DAOC new Server time OLD OF no TOA/DR/LOTM

BloodOmen

I am a FH squatter
Joined
Jan 27, 2004
Messages
18,178
"Are you going to be doing something about crowd control?

Yes, we are looking at crowd control. Our goal is to set it up so that the longest mez spell in the game is no longer than 20 to 25 seconds. This is still in discussion, and we welcome feedback."
- Well theres Horner fucked.


"Will Realm Abilities go back to the way they were before New Frontiers?

The Realm Ability (RA) system will resemble the current form. The system will be modified and some of the Realm Abilities may be supplanted with some Old Frontier Realm Abilities."
- PLEASE Give old frontiers IP/PURGE/MCL etc.. all the ones that cost fucking 30 points to twatting get lvl 3.
 

Septima

Fledgling Freddie
Joined
Dec 10, 2004
Messages
811
Haha alb QQ is so cute :)
It's well know that majority of players will roll on the realm that got the worth classes possible....

It's just a server to spent a few months, until WAR is released. If i have enough friends for a fg willing to reroll there i will try, if not RL is not that bad most of the times.
 

Iceforge

Can't get enough of FH
Joined
Dec 24, 2003
Messages
1,861
Well, maybe willing to turn around and stop being so bitter about how it went back then when they ruined the game, but now other problems...

Does anyone know IF:

They include ToA bonuses in any way? (please no!)
Do they include Spellcrafting from SI? (please yes!)
 

Z^^

Can't get enough of FH
Joined
Jan 16, 2004
Messages
1,287
Daoc main game patch 1.65 might and develop 8v8 balance from there = fun shit.

Its like i've said sence toa came out and then Shittyfrontiers it made it less fun to play, if there is one thing that they could bring from future patches maybe it would be the ra system sence its balanced but no need Gp- sos -bof and whatelse the classes had was working anyhow.

But how fun would it be to play without the "old" players anyhow? Maybe it would but I think one part of the charm was that it was a great bunch playing and having fun on #celticfist.. could be wrong tho.

Z.
Patch Notes: Version 1.65 .: Dark Age of Camelot Knowledgebase
 

Maeloch

Part of the furniture
Joined
Jan 21, 2004
Messages
2,392
Anyone can cut 'n' paste those 2 herald links here? Blocked at work etc.
 

Gahn

Resident Freddy
Joined
Jan 16, 2004
Messages
5,056
Anyone can cut 'n' paste those 2 herald links here? Blocked at work etc.

Here you are ;)

Letter:


Hello Dark Age of Camelot and fellow Players,

Many of you have already participated in the new server poll we have been conducting to gauge interest in what we are calling the ‘Origins’ server ruleset, also referred to as an ‘Old Frontiers’ server. I would like to thank everyone who has participated so far, as well as thank those who have provided the incredible amount of constructive feedback we have received through the Herald and through the various message forums relevant to DAoC. My team and I were pleasantly surprised by how much interest this poll has generated. The poll is still available to the public on the Herald, and we are still watching its results with great interest.




We have received numerous questions regarding this poll and ruleset. Our Community Team has been working on a FAQ that is now available on the Herald. Also, later this week, we will be organizing two IRC chats in which members of my team and I will be available for Q&A. The dates will be on Wednesday, June 4th and Thursday, June 5th. One will be held at 6:30 pm EDT for the benefit of our East Coast players, and the other will be held at 9:30 pm EDT for the benefit of our West Coast players. Please watch the Herald for any additional information. You should also note that beyond the IRC chats, we are very interested in your continued feedback. Please feel free to utilize the Herald Feedback Form for this purpose. I plan to dig in and read as many of your emails as I can myself, but please keep the feedback constructive.



