And forget me just porting straight down to Port Trinity for 75 PS stuff, I walk most of the way killing/gathering as I go for daily achievement progress.
Anyone here playing a Necromancer, i made one yesterday and so far it's very disappointing dps wise, currently using staff/scepter/dagger, any tips is appreciated thanks
Cheers for the help sacking this class off just really disappointed with it, pets die so fast i'm spamming the summon button more than the attack buttons.
I knew there was a reason my Mesmer destroys this class when i go wvw/pvp.
Sorry, wasn't ment to sound douchy lol
They're a strong class, their damage comes over time through dots with their survivability, but they're near immune to conditions and physical damage if played/specced right
But yea, the pets are shit, they're not bad in PvE when you have the trait to increase their health, but pet AI in general is fairly bad.
Would this technically be exploiting?
Basically theres a cooking item that is legitimately flagged so you can sell it but the mats for it cost Karma (28 karma per 25 of each mat) so roughly 4900 Karma per 1gold - thoughts?
If it's too good to be true it's an exploit do it at your peril.
Well, the thing thats making me really think about it is being able to sell crafted cooking items on the TP which is technically using karma for gold? so in theory its no different than vendoring it? thus not an exploit :O?
I did a Warrior just today, because necromancer bored me too much. So will probably need help with a item transfer at some point
MASSIVELY.COM said:Flameseeker Chronicles: Guild Wars 2's launch week in review
by Elisabeth Cardy on Sep 4th 2012 5:00PMFantasy, Bugs, Economy, Events, real-world, Launches, Opinion, Guild Wars 2, Flameseeker Chronicles0
It's been quite the week in the world of Guild Wars 2. Launch, issues, near-daily server updates, fixes, and launch parties have likely kept the entire team high on adrenaline and low on sleep. If you're one of the folks in attendance at one of ArenaNet's launch parties, you likely saw a lot of very tired but very happy people. If you're not hounding the Guild Wars 2 Twitter account or subreddit, it's easy to miss a lot of communication, and even if you do, it's a lot to sort through. So what's been going on? A great deal.
Guild and party issues have been plaguing players since the beta tests. While things are significantly improving, there's still a way to go.
We've made significant improvements today to capacity constraints that have caused issues with parties and guilds. However, players will still notice some intermittent issues with party members not appearing on the map, parties not staying together as they travel between maps or into dungeons, and guild manipulation not working. (Sunday, September 2nd)This is still ongoing (or was at the time of this writing): party members who are actually in the same map being unable to see each other in the party and map UI, players not being directed to the proper overflow, and my personal favorite, players not being able to enter personal story instances together despite being able to see each other in the same map.
If you're extraordinarily lucky and you're on different instances of the same map, you'll be able to right-click on a party member's icon and select "Join in [map name]" and be able to do just that. If you're looking for a workaround, try warping into the nearest major city and running out of it back into your area (this works mostly for those areas that are, y'know, right next to a major city, but those tend to have the most difficulty with overflow as they have the highest population anyway).
The scum that clings to the hull of every MMO is present here:
Yesterday we applied 72-hour account suspensions to 500 players who were running bots. We're continuing to detect and ban bots. Soon we will ramp up to our normal policy of applying permanent account bans to anyone who runs a bot. (Thursday, August 30th)I think it's the last sentence of this is the most important. Given another recent event, a lot of people were puzzled at ArenaNet's relative leniency with bans for botters. That leniency is very much only temporary. The recent event in question happened to be:This morning there was a widely-publicized, newly-introduced exploit in which specific cultural weapons were selling for one-thousandth of their normal price. We fixed it with an emergency build this morning. We want to thank the vast majority of players who became aware of the issue, responsibly reported it, and did not exploit it. However, a smaller group of players did significantly exploit it, each purchasing hundreds or thousands of these weapons. We permanently banned 3,000 accounts of players who substantially exploited it, and applied 72-hours bans to another 1,000 accounts of players who mildly exploited it. (Thursday, August 30th)A lot of people seemed to think that permabanning on a first offense was a little severe. Given that most accounts in the "substantially exploited it" category were making multiple hundreds of weapons, I'd tend to disagree. A game's economy, especially in the first few weeks and months, is incredibly important to its well-being. However, ArenaNet lightened up a bit and followed up with the permabanned folk. Exploiters wishing to make good with the company have been given an opportunity to submit an appeal saying, essentially, that they're very sorry, and while they didn't feel very sorry making the hundreds and more weapons, they promise to delete them and never put so much as a toe out of line again. ArenaNet will convert those folks' bans to suspensions on the condition that when those people get back into the game, they'll immediately delete all of their ill-gotten gains. Remember:If you discover an emergency game-breaking or economy-breaking bug, do not exploit it, but please notify us immediately at this email address: exploits (at) arena (dot) net. You may also use this email address to report suspected security vulnerabilities. Thank you to everyone who has sent reports. However, note that we cannot respond individually to emails to this address. (Sunday, September 2nd)It's easy to get a little paranoid about what is or is not an exploit. Rich ore veins are not; creating hundreds and more weapons from a vendor who is clearly not in-line with the prices of other vendors is. Also remember that if you weren't intentionally exploiting something, you are unlikely to be permabanned (there's a not-so-fine distinction between "oops I made three weapons for myself because the prices were awesome" and "I actually have 661 weapons from the same bugged vendor sitting in my inventory and bank").
