH is my second home
Joined
Jan 31, 2004
Messages
2,179
So after toying around with builds etc, I found a DPS spec that actually works and I can survive, it's not all out DPS, having more HP really helps this class, and i can still decently burst!
 

Z^^

Can't get enough of FH
Joined
Jan 16, 2004
Messages
1,287
I got a level 80 guardian and im not happy with any spec I got, reflection build meh, and my melee dps build suck. Tryed a meditation build also and im not just happy with it either. I mostly do WvW and Zerging around with heals get abit boring.
 

Ctuchik

FH is my second home
Joined
Dec 23, 2003
Messages
10,466
Melee characters in general i find are being pretty damn boring in WvW, because no matter what i still end up using a ranged weapon 90% of the time.
 

svartalf

Can't get enough of FH
Joined
Apr 12, 2004
Messages
1,632
I got a level 80 guardian and im not happy with any spec I got, reflection build meh, and my melee dps build suck. Tryed a meditation build also and im not just happy with it either. I mostly do WvW and Zerging around with heals get abit boring.

I'm going with this that I made up, it might be good for you, as it involves heavy use of the two +speed shouts, which are already awesome in WvW.

Playstyle
With 30 points in Virtues you get 30% faster recharge. That means
F1, Justice: 18 seconds
F2, Resolve: 45 seconds
F3, Courage: 68 seconds
It is important to fire off F1 at every opportunity for the PBAoE vulnerability and blindness, and Save Yourselves for the damage bonus.
The other virtues have some great actives too, use at your discretion and bear in mind that with this spec you get (extremely short) Retaliation from activating every virtue, Might on F1, a heal and a Regeneration boon on F2, and Aegis, Stability and Protection boons on F3.

Please bear in mind that I'm still trying it out and I'm not certain that I'll stick with it:

Zeal 0
Radiance 10 (vi)
Valor 10 (v)
Honour 20 (vi, ii)
Virtues 30 (i,viii, x)
http://www.guildhead.com/skill-calc#mzcz0cMM0mvGammMmam0aaGxoVoMzRa
The idea is that it would be a shout-heavy build, utilising synergy of “Save Yourselves” and other boons to give additional damage via the third minor in Virtues – (do extra damage for each boon you have).

The build has another interesting synergy: Radiance 10 (v) -when applying virtue of justice, you blind and make vulnerable all foes around you. This might also synergise with Virtues first minor – (justice also applies might), second minor – (gain retaliation when you activate a virtue) and hence the third Virtues minor – (do extra damage for each boon you have).

Add to this the fact that the Virtue recharge rate is increased by 30% because the build has 30 points into the Virtues line, and Justice becomes even more significant.

In Valour, I went for 10 (v) for the condition remover (couple it with Sigil of Resolve for twice the effect, I think?). The minor is gain Aegis at 50% HP which fits nicely into my theme, especially considering the 10% extra damage while under the effect of Aegis from Virtues (i).

In Honour I went with Aegis heals on removal and 20% shorter shout cooldowns, but I am not sure if I would be better switching Honour (ii) (shouts recharge 20% faster) for Honour (ix) (two-handed weapons recharge 20% faster). A nice bonus is the second minor – dodge rolls heal allies.

In Virtues, see above for (i) 10% extra damage while under Aegis, which should synergise well with the 30 pointer (x) (passive aegis triggers every 30 seconds) when aegis is on passive and the 30% recharge speed when it’s been activated. Virtues (viii) (justice burns every 4th hit instead of 5th when passive or burns for longer when activated) is merely to give your overall damage a boost, and could be flipped out for (iv) (3s Retaliation when CC’d -depending on what Arenanet do with Retaliation) or (ix) (resolve passive heals for more and removes 3 conditions when activated).
 

Noxydawn

One of Freddy's beloved
Joined
Aug 15, 2006
Messages
152
Hey Guys

So now that GW2 have been out for a while, is it worth investing in? or should i just stick to world of pvecraft and lol about?

Any answer would be appreciated.
 

Ctuchik

FH is my second home
Joined
Dec 23, 2003
Messages
10,466
Only you can answer that tbh. I think GW2 is great but as with any game it has it's own problems.

If you want something that's familiar to WoW then GW2 probably isn't for you. It's the first MMO in a long long time where i haven't found anything and thought "they got that from WoW"...

PvP is kinda fun, but don't expect to be able to do any small group roaming like in DAoC, WvW is a zergfest and A-Net wants to keep it that way.

Haven't tried any of the spvp games yet so can't say anything about that.
 