I would like to take some time to answer some of the most common questions that I have spotted on the various DAoC forums, as well as to share some highlights of the Origins ruleset. But before I do so, I’d like for you all to know that I am also an avid player of Dark Age myself, having leveled many characters to 50 across multiple servers and realms. For example, I remember the old days of leveling off wolves outside of the Albion portal keep in Odin’s Gate. Over the years, I’ve maxed out all six craft skills and I’ve bought a few houses and I’ve gone on many, many keep and relic raids. Like many of you, Dark Age was my first MMO, and it’s a game that will always have a special place in my geeky heart. I’ve been with Mythic (now EA Mythic) for over seven years. For the entirety of my employment at Mythic, I have never left the DAoC project. My vision for the design of this new server is driven by my and my team’s own understanding of and experience with Dark Age, as well as yours, our Community of Team Leads, players and former players who wish to come back and experience not just the ‘nostalgia’ of this server, but a truly fun and compelling gameplay experience.

The most common question continues to be, “Is this really going to happen?”

Origins has been in development for a couple of months now. We have been working with our Team Leads (as part of the Team Lead program) to work through the various gameplay details, ideas, and issues, while also collecting and reading your feedback. Our schedule requires around four to five months of development. This means that since the server has been in development for two months already, we still have another two to three months before it’s ready for primetime. Right now, launch is slated for the August/September timeframe. However, this is also subject to change. Ideally, I want the server to receive at least one month of internal and external beta testing, but preferably six to eight weeks to allow us time to react to feedback and make changes or additions that will provide for the best play experience possible. This is also why your involvement as a Community is critical to us, and why we’re holding a couple of IRC chats later this week.

Second on the list of most popular questions is, “What is this server all about?”

This server is designed to return DAoC to the great game experience it was in 2001/2002, while also applying wisdom from the lessons we have learned since then. DAoC is still a great game, but this server has its own appeal that we ‘old school’ players really enjoyed, and our goal is to get back to that while also continuing to support the other rulesets. Origins will not exactly replicate the game as it was is 2001; we are keeping as a part of server the ‘best features’ we have put into the game since launch, such as housing, horses, the market explorer, UI changes (to name only a few) and many of the improved systems introduced over the years. However, some of these features and systems will also be tuned up. For example, the ‘portal ceremony’ found in the game at launch will not be making a comeback as it was originally implemented. Instead, there will be a short waiting period (3 – 5 minutes) before players may port together. This will encourage players to go to the Frontiers in groups as opposed to now where players often find themselves heading to the frontiers alone. We are also taking this opportunity to retune realm balance. Many intelligent and experienced minds are focused on this aspect of Origins, and the main question by which we’ve operated during its development is, If we could do this all over again, knowing what we know today, how would we do things differently?

As we embark on this development project called ‘DAoC: Origins,’ we also continue to focus on our Live servers. We just recently launched a ‘Ghost Keep’ event, which was very well-received, and we thank you for your participation and feedback. We also recently re-envisioned and deployed our new Starter Area to all servers, taking advantage of the previously (and mostly) unused tutorial region; again, the feedback has been very positive. We will continue to deploy new content patches, new features, and new gameplay experiences to all of our servers, regardless of ruleset.

In closing, please stay tuned as development on Origins continues. We are very excited about the possibilities and we hope you are, too. Thank you all for reading. I will keep in touch, and I look forward to our IRC chats later this week.

Best regards,

Christopher Rabideau

Producer, Dark Age of Camelot

Electronic Arts (EA Mythic)

-------------------------------------------------------

Q&A

'Origins' Server Type Overview

General Overview:

This server type is intended to be untangled from the many free and retail expansion packs that have been introduced over the years, which have significantly altered the original design of the game. Beyond the changes highlighted in the poll itself (no buff bots, no Master Levels, etc.), we are also taking the following measures ONLY on this new ‘Origins’ server:

- Equalizing the number of classes in each realm to 11. This will require that one class in Albion be merged with other classes and/or removed altogether, and that one additional class be granted to Midgard. Keeping balance in mind, and bearing in mind that we are still closely examining this aspect of Origins (which means this may be subject to change), here is what we are considering:

o Removal of the Theurgist class from Albion. This very unique ‘pet spam’ class has historically been one of the most difficult to balance. Removal of this class will allow us to better balance the realms against each other, as opposed to attempting to balance specific classes against other realms or realms against specific classes. Note that we are looking at ‘key’ abilities this class offers (other than the pets) in order to transfer unique abilities to other characters in the realm.

