nikolas
Fledgling Freddie
- Joined
- Mar 1, 2004
- Messages
- 115
Some of you guys will love TOA while others will no doubt dislike it. I read reviews, read posts etc on my regular 2 US forums and came to the conclusion that ToA simply wasn't for me and quit in December 2003.
I'm just after a bit of feedback about it really, what do you guys think? I know it's a shed load of PvE content and an extra small bonus for those in PvP but do you guys feel this is a good expansion, or do you need a bit more time decide. Or do you think Daoc is now more about forced grouping, thus taking much freedom away from the player?
One of the most concerning critisms from across the pond was about top tier crafting. Many players simply don't use as many crafted items anymore, instead opting for better quest/artefacts for new templates. Many crafters have blamed ToA for the collapse of the top tier market, is this also true?
Do you think Mythic have added 6 months of extra PvE grinding for PvP, do you think you will now feel as though you have to complete your Master Levels in order to compete in PvP? Do you feel forced into spending a lot of time farming and levelling artefacts for PvP?
Do you think power gamers will have a greater advantage over the casual player, and do you think the days of the casual PvP player are now over?
I guess I was probably put off by a lot of scare mongering State side. But I'm also not naive to think that an expansion will always be good for the game
I was wanting to know more but I know its early days
I'm just after a bit of feedback about it really, what do you guys think? I know it's a shed load of PvE content and an extra small bonus for those in PvP but do you guys feel this is a good expansion, or do you need a bit more time decide. Or do you think Daoc is now more about forced grouping, thus taking much freedom away from the player?
One of the most concerning critisms from across the pond was about top tier crafting. Many players simply don't use as many crafted items anymore, instead opting for better quest/artefacts for new templates. Many crafters have blamed ToA for the collapse of the top tier market, is this also true?
Do you think Mythic have added 6 months of extra PvE grinding for PvP, do you think you will now feel as though you have to complete your Master Levels in order to compete in PvP? Do you feel forced into spending a lot of time farming and levelling artefacts for PvP?
Do you think power gamers will have a greater advantage over the casual player, and do you think the days of the casual PvP player are now over?
I guess I was probably put off by a lot of scare mongering State side. But I'm also not naive to think that an expansion will always be good for the game
I was wanting to know more but I know its early days