Poag

m00?
Joined
Mar 11, 2004
Messages
2,411
I've personally not logged into the game in 4 weeks or so.

Crafting interesting but massive money sink.
PvE was so so, its not or even DAoC when it comes to interesting PvE. The heart events are kinda fun and the group quests welcome but much of a muchness after the first few zones.
WvW is diabolical. In the beta i found it fun, fast and always wanted to go back for more. In release, i had to force myself to go and do it was so dull. Either getting steamrolled by a bigger zerg, or attempting to keep people away from attacking pointless keeps.

It was an uphill stuggle continuously and it just got depressing after a very short period of time. As such i haven't launched the game in a month or so and have no keenness to do so.

It could be good, the night capping is annoying but then again 'humanity'. The dungeons are meh at best. Most of the time its HP bar sinks rather than interesting fights, never saw a world boss (alive or dead) in 80 levels, neither did the two peeps i was lvling with on and off.

All in all, its much of a muchess. It has lots of interesting mechanics but they aren't enough to make it a super good game.
 

old.Tohtori

FH is my second home
Joined
Jan 23, 2004
Messages
45,210
I haven't logged in for a while either, but it's due to other games taking time. I have no doubt i'll enjoy it immensely when i log back in again :p
 

BloodOmen

I am a FH squatter
Joined
Jan 27, 2004
Messages
18,132
havent been on either, got bored of the BG's "Zerg here... zerg there... zerg here... zerg there" and the grp pvp didnt seem all that impressive.
 

Raven

Fuck the Tories!
Joined
Dec 27, 2003
Messages
44,832
I was sort of tempted but it seems it's on the decline already?

Another doomed MMO or has it got a future?
 

Athan

Resident Freddy
Joined
Dec 24, 2003
Messages
1,063
WvW is flawed in that any World that can cap everything on off-hours then has too much of an advantage when busier hours come around.

1) They probably have all 3 orbs for +15% health and +150 to all stats, so they're all harder to kill and buffed up to kill you faster.
2) They'll have had time to upgrade forts/keeps to have toughest walls and gates, plus cannons, and build siege equipment in them, good luck taking those back without a very well co-ordinated, siege-full, attack. Oh, such forts/keeps are likely full of supply as well, so even if you get such an attack going the defenders can just repair walls/gates.
3) The 'Outmanned' boon is a joke.

Lately I've been thinking that the way Supply works in WvW is just broken as well. If you've just freshly captured a Fort you now want to defend and upgrade it. So you need 10-20 people to be quickly available to defend it, with some of those just hanging around and scouting around it to warn of incoming. Then you'll want groups of ~5-10 making sure you keep the supply camps that feed into it so you can take and defend those (to at least upgrade to more supply on the caravans), and protect the caravans as they sloooooooowly move towards your Fort. Now unless the enemy does attack you're going to get fuck all in the way of reward for doing any of this. But if you don't do it you'll lose the Fort the next time an enemy zerg decides to attack it.

Assuming you manage to actually do this you then need enough people to man defences 24/7 else you'll lose it in the off-hours.

Really it comes down to "sod the WvW meta-game, just zerg up and headbutt the enemy zergs for XP/karma/coin/drops/badges".

Back on the PvE side, well if you enjoy that and can find the game cheaper than RRP it may be worth a play through. Whilst the presentation of quests (Hearts), plus the Dynamic Events is a little different, in the end you're mostly doing the same old "kill 10 rats" / "collect 15 oojits" / "escort this dumb NPC who keeps dying, but hey at least you can revive them" tasks.

PvE also suffers from "lalalala, this is so easy... *BOOM* WTF did that mob just do to me that one-shotted me?" syndrome. Not so much a difficulty curve as a difficulty wall with boiling oil occasionally pouring down on you....

The next couple of weeks will see if I can be bothered to do more than just mining a bit of Orichalcum before deciding to play Planetside 2 instead (which has its own flaws, but I think overall does the large conquest map thing better than GW2's WvW).
 

Ctuchik

FH is my second home
Joined
Dec 23, 2003
Messages
10,466
I was sort of tempted but it seems it's on the decline already?

Another doomed MMO or has it got a future?
It has a better future then any other MMO out there provided A-Net doesn't start to slack.

Remember that this game doesn't have a sub, so how many active players it has isn't as important as how many it is that's spending money on the shop.

That said, i think the biggest reason why some people stop playing atm is all the broken events and hearts. It's annoying to log in and find that half of them isn't working when you're looking for a zone completion.

Oh and all those FUCKING BOTTERS! A few days ago i ran through a couple of zones and counted 100+ botters, and i wasn't looking that hard either.
 

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