o Addition of the Valkyrie class to Midgard. The Valkyrie class, introduced with Catacombs, provides a unique flavor to Midgard without introducing increased challenges to balance. As it is now, it would be considered a powerful class for this server type, but please keep in mind that we are also retuning balance of all three realms across the board (more on this later). With its melee and mending skills, we believe the Valkyrie will round out Midgard’s abilities fairly well by adding a third healer with heavy melee damage potential to the realm. This will balance the healing capacity between all three realms, whereas before Midgard had only two healing classes and the other two realms each had three. Furthermore, this class will complement Midgard’s strong melee capabilities. In hindsight, this would have been a good class to release when we launched the game in 2001. This is why it was chosen.

- Adding new strategic elements to RvR to include additional RvR objectives. Along with the return of the original Frontiers lands, we will be introducing new gameplay objectives for all players level 20 and above. This means that a level 20 player can enter the Frontiers in order to help his or her realm achieve victory. Here are some of the highlights to this element of RvR:

o No battlegrounds. The focus of this server will be on world RvR. By encouraging players of all levels to participate in RvR, and providing rewards and a stake in the outcome for doing so, we will be able to introduce lesser experienced players to RvR much more effectively. However, we have learned a few things about this type of gameplay over the years and we will add some components to the game based on what we have learned, such as:

§ Grief Protection. Because we are focusing on world RvR, we want to give players who are at least level 20 the opportunity to participate in World RvR events without fear of complete annihilation by players who are significantly higher in level. We are still working through the details of this system, but our goal is to prevent players who are the equivalent of a red or purple con from attacking lower level players unless the lower level player initiates combat first. We are also examining ways to protect lower level RvR objectives and hunting grounds from being ‘griefed’ by higher level enemies.

o New strategic ‘hotspots’. Along with the original keep and relic structures, this server will also provide capturable camps, small towers, and outposts to players who wish to gain access to unique NPCs with unique items and/or quests. Hotspots will be level-range-based in order to encourage players of the appropriate level to capture the hotspots with items and quests they can use. We are also considering adding a village or two to each Realm’s RvR region, as additional objectives for higher level players, which also offer unique items and quests.

o Modified monster camps to accommodate participation and leveling by lower level players.



--------------------------------------------------------------------------------


F.A.Q. (Frequently Asked Questions):


Will archery be reverted to the old system?

No, archery will not be reverted to the old system. This would require technical hurdles we are not prepared to overcome. Both archery systems have their inherent flaws, but I do believe that the newer system, aside from some quirks, is the better system.


Are you going to include Shrouded Isles on this server?

No, unfortunately, we are not launching Shrouded Isles on this server … just yet. We would certainly like to launch SI on this server, and so we are tossing around some ideas internally about what we can do with SI to make it even more compelling than the first round (SI being our best expansion ever). But because we’d like for this particular project to benefit all servers (not just Origins), it will take some time to work on.


Are you going to be doing something about crowd control?

Yes, we are looking at crowd control. Our goal is to set it up so that the longest mez spell in the game is no longer than 20 to 25 seconds. This is still in discussion, and we welcome feedback.


When is this server going to be launched?

Our schedule requires around four to five months of development. This means that since the server has been in development for two months already, we still have another two to three months before it’s ready for primetime. Right now, launch is slated for the August/September timeframe. However, this is also subject to change. Ideally, I want the server to receive at least one month of testing, but preferably six to eight weeks to allow us time to react to feedback and make changes or additions that will provide for the best play experience possible. This is also why your involvement as a Community is critical to us.




Will there be a /level 20 command?

The /level 20 command will be disabled for this server type.


Which races will be available?

