DH movie

E

eragrim

Guest
Can you post a movie of how you look IRL?

I am sure that movie would be even more fun to see.
 
P

pitspawn

Guest
Great movie, cant say i agree with the gui setups some of you peeps have done but still nice.

Tusks skill is quite impressive, bittelien looked quite good too but why on earth are you clicking the hotbar o_O Keys fortehwin tbh ;) Mouse is for targetting imo. Would have been nicer if you could have got footage from more of the DH team, but i guess not everyone can handle the fps drop of recording software.

Best touch of the movie imo was showing the banners of each guild you faught. I really liked that, respect for that.
 
W

Waok

Guest
Very nice AVI, some nice touches, especially the guild banners, thought that was pretty neat. ;-) Worth the 400mb download.
 
B

Belomar

Guest
Originally posted by iantheace
not to mention cabby debuffnukes hit for 450 fully buffed with MOM4, chanter ones hit for 650 to 700
You hit for 422 with no MoM at all, and 450 with MoM2. Get a clue.
not to mention the fact cabbies dont have pbae.
No, but you were whining about chanters "exploiting" debuff nuking, not the PBAE or enchanters as a whole. I play a spirit Cabalist myself (with a few more realm levels than you, I might add), so I am fully aware of their abilities.
BTW cerdin when i say i was wandering what they were doing not using fastcast, there were sometimes a couple of tanks on 15% or so hp hitting him, i personally would have just FC on the slower casttime and be done with them.
For heaven's sake, it's quickcast, not fastcast. And did you see Bitteliten die in the movie? No, because the group worked as a team, and his fellow group members helped him when he was in trouble, and vice versa. For myself, I tend to save qc for last-ditch CC (like root or AoE disease on tanks hitting me).
Theres still a bug on this server with the Chanter/eld shield afaik, have tested this, me vs animist 336 mainhand 144 offhand every swing @ 2 sec swingtime (i know the other person so testing was np). then he logged on chanter with exactly same equiptment. However this time 240 mainhand 96 offhand. somehow that seems like a perma AP2/3 to me.
Yeah, sure. Come up with a log showing real proof and we'll believe you. Until then, we'll just take you for what you are, a petty windbag.
 
A

auvryndar

Guest
DH video remember me the Midget Mafia video
Nice video, gratz all DH
 
G

Garbannoch Nox

Guest
Originally posted by iantheace
Only play a spirit cabby due to hitting for 80 dmg with nukes vs high rr hibs. not to mention cabby debuffnukes hit for 450 fully buffed with MOM4, chanter ones hit for 650 to 700, not to mention the fact cabbies dont have pbae.

If you dont know anything about casters then dont post bullshit plz. Cabby has a lower delve dd and nukes for about 450 without crit (dunno exact number - also dependant on MoM). Base light dd that all hib casters have caps at 586 with mom3 (you wont find (m)any mom4/5 casters). Everything that goes beyond 586 is a crit which also cabbies can have: so comparing cabby cap damage with chanter cap damage + crit is stupid to say the least.

As for relics affecting savages: ofc it's harder when mids have str relics - just for the records: we met JH twice since they got 3 str relics in fg vs fg fights and won both. Still JH are the hardest enemies (unless NP is playing in their good group) and sometimes we lose sometimes we win - it's not so much dependant on relics but who gets the drop and the first 5 secs of a fight that determine the outcome.

The blue cloak alb caster group is very nice and dangerous for us if they are fast with debuff nuking (baod doesnt help there). Shame we only met them once in a fg vs fg fight but it was a pretty nice and long fight.
 
S

sorusi

Guest
Originally posted by iantheace
Only play a spirit cabby due to hitting for 80 dmg with nukes vs high rr hibs. not to mention cabby debuffnukes hit for 450 fully buffed with MOM4, chanter ones hit for 650 to 700, not to mention the fact cabbies dont have pbae.

BTW cerdin when i say i was wandering what they were doing not using fastcast, there were sometimes a couple of tanks on 15% or so hp hitting him, i personally would have just FC on the slower casttime and be done with them.

Active ra's spoil the game alot.

Theres still a bug on this server with the Chanter/eld shield afaik, have tested this, me vs animist 336 mainhand 144 offhand every swing @ 2 sec swingtime (i know the other person so testing was np). then he logged on chanter with exactly same equiptment. However this time 240 mainhand 96 offhand. somehow that seems like a perma AP2/3 to me.

anyway, hf

ok
1. your nuke is a lifedrain you little monkey. (so its better :p)
2. cap of your nuke is as high as chanters/eld/menta dd.
3. If you want pbaoe roll a wizard.
4. QUICKCASt...
5. Active RAs like baod are zzz yes, but so are savages bof,sos etc and all.
6. Havnt tested that out, but after hearing so much bullshit from you i doubt this is true tho (and also i hit chanters as ard as any other casters - its only when im dps debuffed, or str debuffed that there is any differance.
 
