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BloodOmen

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He's probably busy kicking puppies! I hear that Deebs is a real mean one!
 

BloodOmen

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Still boggles my mind how Vizunah Square manage to get so many players into Borderlands without hitting queues, they always outnumber everyone else its almost as if they get special queue skipping rights or something.
 

Poag

m00?
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VS are at population cap 24/7 in WvW zones. Or so they say on there forum.

Its highly annoying, but well done to them for getting 3 different timezones into the euro region.
 

BloodOmen

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VS are at population cap 24/7 in WvW zones. Or so they say on there forum.

Its highly annoying, but well done to them for getting 3 different timezones into the euro region.

That is pretty dire like, so basically Far Shiverpeaks is actually shit for WvW at present because they don't seem to be matching servers at all.
 

Poag

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Pretty much. I've been away for 4 days and apparently everyday its the French and some other server against us. And it usually ends up with the french taking evertything during the night/morning.

And then we spend all afternoon/evening taking as much back as we can. Its actually impossible for us to win at the moment due to the 24 hour cycles, which sucks alot.


Oh...and we can't get into WvW in a sizable group at the moment. Unless we wait 6-7 hours to do so.


But as far as i'm aware the queues like this are affecting most servers with sizeable populations. Even VS are reporting 7+ hour queues.
 

BloodOmen

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I've just used the free transfer they have going atm (no cooldown and no cost) to check out other servers while they sort out Far Shiver, on Underworld at present it seems abit better tho Underworld seem to dominate it :S
 

Poag

m00?
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I've just used the free transfer they have going atm (no cooldown and no cost) to check out other servers while they sort out Far Shiver, on Underworld at present it seems abit better tho Underworld seem to dominate it :S
Apparently the queues are broken everywhere and this si the problem. Rather than server specific.
 

BloodOmen

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Apparently the queues are broken everywhere and this si the problem. Rather than server specific.

queues arent relevant at present, I get in all the time without queues as I play at odd times, balance is what is important now.
 

Chosen

Resident Freddy
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Dec 29, 2003
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VS is now the highest ranked server, even though we beat them on friday.

So as you see every match up, is that we always end up against them. This is because FSp always end up on 2nd place(Except for the day we beat them), and there is only the loosing server that changes!

We are now the 2nd highest ranked server in EU, and will aim to surpass the french.

After the co-alliance meeting we held yesterday! The french have a advantage being able to raid the nights, while we only have smaller forces there(Our russian siberians). Which means, at every morning they will always start with a higher point score(And it is impossible to turn around to our favor because we are only on a 24 hour cycle). We hope and know that we will have a bigger advantage when the 2 week cycle starts. :)

We have contact with multiple GMs of VS aswell(such as the GM of War Lord), and they all agree that we are the toughest server they have faced so far.(Desolation & Gandara is not even a very tough opponent atm). So we definitly do something right :)
 

Chosen

Resident Freddy
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Where can we see server rankings?

You can't see the server rankings, but you can calculate it yourself. Whenever a server wins a ranking, it will be matched up with 2 new servers on a higher rank. When a server is loosing it will go down one rank and fight other servers.

This system will keep up making sure that equal servers is matched up against eachother.

Reason I know about the FSp part, is that VS have beaten absolutely every other servers out there(Same with us except for VS), and we have been matched up with them the last 5 days. (They have won 4) and we are still being matched up with them every single day, while the 3d spot(The loosing server) keeps on changing between the other top ranked servers, such as gandara & desolation!
 

Bahumat

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I'm finding wvwvw is just a Zerg fest at the moment. Numbers > skill and I've yet to see anything proving otherwise :(
 

- English -

Resident Freddy
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The thing I find disappointing with wvw is the lack of a ranking system or reward system. I have been soloing a bit, and really enjoy it to the zergs (due to low spec PC), and theres nothing in it reward wise. It ends up costing me 50c each time I die to repair my armour ;\
 

- English -

Resident Freddy
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I'm finding wvwvw is just a Zerg fest at the moment. Numbers > skill and I've yet to see anything proving otherwise :(

I disagree tbh,

Whenever I play with HB on Ruins of Surmia, we are usually outnumbered, often 2-1,3-1. We always put up a good fight, and usually win if defending keeps, or bombing people on the doors.

