Doom 4?

Billargh

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I can't disagree with any of that and IMO Doom should've been designed with PC gamers in mind, then dumbed down for us scrubs with auto aim and whatever other sneaky tricks they use to make us think we're actually playing, hah.

I'm still torn whether to get this on PC or console. If by some miracle it does reach the levels of old Doom it would be a PC no brainer, but atm I'd probably just get it on console.
 

old.Tohtori

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I can't disagree with any of that

Yes you can. You were right in your previous post about money(the key element in any game and how it's made) and different versions for console/PC. Weaponwheel? Isn't necessarily even in the final game, let alone on PC. You don't have to "dumb down" for consoles, you only dumb down for the masses, which includes both console and PC players.

Scouse is also taking it to way extremes thinking that mouse+kb is somehow this uber control system). Sure it's more accurate, but that doesn't mean it defines everything. As said, no idea on how game design works. (Hint; he still thinks controls define level design ;))

I'd dare him to give an example of a "best FPS ever!" that can't be played with a controller. Bet he can't, because there is none.
 

Syri

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Anyone else find it funny to complain about console controls limiting it, while also saying they'd like the "classic" doom experience... wasn't that the one where you couldn't look up, and turning was so slow it didn't matter if it was a joypad, keyboard or mouse doing the turning?
Point is, controls don't make the game, they help, but they're not all that goes into it. I've seen some people using a controller that play far better than you'd expect, and some people struggle even with the best mouse and keyboard combo money can buy. I wouldn't say consoles have ruined the FPS genre, they've had an impact sure, but not to the extend some would have you believe. There's still vertical play in there, take the latest CoD as an example, even if you're not a fan of the game, that's got a lot of quick movement, and a lot of vertical play.
For me, as long as the controls work, and don't end up counter-intuitive, it's fine. But for me, it's not doom unless it's got hordes of monsters coming at you at a time, the sound of them scratching away behind doors, not knowing how many there are, and the sound of something big thumping around, then the realisation you're getting closer to it, and that there's a small army to get through before you can fight it, and an even bigger one coming up behind if you're thinking of running away. None of this going down dark narrow passages with a torch, and things making you jump. stick a big demon army behind a door, that'll do the job for me.
 

old.Tohtori

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Funny all you want @Scouse , can't give any examples of FPSs that can't be controlled on a console :p

As Syri said with doom. Quake, unreal, every single one could be and some like farcry work perfectly fine with both consoles and pc and you can't claim farcry games are sh*t.
 

Scouse

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You're being intellectually dishonest toto.

Ramp up any FPS you choose and play against me using a controller.

Oh, you can't? I wonder why that is?*




*don't answer that. We *know* why. And anything explanation other than plainly obvious is, at best, utter religious denialism.
 

Raven

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The only fps that worked properly with a pad was goldeneye. Or should that be the pad to work with an fps.
 

old.Tohtori

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Oh, you can't? I wonder why that is?*

Because i'm not used to a controller? A COD pro would kick your arse with a controller :p

It wasn't about how i would do against you, or how a controller would do against kb+m, it was about any game being able to be played on a controller and you still can't name one FPS that makes it impossible.

Or have you changed your argument to "Mouse and kb works better in fps" now?
 

Billargh

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Yes you can. You were right in your previous post about money(the key element in any game and how it's made) and different versions for console/PC. Weaponwheel? Isn't necessarily even in the final game, let alone on PC. You don't have to "dumb down" for consoles, you only dumb down for the masses, which includes both console and PC players.

Scouse is also taking it to way extremes thinking that mouse+kb is somehow this uber control system). Sure it's more accurate, but that doesn't mean it defines everything. As said, no idea on how game design works. (Hint; he still thinks controls define level design ;))

I'd dare him to give an example of a "best FPS ever!" that can't be played with a controller. Bet he can't, because there is none.
This is why I tend not to get into debates with you lot, I just end up contradicting myself all over the shop and win the argument for you :p

The only fps that worked properly with a pad was goldeneye. Or should that be the pad to work with an fps.

Until Sunday, I would've agreed with this wholeheartedly. But I played Goldeneye on Sunday and Christ on a bike it handled like shit! How we ever considered that good I'll never know.
 

Scouse

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Can't be played PC versus consoles for the very reasons I'm saying.