R

Runolaz

Guest
Originally posted by Arnor
*cough*

ok, how many of those fights did the mids have relics?

and have you _ever_ been on the a)receiving end of a 3savage assist train with relics, or b) tried to heal a) ?


w/o relics it was atleast possible to heal em, now I cant possibly keep up with the damage, even with a guardbot on em.

example: we had 3 druids(40+1x regrowth) healing a high rr blademaster (neutral or resistant to the dmg of savages) (though he was diseased), facing the assisttrain (for evade/parry). I alone healed him for 2.3k, and I healed him the least.
He still went down like a fydollah-hoe.
This, is wrong.

have a nice day

I think you compleatly missed my point. Yes, the Mid grp in some situation preform better than a Hib grp, with 3 assisting Savages, but they still lack the versatility of a HIB PBAE grp. I would very much like to see a Mid grp that could jump rigth into a zerg and blast them to bits, defend a Keep and at the same time be extreamly hard FG vs FG.

I lost count of how many time I have watched guild grps from LA, Vng or DH blast into a zerg and compleatly pwn - I enjoy watching, cuz the teamwork combined with very good classes and RA make them imo a powerful enemy. It's possible that FG Mid Savage grp is though, but how many hardcore Mid RvR Guilds are there?

I have not been on the recieving end of 3 Savages, but I have had 3 Merc and debuffing Enchanters, and I go down like a fydollah-hoe too. The hole point of assisting is that you cant keep up with the healing, at least not when the target is diseased - so working as intended.

...other than that have a nice day too.
 
A

Arnor

Guest
Originally posted by Garbannoch Nox
The blue cloak alb caster group is very nice and dangerous for us if they are fast with debuff nuking (baod doesnt help there). Shame we only met them once in a fg vs fg fight but it was a pretty nice and long fight.


the brethren, and debuff nuking is a fucking bitch on baod, the debuff lasts for a sec or 2, and you hit for "undebuffed" dmg
 
B

Belomar

Guest
Originally posted by Garbannoch Nox
Cabby has a lower delve dd and nukes for about 450 without crit (dunno exact number - also dependant on MoM).
422 with no MoM, 447 with MoM2. So, yes, it is less than for Hib magicians, but it is a lifetap (which is good in some situations but meaningless when you really need it, i.e. when someone is hitting you and MoC is down) and it gets buffed to 179 delve next patch (which is kind of overpowered, but the resistance debuff nerf makes up for that :().

fast with debuff nuking (baod doesnt help there).
I would say it does, BAoD will reduce the duration to practically zero seconds since resistance debuffs are (contrary to what the Camelot Herald says) on a resist table (spirit for Cabalists).

Btw, for those with short memories, iantheace is the guy who posted this before when he was matter spec with his Cabalist:
Originally posted by iantheace
People bitch that u break AE mez in rvr when actually AE disease/dot is alot better than a 72 sec ae mez that lasts 4 seconds after determination.
Nuff said.
 
G

Garbannoch Nox

Guest
Originally posted by Arnor
the brethren, and debuff nuking is a fucking bitch on baod, the debuff lasts for a sec or 2, and you hit for "undebuffed" dmg

it does reduce the debuff time that's true - but i think that group has 4 mages with base cold dd - 1 nuke from each is enough to take an enemy mage down instantly. And you hit for more than base dmg: if you sum up resists (26(base)+3(aom1)+16(buff)+36(baod)-62(debuff)=19) you will do nice dmg. Also note that baod is not up every time (most of the time it gets used on alb zerg or for the rare occasion both GPs are down to use it on sight to prevent long CC duration).
 
T

tildson

Guest
Chanters are overpowered due to pbae and debuff+dd in same "line" - but after all they are casters :)

Sad to say, if a high RR alb or midgroup with good teamplay and assist does hit-n-runs, hib castergroups are mostly chanceless :(
 
T

tildson

Guest
Originally posted by Garbannoch Nox
it does reduce the debuff time that's true - but i think that group has 4 mages with base cold dd - 1 nuke from each is enough to take an enemy mage down instantly. And you hit for more than base dmg: if you sum up resists (26(base)+3(aom1)+16(buff)+36(baod)-62(debuff)=19) you will do nice dmg. Also note that baod is not up every time (most of the time it gets used on alb zerg or for the rare occasion both GPs are down to use it on sight to prevent long CC duration).

yib, assistnuking instakills liddul luwis with pointy hats :(
 
I

iantheace

Guest
so what

I still agree with that statement cerdin, disease is miles better than mez will ever be on det 4/5 tanks.
 
