E
eragrim
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Can you post a movie of how you look IRL?
I am sure that movie would be even more fun to see.
I am sure that movie would be even more fun to see.
You hit for 422 with no MoM at all, and 450 with MoM2. Get a clue.Originally posted by iantheace
not to mention cabby debuffnukes hit for 450 fully buffed with MOM4, chanter ones hit for 650 to 700
No, but you were whining about chanters "exploiting" debuff nuking, not the PBAE or enchanters as a whole. I play a spirit Cabalist myself (with a few more realm levels than you, I might add), so I am fully aware of their abilities.not to mention the fact cabbies dont have pbae.
For heaven's sake, it's quickcast, not fastcast. And did you see Bitteliten die in the movie? No, because the group worked as a team, and his fellow group members helped him when he was in trouble, and vice versa. For myself, I tend to save qc for last-ditch CC (like root or AoE disease on tanks hitting me).BTW cerdin when i say i was wandering what they were doing not using fastcast, there were sometimes a couple of tanks on 15% or so hp hitting him, i personally would have just FC on the slower casttime and be done with them.
Yeah, sure. Come up with a log showing real proof and we'll believe you. Until then, we'll just take you for what you are, a petty windbag.Theres still a bug on this server with the Chanter/eld shield afaik, have tested this, me vs animist 336 mainhand 144 offhand every swing @ 2 sec swingtime (i know the other person so testing was np). then he logged on chanter with exactly same equiptment. However this time 240 mainhand 96 offhand. somehow that seems like a perma AP2/3 to me.
Originally posted by iantheace
Only play a spirit cabby due to hitting for 80 dmg with nukes vs high rr hibs. not to mention cabby debuffnukes hit for 450 fully buffed with MOM4, chanter ones hit for 650 to 700, not to mention the fact cabbies dont have pbae.
Originally posted by iantheace
Only play a spirit cabby due to hitting for 80 dmg with nukes vs high rr hibs. not to mention cabby debuffnukes hit for 450 fully buffed with MOM4, chanter ones hit for 650 to 700, not to mention the fact cabbies dont have pbae.
BTW cerdin when i say i was wandering what they were doing not using fastcast, there were sometimes a couple of tanks on 15% or so hp hitting him, i personally would have just FC on the slower casttime and be done with them.
Active ra's spoil the game alot.
Theres still a bug on this server with the Chanter/eld shield afaik, have tested this, me vs animist 336 mainhand 144 offhand every swing @ 2 sec swingtime (i know the other person so testing was np). then he logged on chanter with exactly same equiptment. However this time 240 mainhand 96 offhand. somehow that seems like a perma AP2/3 to me.
anyway, hf
Originally posted by Arnor
*cough*
ok, how many of those fights did the mids have relics?
and have you _ever_ been on the a)receiving end of a 3savage assist train with relics, or b) tried to heal a) ?
w/o relics it was atleast possible to heal em, now I cant possibly keep up with the damage, even with a guardbot on em.
example: we had 3 druids(40+1x regrowth) healing a high rr blademaster (neutral or resistant to the dmg of savages) (though he was diseased), facing the assisttrain (for evade/parry). I alone healed him for 2.3k, and I healed him the least.
He still went down like a fydollah-hoe.
This, is wrong.
have a nice day
Originally posted by Garbannoch Nox
The blue cloak alb caster group is very nice and dangerous for us if they are fast with debuff nuking (baod doesnt help there). Shame we only met them once in a fg vs fg fight but it was a pretty nice and long fight.
422 with no MoM, 447 with MoM2. So, yes, it is less than for Hib magicians, but it is a lifetap (which is good in some situations but meaningless when you really need it, i.e. when someone is hitting you and MoC is down) and it gets buffed to 179 delve next patch (which is kind of overpowered, but the resistance debuff nerf makes up for that ).Originally posted by Garbannoch Nox
Cabby has a lower delve dd and nukes for about 450 without crit (dunno exact number - also dependant on MoM).
I would say it does, BAoD will reduce the duration to practically zero seconds since resistance debuffs are (contrary to what the Camelot Herald says) on a resist table (spirit for Cabalists).fast with debuff nuking (baod doesnt help there).
Nuff said.Originally posted by iantheace
People bitch that u break AE mez in rvr when actually AE disease/dot is alot better than a 72 sec ae mez that lasts 4 seconds after determination.
Originally posted by Arnor
the brethren, and debuff nuking is a fucking bitch on baod, the debuff lasts for a sec or 2, and you hit for "undebuffed" dmg
Originally posted by Garbannoch Nox
it does reduce the debuff time that's true - but i think that group has 4 mages with base cold dd - 1 nuke from each is enough to take an enemy mage down instantly. And you hit for more than base dmg: if you sum up resists (26(base)+3(aom1)+16(buff)+36(baod)-62(debuff)=19) you will do nice dmg. Also note that baod is not up every time (most of the time it gets used on alb zerg or for the rare occasion both GPs are down to use it on sight to prevent long CC duration).