The key is tactics, having balliastas/seige craft and having people knowing what to do + a good leader which we are lucky to have many.
 

Chosen

Resident Freddy
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I'm finding wvwvw is just a Zerg fest at the moment. Numbers > skill and I've yet to see anything proving otherwise :(

We have beaten up zergs upto 3-4 times bigger then us many times in Ancient Reign alone. And we got quite the few forum members here who can verify that! Assisting and the right use of team builds has a lot to say, + smart use of siege weapons!
 

svartalf

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We have beaten up zergs upto 3-4 times bigger then us many times in Ancient Reign alone. And we got quite the few forum members here who can verify that! Assisting and the right use of team builds has a lot to say, + smart use of siege weapons!
Do you get your zerg on voice comms? Doing this worked wonders for us in Warhammer, and I suspect it would do so in this game.

"Push push push! Don't back off them!", is the only way I know to beat a larger force.
 

BloodOmen

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The main problem with Far Shiver/Vizunah Square/Desolation cluster is when Far Shiver/Desolation players start logging off more open slots become available for WvW and since Vizunah Square have capped pop 24/7 they simply fill those slots and ruin WvW during the night, there clearly isn't a hardcap on how many you can have in from X server, the numbers speak for themselves. They need to hardcap how many players can join from each server otherwise Vizunah will never change and if thats the case i'll be off else where.
 

Corran

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Ah, desolation are right up there in the mass zerging fucks. Thats for sure. Hate playing against them because they always zerg from moment server comes up to the moment it goes down. Not even like you can go to another zone because they fucking zerg that one too.

Gandara - not exactly right up there as the best. So no surprise you beat them. Our server is always pretty even and it just depends on who the other server gangs up on that changes the tide of the battle. I dont bother against Desolation half the time though because it is pointless going to rvr when you fighting the invisible zerg (thanks 50character or so limit on what you can see).

So if FS and VS outzerg the pair of them I know not ot bother going there either :p
 

Chosen

Resident Freddy
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Do you get your zerg on voice comms? Doing this worked wonders for us in Warhammer, and I suspect it would do so in this game.

"Push push push! Don't back off them!", is the only way I know to beat a larger force.

Yes, we got our entire alliance onto one mumble channel. This works wonders, whenever we are not hosting guild events or alliance events. We got public channels where the GMs/Officers of the highest rank takes charge!

Same goes for the two other alliance. + we have a live "war room" where we can connect with the other alliances right away, and coordinate multieple alliances attacking strategic points at the same time.(It works quite good).

Our real problem with VS is that we do not have forces enough to beat them during the night. This is because they have invited the canadians over to fill in for their server during the night! The question if this is fair play remains to be seen :)
 

Poag

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The main problem with Far Shiver/Vizunah Square/Desolation cluster is when Far Shiver/Desolation players start logging off more open slots become available for WvW and since Vizunah Square have capped pop 24/7 they simply fill those slots and ruin WvW during the night, there clearly isn't a hardcap on how many you can have in from X server, the numbers speak for themselves. They need to hardcap how many players can join from each server otherwise Vizunah will never change and if thats the case i'll be off else where.

Although at times i know it doesn't feel like it, sometimes i do wonder..."If there are this many french..where the fuck is our zerg?" the usual answer to this is right outside our spawn with trebs shooting at a fully RF'd keep.
The pop caps are server specific. So, for example, you get 666 player border cap. Thats 222 per realm/server, rather than 666 people in total. Then a server could fill every slot in WvW and the other servers wouldn't get a look in...and that would be grade A North Korean dumb.

