VS are at population cap 24/7 in WvW zones. Or so they say on there forum.
Its highly annoying, but well done to them for getting 3 different timezones into the euro region.
Apparently the queues are broken everywhere and this si the problem. Rather than server specific.I've just used the free transfer they have going atm (no cooldown and no cost) to check out other servers while they sort out Far Shiver, on Underworld at present it seems abit better tho Underworld seem to dominate it :S
Apparently the queues are broken everywhere and this si the problem. Rather than server specific.
Where can we see server rankings?
I'm finding wvwvw is just a Zerg fest at the moment. Numbers > skill and I've yet to see anything proving otherwise
I'm finding wvwvw is just a Zerg fest at the moment. Numbers > skill and I've yet to see anything proving otherwise
I'm finding wvwvw is just a Zerg fest at the moment. Numbers > skill and I've yet to see anything proving otherwise
Do you get your zerg on voice comms? Doing this worked wonders for us in Warhammer, and I suspect it would do so in this game.We have beaten up zergs upto 3-4 times bigger then us many times in Ancient Reign alone. And we got quite the few forum members here who can verify that! Assisting and the right use of team builds has a lot to say, + smart use of siege weapons!
Do you get your zerg on voice comms? Doing this worked wonders for us in Warhammer, and I suspect it would do so in this game.
"Push push push! Don't back off them!", is the only way I know to beat a larger force.
The main problem with Far Shiver/Vizunah Square/Desolation cluster is when Far Shiver/Desolation players start logging off more open slots become available for WvW and since Vizunah Square have capped pop 24/7 they simply fill those slots and ruin WvW during the night, there clearly isn't a hardcap on how many you can have in from X server, the numbers speak for themselves. They need to hardcap how many players can join from each server otherwise Vizunah will never change and if thats the case i'll be off else where.
The problem we have, is not that the zergs beat each other, or dont. Its that the french actually lead there zerg. Where as our zerg seems to go for Hive mentality and attack the nearest hostile "thing" which is usually right outside the portal and has french people in it.Ah, desolation are right up there in the mass zerging fucks. Thats for sure. Hate playing against them because they always zerg from moment server comes up to the moment it goes down. Not even like you can go to another zone because they fucking zerg that one too.
Gandara - not exactly right up there as the best. So no surprise you beat them. Our server is always pretty even and it just depends on who the other server gangs up on that changes the tide of the battle. I dont bother against Desolation half the time though because it is pointless going to rvr when you fighting the invisible zerg (thanks 50character or so limit on what you can see).
So if FS and VS outzerg the pair of them I know not ot bother going there either
The main problem with Far Shiver/Vizunah Square/Desolation cluster is when Far Shiver/Desolation players start logging off more open slots become available for WvW and since Vizunah Square have capped pop 24/7 they simply fill those slots and ruin WvW during the night, there clearly isn't a hardcap on how many you can have in from X server, the numbers speak for themselves. They need to hardcap how many players can join from each server otherwise Vizunah will never change and if thats the case i'll be off else where.
Its a French server, but it has Canadians playing aswell. Thus the time zone problem.The time difference with the french and english isn't that big though, you need more dedicated soldiers!
Its a French server, but it has Canadians playing aswell. Thus the time zone problem.