Coldbeard said:Pardon me?
Regarding my smart-ass oneliners, I assumed the statement was so obvious that it needed no elaborate explenation, clearly someone didn't grasp it.
The thing is, NPCs are scripted/programmed to act. They follow a more or less constant pattern and are predictable, in the end they offer only limited challenge.
On the other hand, fighting players is completely different. You cannot fully predict what players will do, in most cases it takes alot more skill and effort to beat a player than an NPC. Players and playstyles are in constant change and requires you to adapt and learn all the time. For instance the FG vs FG groups changes alot around on setup and playstyles, be it tank grps, caster grps, kite grps , hopefully you get the picture.
In the future I would appreciate if you would not be so quick on the trigger.
Regards
Coldbeard.
Isn't that exactly what I am getting at?
RvR has the fun aspect. Fun was probably a badly use word but it has the more variation, challenge and different apporaches. I guess you could class all that under fun.
Now what I said was PvE needs that fun aspect aka. the same stuff mentoned above.
It's not the grind which is a problem, but the fun you having doing it.