Ah, desolation are right up there in the mass zerging fucks. Thats for sure. Hate playing against them because they always zerg from moment server comes up to the moment it goes down. Not even like you can go to another zone because they fucking zerg that one too.

Gandara - not exactly right up there as the best. So no surprise you beat them. Our server is always pretty even and it just depends on who the other server gangs up on that changes the tide of the battle. I dont bother against Desolation half the time though because it is pointless going to rvr when you fighting the invisible zerg (thanks 50character or so limit on what you can see).

So if FS and VS outzerg the pair of them I know not ot bother going there either :p
The problem we have, is not that the zergs beat each other, or dont. Its that the french actually lead there zerg. Where as our zerg seems to go for Hive mentality and attack the nearest hostile "thing" which is usually right outside the portal and has french people in it.

The French themselves are not actually 'that good'. For example. I took a small group of 3, one engie, one mes, one war on a little excursion last night around the map knocking over every supply camp. We had a few taggers along who saw the idea and thought "Thats a good idea"
The french responded by sending 5 guys the first time to take a camp back. Curb stomped. Another 10 came, same result.. We moved to another camp and took that...they followed us....for some reason instead of attacking the other camp we just left they followed us to the next camp... Anyway we took the next camp, some of the 3rd server shwoed up (maybe 10) we had afight with them, Mes and I died, warr finished the last 3 off (although I do claim one of them as a rocket turret kill!) Got resed up, then the french turned up. Oh god did they turn up. About 30-35 of them. We fought them inside the camp, i got my mortar out and dropped it right on the middle of the zerg, its really nice seeing 30+ "1100+ damage" notes pop up all at once. They all got pinged away from the camp lord. I think we took between 8 and 10 with us before we died.

I think that if we had been 10 people all on comms we could have taken that zerg without wiping too badly. An organised toughness group will take alot more killing than a mass of glass cannons, and with my newly discovered (never read the text before...doh!) res grenade, its actually quite hard to kill people :p
 

Chosen

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The main problem with Far Shiver/Vizunah Square/Desolation cluster is when Far Shiver/Desolation players start logging off more open slots become available for WvW and since Vizunah Square have capped pop 24/7 they simply fill those slots and ruin WvW during the night, there clearly isn't a hardcap on how many you can have in from X server, the numbers speak for themselves. They need to hardcap how many players can join from each server otherwise Vizunah will never change and if thats the case i'll be off else where.

I have to correct you on this Blood. There is a hard cap for every server into WvW. So if lets say there is 600 player cap into one zone in total, then VS would not get above 200 even though FS and Desolation have 100 players there during the night.

But it is still a problem that VS is able to cap during the night where FS is far from it.
 

Poag

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The real problem tho with why we keep losing is as follows.

The French come online right after reset, they storm around the map with a couple of zergs taking everything, while we sleep. They then spend the next 8 hours upgrading every keep as far as it will go. We start coming online in the afternoon and face fully taken maps with RF keeps in every slot.

This means while we have to chew through a mile of door, taking between 10-15 mins depending on rams. The enemy just has to watch the map, see what we are attacking, saunter over.
Its alot easier to defend a map than it is to take it. You can onyl be in so many places to take towers...the enemy doesn't have to cover everywhere..they just have to respond before you chew through a mile of door, and with both of us at population cap, they have enough people in each frontier to respond. We can't put more people in to attack more locations, which is really the only way around it, due to pop cap. It takes a set number of people to assault a defended keep, more to assault a fully upgraded (and operational!) keep..that also has defenders in it.
 

old.Tohtori

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The time difference with the french and english isn't that big though, you need more dedicated soldiers!
 

BloodOmen

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They are taking steps to resolve it atleast, got a buff this morning called "Outmanned" gives +33% Magic Find +33% Karma +33% Experience gained due to being outnumbered, it needs tweaking tho as it gives zero benefit to survival or defending vs higher numbers.

Karma buff was quite nuts tho, took a tower and got 680 Karma
 

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