All races with the exception of the Minotaur will be available. Here is a list of the races for each realm:



Albion: Briton, Avalonian, Saracen, Highlander, Inconnu, and Half Ogre.
Hibernia: Celt, Elf, Lurikeen, Firbolg, Shar, and Sylvan.
Midgard: Norseman, Dwarf, Kobold, Troll, Valkyn, and Frostalf.



What classes can I play?

This is still under discussion and we are considering each class type very carefully so that we can decide which to include in the new server type.


Will we be able to transfer our current characters to the new server?

No, you will need to start a new character.


Will Realm Abilities go back to the way they were before New Frontiers?

The Realm Ability (RA) system will resemble the current form. The system will be modified and some of the Realm Abilities may be supplanted with some Old Frontier Realm Abilities.

Do you have other questions? Please send us your questions using the feedback form.
 

dub

One of Freddy's beloved
Joined
Dec 24, 2003
Messages
700
from the mythic dev chat last night :)


<+EAMythic_Bob> For everyone asking questions specific to GOA, i.e. patches being behind, Team Lead programs, etc. GOA and Mythic are partners and we work with them constantly to improve the player experience. Being partners means a certain give and take to accomplish common goals for differing audiences.
<+EAMythic_Bob> While we are writing down all the issues raised here, and I can say we definitely hear you, it's also equally important that you raise these issues with GOA directly as well.
--------------------------
 

Zedenz

Can't get enough of FH
Joined
Aug 25, 2004
Messages
1,134
Well, maybe willing to turn around and stop being so bitter about how it went back then when they ruined the game, but now other problems...

Does anyone know IF:

They include ToA bonuses in any way? (please no!)
Do they include Spellcrafting from SI? (please yes!)

Spellcrafting and Alchemy came out in a patch before SI, so most likely yes.
 

Faeldawn

Fledgling Freddie
Joined
Dec 27, 2003
Messages
916
Are you going to include Shrouded Isles on this server?

No, unfortunately, we are not launching Shrouded Isles on this server … just yet. We would certainly like to launch SI on this server, and so we are tossing around some ideas internally about what we can do with SI to make it even more compelling than the first round (SI being our best expansion ever). But because we’d like for this particular project to benefit all servers (not just Origins), it will take some time to work on.


Wonder if this does mean no SC? No SI, yet you can play Sylvans etc so uncertain what exactly they will and won't include from the other expansions.
 

Faeldawn

Fledgling Freddie
Joined
Dec 27, 2003
Messages
916
Spellcrafting and Alchemy came out in a patch before SI, so most likely yes.

God my memory is fuzzy but im sure SC / Alchemy were SI content additions, the patch didn't implement them, simply laid the groundwork to make the expansion installation/server modifications work more smoothly. Didn't they update the graphics engine with SI as well?
 

Zedenz

Can't get enough of FH
Joined
Aug 25, 2004
Messages
1,134
God my memory is fuzzy but im sure SC / Alchemy were SI content additions, the patch didn't implement them, simply laid the groundwork to make the expansion installation/server modifications work more smoothly. Didn't they update the graphics engine with SI as well?

Nope they definitely came out the patch before, and my guess is they will be in for sure.

Because well...life without SC albeit interesting would be rather dull.
 

Gahn

Resident Freddy
Joined
Jan 16, 2004
Messages
5,056
from the mythic dev chat last night :)


<+EAMythic_Bob> For everyone asking questions specific to GOA, i.e. patches being behind, Team Lead programs, etc. GOA and Mythic are partners and we work with them constantly to improve the player experience. Being partners means a certain give and take to accomplish common goals for differing audiences.
<+EAMythic_Bob> While we are writing down all the issues raised here, and I can say we definitely hear you, it's also equally important that you raise these issues with GOA directly as well.
--------------------------

Yeh sure lol.
 