I

iantheace

Guest
oh and for the chanter/eld shield details ill need lomald me and him tested it .
 
O

ola-

Guest
Re: so what

Originally posted by iantheace
I still agree with that statement cerdin, disease is miles better than mez will ever be on det 4/5 tanks.

I agree that disease etc is better on tanks with det4-5, but usually you mezz tanks and support together. If you disease the tanks then you also disease the support which breaks mezz. Maybe that was Cerdins point, you might have broken mezz on support while diseasing, I am not sure tho.

Also I would like to see you kill us with 3-4 ppl (those who you claimed kill us) or 1fg. Come challenge us in emain/odins, of course you will come for a challenge to prove it if it is the truth. I'll promise to not use GP if you come with the 3-4 ppl group which you claimed killed us... :)

(ps. iantheace: The animist might have forgotten his absorb buff, while he used it on his eld/chanter. Or the animist is maybe bugged, as I doubt both eld/chanter who are both pre-SI classes is bugged, while animist is 'fixed')
 
B

Belomar

Guest
Re: Re: so what

Originally posted by ola-
I agree that disease etc is better on tanks with det4-5, but usually you mezz tanks and support together. If you disease the tanks then you also disease the support which breaks mezz. Maybe that was Cerdins point, you might have broken mezz on support while diseasing, I am not sure tho.
Partly, yes, I am not disputing the uberness of AoE disease. However, note that iantheace also says "AoE DoT" in that quote -- fancy giving enemies (especially det tanks who might still be rooted for an additional valuable seconds even after mez is broken by disease) CC immunity for 24 seconds? Even when I was matter spec myself, I never used the AoE DoT in FG vs FG combat.
 
R

rure_

Guest
Originally posted by iantheace
Theres still a bug on this server with the Chanter/eld shield afaik, have tested this, me vs animist 336 mainhand 144 offhand every swing @ 2 sec swingtime (i know the other person so testing was np). then he logged on chanter with exactly same equiptment. However this time 240 mainhand 96 offhand. somehow that seems like a perma AP2/3 to me.


You tried to prove anything with 1 swing on both casters? Ever heard about a thing called sample size? You need about 200-300 swings on each casters and then work out the average damage per swing.
 
H

hotrat

Guest
Originally posted by Garbannoch Nox
The blue cloak alb caster group is very nice and dangerous for us if they are fast with debuff nuking (baod doesnt help there). Shame we only met them once in a fg vs fg fight but it was a pretty nice and long fight. [/B]
I have played in TB's caster group a few times, even beat NP's main group in it :) but then we tried emain and bumped into DH who had just finished a fight and were all oop. Bitte used baod and Sheph used TWF, we had no chance. A hib caster group has enough advantages even without RA's, add GP and baod and they become insanely overpowered compared to a alb caster group. Its a real shame as well as I enjoy grouping with TB occasionally and that day we were playing really well, I was quite excited when we first met DH, wondered how the fight would be like caster vs caster, then I tried a lifetap and hit for 20(-310)... that put me right off doing any more alb caster groups :(

and dont give me the but you've got bof and sos crap, mids have to face both bof, sos and baod, yet 95% of them still choose to run in melee groups not caster.
Originally posted by Garbannoch Nox
it does reduce the debuff time that's true - but i think that group has 4 mages with base cold dd - 1 nuke from each is enough to take an enemy mage down instantly. And you hit for more than base dmg: if you sum up resists (26(base)+3(aom1)+16(buff)+36(baod)-62(debuff)=19) you will do nice dmg. Also note that baod is not up every time (most of the time it gets used on alb zerg or for the rare occasion both GPs are down to use it on sight to prevent long CC duration).
Do you actually know if the cold debuff lasts long enough for one nuke when baod is used? bear in mind its on the body damage table, and most wardens use the 24% body resist I beleive, giving 89% body resists...
Also when I have ran with TB its been with 2 ice wizards, 1 body sorc, 1 mind sorc, 2 clerics, 1 mins and 1 spirit caba, thats only 2 cold dd's and they lack 6 sec pbt and guard compared to a typical hib caster group.
As for baod not being up, it should never be up! you blatantly don't need it to win a fight vs another caster group and yet you still use it, it saddens me to think you have by far the 2 best caster classes in the game and yet you still use baod to win fights vs other caster groups :( Mind you its a bit like mids using savages, they could still win most fights with zerkers but savages are better so why not use em.