The average PC player would rape the best console CoD player in the world even if he was having his best ever day.

It's not a comment that detracts from consoles - I don't post in the console thread. It's just an observation that cross-platform PC games are necessarily hobbled because of that limitation.


Until Sunday, I would've agreed with this wholeheartedly. But I played Goldeneye on Sunday and Christ on a bike it handled like shit! How we ever considered that good I'll never know.

And it's still held up as a standard of good console controls. - Which it was. Good console controls.
 

old.Tohtori

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So the argument goalpost has shifted again, funny how that works :D

Even if it's still bullsh*t.
 

Billargh

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And it's still held up as a standard of good console controls. - Which it was. Good console controls.

I haven't played anything else resembling an FPS on the N64 in well over a decade besides Goldeneye, but man if they're worse than that I have no idea how we managed.
 

Scouse

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So the argument goalpost has shifted again
My argument has been entirely consistent but your butthurt console developer mind can't / won't comprehend it.

Which is fine by me. It's just another topic to avoid talking with you about...
 

old.Tohtori

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That's fine, you know nothing about the topic anyway :D

Or even what the f*ck you're saying yourself.

But hey i'll give you that much, you have been consistently wrong.
 
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Moriath

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Back to the topic of the thread. Its looking more true to the original with more enemies fast paced shoot and run and duck and run and shoot more. None of that creeping abput with flashlights.

I do think it will play better on a pc because i find it easier to strafe and aiming with the mouse ofc. Same with any fps.
 

fettoken

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Can't be played PC versus consoles for the very reasons I'm saying.

The average PC player would rape the best console CoD player in the world even if he was having his best ever day.

Disregarding the original topic, i have to say that is such fucking bullshit. You have no clue. No clue at all.

Now, i shouldn't have to point out that i don't own a console myself, but rather been watching CoD videos of players with 360/ps gamepads playing (yeah, i have no good answer in my defense of such a heinous act so don't question it. )
I mean, these guys are good. No question about it, just has to do with how used you are with the game.
Although, if two players are starting a new game, one with a pad and the other with a gamepad, the outcome is always in favor of the pc player, almost.
 

old.Tohtori

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And it has nothing to do with FPSs being ruined, or in any way "proves" that controllers can't be used to navigate FPSs that used to be made only for PC.

All. About. Design. All i said at the start, still holds true. Poor design, poor FPS.

That's why i'm ignoring every single "but mouse better then controller" post by Scouse as it has nothing to do with it :p
 

fettoken

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Scouse just give it up, you're just making arguments for arguments sake here. You are getting quiet transparent, boring and obvious now. Usually you aren't too obvious, but now
 

MYstIC G

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It's pathetic that these days when you strike up these bullshit arguments that you don't even put the effort in to at least mention the subject topic as a word in every post...

or

Doom thread in which nobody says Doom = lol
 

Bigmac

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I don't know about you guys but I'm going to play the shit out of this when it's released.
 

Moriath

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Not me. Previous doom releases have all been style over substance tbh
 

caLLous

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That's news to me, I enjoyed all of them immensely (particularly 1 and 2).
 

Raven

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Doom was OK when nobody knew any better. The rest were wank.
 

ECA

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Doom 2 and its expansions were great, Doom 3 was turdy.
 

Moriath

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When i said the ret i wasnt meaning the original which was good. The others were just tech demos that didnt have the feeling of the first.
 

Billargh

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I wish they'd fuck off with all these silly melee attacks like punching the Cacodemon's eye, this isn't Serious Sam! Just sod off with the melee nonsense all together imo.

Also the box art sucks:
91kihgETzXL._SL1500_.jpg

There's a thread on Neogaf that sums it up. They take away the Doom logo and put a generic shooters logo in place and it fits perfectly. :(
 

Bigmac

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Well if you want to stick to vanilla then why not try it with the Project Brutality Mod? It updates the original Doom and Doom 2 with better and upgradable weapons, primary, secondary and special firing modes, dual wield, better graphics, better monster AI (imps chasing you on the ceiling etc), different monsters, kill animations and lots of limbs and gore splattering everywhere.

 

Billargh

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Don't get me wrong, I'm super hyped for the new Doom, I just really don't like the look of the silly executions.

And I absolutely will be trying that!
 

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