WiZe^

Can't get enough of FH
Joined
Dec 27, 2003
Messages
2,659
So i wonder how long i have to w8 before they have it rdy. alrdy bored whit AoC so :(
 

Gahn

Resident Freddy
Joined
Jan 16, 2004
Messages
5,056
So i wonder how long i have to w8 before they have it rdy. alrdy bored whit AoC so :(

When is this server going to be launched?

Our schedule requires around four to five months of development. This means that since the server has been in development for two months already, we still have another two to three months before it’s ready for primetime. Right now, launch is slated for the August/September timeframe. However, this is also subject to change. Ideally, I want the server to receive at least one month of testing, but preferably six to eight weeks to allow us time to react to feedback and make changes or additions that will provide for the best play experience possible. This is also why your involvement as a Community is critical to us.

That's the Us Version, which clearly is the only one that will ever see the light ^^
 

Access Denied

It was like that when I got here...
Joined
Jun 14, 2006
Messages
2,552
I wouldn't play on this server at all. Only been playing the game for 3 years or so and I like the ToA bonuses, the BB's and I LOVE my Theurg. There are of course a few things that can, IMO, be done to make the game better.

1: Make levelling to 50 easier and quicker, that way it won't take so long for any new players to reach a point where they can be competetive in RvR.

2: Leave NF as it is for the most part but reduce the size, with 7 keeps and 4 times that number of towers things are far too spread out.

3: ADVERTISING!!! Look at what happened when LoTM was advertised before it came out, there was a boost in the player base. Granted a lot of those were old players coming back to find out what it was like but there were new players too. If GOA started advertising properly then you would probably, especially in the UK, see a huge boost in the number of new players. Which would in turn see a lot of the old players who left because of dwindling population return.

Just a though...
 

Faeldawn

Fledgling Freddie
Joined
Dec 27, 2003
Messages
916
Im just waiting to see all the "OF sucks" threads that come out once the nooblets realise it's a choke-point controlled zerg fest :)

You'd think if they were putting the effort into making a new server type, they might take the time to learn from 7 years of experience and redesign the entire frontier? See if it works, then maybe roll it out on the main servers?

Still, too little, too late.
 

Yurka

One of Freddy's beloved
Joined
Jan 23, 2004
Messages
821
I'll be playing this one on the US servers. Really looking foward to it :) Yes, it won't be the 'old' times, but its exactly what I want from the game.
 

Lucius

Banned
Joined
Apr 1, 2008
Messages
679
I just get the feeling that, as with life and in a game, nostalgia clouds the vision. I played on Instant 50 for a while and whilst it was nice to see the Old Frontiers, getting zerged by the best groups was too similar to DAoC as it is now.

Then again, an OF server ran by Mythic might be different, I will definatly check it out.
 

Zedenz

Can't get enough of FH
Joined
Aug 25, 2004
Messages
1,134
Having had some time to think over the past couple of days, I would like to retract my previous statement. ;p

I think no SC might be kinda fun for a while, using old epics and DF stuff.

Can always be added again later!
 

Z^^

Can't get enough of FH
Joined
Jan 16, 2004
Messages
1,287
Having had some time to think over the past couple of days, I would like to retract my previous statement. ;p

I think no SC might be kinda fun for a while, using old epics and DF stuff.

Can always be added again later!
spellcrafting is 1.62 or someting (came with shrouded isles)
 

anioal

Fledgling Freddie
Joined
Feb 3, 2004
Messages
932
i joined the game in 1.58 and spellcrafting and SI were in already.


edit: by reading old patches it seems that 1.54 introduced spellcrafting and alchemy and 1.56 was Shrouded Isles.
 

Smossy

Fledgling Freddie
Joined
Jun 29, 2006
Messages
5
I don't get it, what exacty is the difference between the classis servers?
 

Ctuchik

FH is my second home
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Dec 23, 2003
Messages
10,467
Nope they definitely came out the patch before, and my guess is they will be in for sure.