I just wish alb could have baod for a week instead of bof, would soon see how many hib caster groups would quit rvr'ing. Full respect goes out to TB for still fielding a caster group, I can see why they do though, they are damn fun! and for those who aint watched the vid yet it shows you why :)
 
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old.Zanaa

Guest
Hotrats then just keep play in tank group? then you got even more advantages vs hib tank groups than we got vs you (if you didnt notice tank grps are more common than mage ones even in hib - that hib pb groups are "insanely overpowered" is not the common idea there...). And perhaps mids choose tanks cause people in general think casters are nerfed + mid got better tank classes than mages? Baod is nerfed on patch, sos & bof are not. U whine better on irc imo :m00:
 
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hotrat

Guest
Originally posted by old.Zanaa
Hotrats then just keep play in tank group? then you got even more advantages vs hib tank groups than we got vs you (if you didnt notice tank grps are more common than mage ones even in hib - that hib pb groups are "insanely overpowered" is not the common idea there...). And perhaps mids choose tanks cause people in general think casters are nerfed + mid got better tank classes than mages? Baod is nerfed on patch, sos & bof are not. U whine better on irc imo :m00:
Tank groups get boring after a while, I enjoy variety and a caster group requires such a different playstyle. Generally its a lot harder to win in a alb caster group than a alb tank group, but that makes it even more satisfying when you do.
Hib pb groups are only "insanely overpowered" compared to alb caster groups.
SM is a very nice caster class imo, of course the main reason they don't run caster groups is no GP. However I do wonder if they would run tank or caster if healers had GP.
Yep thank god baod is nerfed, will see how it is then I guess, don't mention SoS though, I don't see GP getting nerfed either.
 
V

Voedockx

Guest
Should have added a fight vs our castergroup in your movie tbh. ;-)
 
M

Medde

Guest
Originally posted by hotrat
I have played in TB's caster group a few times, even beat NP's main group in it :)

if u gonna brag about killing us, at least make sure its 8vs8 and not 11vs8..idiot
 
O

old.Nol

Guest
Hotrats has never made lasagne, but if he did, it would be much better lasagne then anyone elses...
 
P

Pin

Guest
Originally posted by hotrat
Do you actually know if the cold debuff lasts long enough for one nuke when baod is used? bear in mind its on the body damage table, and most wardens use the 24% body resist I beleive, giving 89% body resists...
Also when I have ran with TB its been with 2 ice wizards, 1 body sorc, 1 mind sorc, 2 clerics, 1 mins and 1 spirit caba, thats only 2 cold dd's and they lack 6 sec pbt and guard compared to a typical hib caster group.
Spirit Cabby debuffs Body -> lasts 1-1.5sec due to BAoD ->
Body Sorc debuffs Cold -> lasts ~full 15sec as Body is debuffed ->
Target gets nuked to shit, regardless of BAoD (unless debuffs are purged).

Only trouble is you need at least 3 casters free to cast at the right times, or you're up to your eyes in it.
 
X

Xeanor

Guest
Originally posted by Pin
Spirit Cabby debuffs Body -> lasts 1-1.5sec due to BAoD ->
Body Sorc debuffs Cold -> lasts ~full 15sec as Body is debuffed ->
Target gets nuked to shit, regardless of BAoD (unless debuffs are purged).

Only trouble is you need at least 3 casters free to cast at the right times, or you're up to your eyes in it.

once the body debuff drops the resists go sky-high again and the cold debuff wil last 1s again...

was like that on my enchanter... got a 65% nearsight on me so hit baod, about 5 secs later it was gone ;)
 
A

Arnor

Guest
Originally posted by Xeanor
once the body debuff drops the resists go sky-high again and the cold debuff wil last 1s again...

was like that on my enchanter... got a 65% nearsight on me so hit baod, about 5 secs later it was gone ;)


umm, that would be like getting baod while mezzed yes?

ie. doesnt do shit, since the duration is calculated at the moment the spell lands?
 
I

iantheace

Guest
BTW, if u can get me an animist and a chanter side by side with hib players i will prove it to u.

Current spec:

50 DW+15
50 thrust +15
28 parry +15

Det 4, Purge, Aug dex 2, MOP2, DR2, Prevent flight, aug qui 1

MOTA4 buffed weaponskill, 1886

Swing speed 2.1 secs

Weapon setup, MP GR mainhand, MP LD offhand.

Also if u wanna know how i determined my swing speed, theres an american website with a swing speed calc on.


BTW cerdin, when i was testing the body spec i was instead of a sorc, in a tank group. (albs dont have enough space for both). I was saying AE dot in regards to zerg warfare, where god loads how many wizzies are already spamming GTAE/ AE/ VP, and sorcs using CD already
 

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