Email authentication and other security issues have never been far from the conversation. Getting hacked is sucky! Getting hacked and then permabanned because the hacker did illicit things (shocking) on your account is also sucky.Over the past three days we've received approximately 8,500 new support tickets related to hacked accounts and other blocking login issues, and we've resolved issues to get approximately 9,500 players back into the game (most from tickets submitted prior to Friday, August 31). We're aggressively ramping up our customer support team, with 28 new support representatives starting today and more coming online in the next few days, to provide the fast response times our customers expect. (Sunday, September 2nd)
Password resetting has been disabled (and still is at the time of this writing), so be sure to contact CS if you've forgotten your password. In a perfect world, you'd be able to use the same simple password and email for everything and still be safe because people wouldn't be security-breaching jerks, but we do not live in that world. Please, please use a unique password, and if you can, a unique email address.We're still working on expanding the Trading Post's capacity to handle the huge volume of requested trades. We had the Trading Post down for maintenance earlier today but currently it's online and available to all players. We're still working on some issues, in particular buy and sell commands sometimes appearing to hang although they actually succeeded. We know the Trading Post is a big part of the game and we're working around-the-clock to restore full functionality to all players. (Sunday, September 2nd)I think the trading post's downtime is perhaps the most legitimate complaint (aside from, possibly, WvW queues and sPvP server woes) because of its substantial effect on gameplay and the game's economy (remember how we were just talking about how important that is?). This getting back up properly can only be a good, good thing and should make life in-game much better for folks.
In the 24 hours leading up to the Sunday state of the game update, GMs had apparently "permanently banned 292 accounts for RMT-related botting and spamming and suspended 23 accounts for using very offensive language or names." And in most cases? That language and those names really are offensive. Remember that ArenaNet has been incredibly vocal about not wanting poor behavior in its community.
And other stuff
While we're on the topic of community, I hope those of you who were able to make your way to one of the launch parties had a fabulous time. I was able to attend the PAX-based Seattle event and enjoyed the heck out of it. Thanks to all those of you I was able to meet.
Elisabeth Cardy is a longtime Guild Wars player, a personal friend of Rytlock Brimstone, and the writer of Flameseeker Chronicles here at Massively. The column updates on Tuesdays and keeps a close eye on Guild Wars, Guild Wars 2, and anything bridging the two. Email Elisabeth at elisabeth@massively.com.
Tags: anet, arenanet, bans, bugs, communication, cs, customer-support, fantasy, featured, flameseeker-chronicles, guild-wars, guild-wars-2, gw, gw1, gw2, launch, launch-week, ncsoft, opinion, permabanning, state-of-the-game
is anyone else getting weird lag issues when playing this game?
Can play it fine most of the time (like all weekend, during the day) but every evening most of the time between 7pm and 10pm it runs like a dog, I can sit and chat in guild chat but cant cast, move to different zones or cast spells etc they just queue and never happen then after a while I get booted with a code=7 error.
I've run the .exe with -diag at the end and all the hardware and network connection tests run fine and all its ping and route traces to the various arenanet servers it tests to all complete ok, then I'll log back in and the same thing happens.
Then late in the evening itll suddenly be fine again, I'm with BT so I cant see it being some traffic shaping or whatever as I can find noone else posting about it on the BT forums.
It's very odd.
What's the most op class? Cause it sure as fuck ain't the engineer in fact no, in pvp they are quite good, but I wanna kill myself doing any sort of over with them
I don't think there's anything wrong with that karma -> gold thing. At the very most they might want to tweak the vendor sell price down a little. But tbh 4900 karma for one gold sounds reasonable enough to me. How much karma do you make in a day ?
Sigh, WvW just now and BT starts being cunts ¬_¬ nets gone off 3 times now during a fight