Because well...life without SC albeit interesting would be rather dull.

then it wont be classic DAoC will there? ppl will still run around with capped stats, to fast casting speed/damage and stuff. so things wont change THAT much. u just wont have any artifact abilitys and the ToA bonuses.

what made the game fun back in the days were that you HAD to compromise. either you went for damage OR survivability (resists). there was no way you could get both.
when the epics were the best you could get, then the game was fun. classes were balance ALOT better back then because there were alot less shit mythic had to concider.

and you didnt die from a caster in ~4 seconds.

there are however a few classes i wouldn't like to see on that server. and those are the non classic ones. having those would just totally destroy the server because they aint made for a classic enviroment. they are balanced with SI and ToA in mind and i dont think one can rebalance them for a classic enviroment without making the class unplayable.
 

Zedenz

Can't get enough of FH
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Messages
1,134
then it wont be classic DAoC will there? ppl will still run around with capped stats, to fast casting speed/damage and stuff. so things wont change THAT much. u just wont have any artifact abilitys and the ToA bonuses.

what made the game fun back in the days were that you HAD to compromise. either you went for damage OR survivability (resists). there was no way you could get both.
when the epics were the best you could get, then the game was fun. classes were balance ALOT better back then because there were alot less shit mythic had to concider.

and you didnt die from a caster in ~4 seconds.

there are however a few classes i wouldn't like to see on that server. and those are the non classic ones. having those would just totally destroy the server because they aint made for a classic enviroment. they are balanced with SI and ToA in mind and i dont think one can rebalance them for a classic enviroment without making the class unplayable.

Aye, thats why I later said I might prefer it without SC.

Anyway from reading the Dev chats and such, they will be using the new epics and items by the sounds of things...so bonuses will not be truly classic as it is.

Dev chats also revealed that SC is certainly going to feature, but they are tweaking it considerably.
 

GReaper

Part of the furniture
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Dec 22, 2003
Messages
1,984
Is spellcrafting really that bad? I'd consider it to be one of the better parts of DAoC.

Shortly after it was introduced it was fairly easy to cap resists with a simple template, none of the ToA bonuses were introduced and there weren't that many decent items to choose from. If you had the cash you went for a 100% quality template which took you a little bit further, if not the 99% template was pretty damn good for most people.

Ever since ToA and every expansion and patch afterwards just made it more complex to try and improve your template. I really don't want to spend hours on a new template comparing hundreds of items just to get my character ready for RvR - spellcrafting helps prevent this.
 

Faeldawn

Fledgling Freddie
Joined
Dec 27, 2003
Messages
916
Is spellcrafting really that bad? I'd consider it to be one of the better parts of DAoC.

Shortly after it was introduced it was fairly easy to cap resists with a simple template, none of the ToA bonuses were introduced and there weren't that many decent items to choose from. If you had the cash you went for a 100% quality template which took you a little bit further, if not the 99% template was pretty damn good for most people.

Ever since ToA and every expansion and patch afterwards just made it more complex to try and improve your template. I really don't want to spend hours on a new template comparing hundreds of items just to get my character ready for RvR - spellcrafting helps prevent this.

Spellcrafting was great for those crafters who had gone through the incredible grind that was pre-SI crafting (anyone remember the crafting keeps?) to hit LGM. All of a sudden their skills were in huge demand and it can be argued that DAoC crafting was pretty pointless on a <Time investment : Reward> basis before SC came along.

Unfortunately it demeaned the pve content, rendered 99% of all drops useless overnight and began the min/max slide into elitism.

It's been said that this will not be a pure classic server, you can play all races except Minotaur, you can play the Valk and there will be a new frontier ruleset for open world pvp protection for low level players and archers are not having their skills rolled back, it'll be stealth mages in armour still. So for this server type, where the focus is very definitely on rvr, SC is probably worthwhile. That being said, they have also said that it will not be in the initial server launch but might be added later.
 

GReaper

Part of the furniture
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The min/max attitude will be there from the start, just because it's an old style server doesn't mean hundreds of noobs will be flooding it!

It's a question of if you want to force people to farm drops to maximise their template, or allow them an easier option.
 

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