Originally posted by iantheace
I still agree with that statement cerdin, disease is miles better than mez will ever be on det 4/5 tanks.
Partly, yes, I am not disputing the uberness of AoE disease. However, note that iantheace also says "AoE DoT" in that quote -- fancy giving enemies (especially det tanks who might still be rooted for an additional valuable seconds even after mez is broken by disease) CC immunity for 24 seconds? Even when I was matter spec myself, I never used the AoE DoT in FG vs FG combat.Originally posted by ola-
I agree that disease etc is better on tanks with det4-5, but usually you mezz tanks and support together. If you disease the tanks then you also disease the support which breaks mezz. Maybe that was Cerdins point, you might have broken mezz on support while diseasing, I am not sure tho.
Originally posted by iantheace
Theres still a bug on this server with the Chanter/eld shield afaik, have tested this, me vs animist 336 mainhand 144 offhand every swing @ 2 sec swingtime (i know the other person so testing was np). then he logged on chanter with exactly same equiptment. However this time 240 mainhand 96 offhand. somehow that seems like a perma AP2/3 to me.
I have played in TB's caster group a few times, even beat NP's main group in it but then we tried emain and bumped into DH who had just finished a fight and were all oop. Bitte used baod and Sheph used TWF, we had no chance. A hib caster group has enough advantages even without RA's, add GP and baod and they become insanely overpowered compared to a alb caster group. Its a real shame as well as I enjoy grouping with TB occasionally and that day we were playing really well, I was quite excited when we first met DH, wondered how the fight would be like caster vs caster, then I tried a lifetap and hit for 20(-310)... that put me right off doing any more alb caster groupsOriginally posted by Garbannoch Nox
The blue cloak alb caster group is very nice and dangerous for us if they are fast with debuff nuking (baod doesnt help there). Shame we only met them once in a fg vs fg fight but it was a pretty nice and long fight. [/B]
Do you actually know if the cold debuff lasts long enough for one nuke when baod is used? bear in mind its on the body damage table, and most wardens use the 24% body resist I beleive, giving 89% body resists...Originally posted by Garbannoch Nox
it does reduce the debuff time that's true - but i think that group has 4 mages with base cold dd - 1 nuke from each is enough to take an enemy mage down instantly. And you hit for more than base dmg: if you sum up resists (26(base)+3(aom1)+16(buff)+36(baod)-62(debuff)=19) you will do nice dmg. Also note that baod is not up every time (most of the time it gets used on alb zerg or for the rare occasion both GPs are down to use it on sight to prevent long CC duration).
Tank groups get boring after a while, I enjoy variety and a caster group requires such a different playstyle. Generally its a lot harder to win in a alb caster group than a alb tank group, but that makes it even more satisfying when you do.Originally posted by old.Zanaa
Hotrats then just keep play in tank group? then you got even more advantages vs hib tank groups than we got vs you (if you didnt notice tank grps are more common than mage ones even in hib - that hib pb groups are "insanely overpowered" is not the common idea there...). And perhaps mids choose tanks cause people in general think casters are nerfed + mid got better tank classes than mages? Baod is nerfed on patch, sos & bof are not. U whine better on irc imo
Originally posted by hotrat
I have played in TB's caster group a few times, even beat NP's main group in it
Spirit Cabby debuffs Body -> lasts 1-1.5sec due to BAoD ->Originally posted by hotrat
Do you actually know if the cold debuff lasts long enough for one nuke when baod is used? bear in mind its on the body damage table, and most wardens use the 24% body resist I beleive, giving 89% body resists...
Also when I have ran with TB its been with 2 ice wizards, 1 body sorc, 1 mind sorc, 2 clerics, 1 mins and 1 spirit caba, thats only 2 cold dd's and they lack 6 sec pbt and guard compared to a typical hib caster group.
Originally posted by Pin
Spirit Cabby debuffs Body -> lasts 1-1.5sec due to BAoD ->
Body Sorc debuffs Cold -> lasts ~full 15sec as Body is debuffed ->
Target gets nuked to shit, regardless of BAoD (unless debuffs are purged).
Only trouble is you need at least 3 casters free to cast at the right times, or you're up to your eyes in it.
Originally posted by Xeanor
once the body debuff drops the resists go sky-high again and the cold debuff wil last 1s again...
was like that on my enchanter... got a 65% nearsight on me so hit baod, about 5 secs later it was gone