Esselinithia
Fledgling Freddie
- Joined
- Dec 23, 2003
- Messages
- 1,110
Nemo: New players need to learn the game in the first few levels, this is why they don't have access to /level now.
Kinag: You outgrew the game, and some others can say that, with my figure of 80%, 10%, etc. the outgrew people would be still several hundreds.
Read the people who post here and inactive / quit and you will see how common this reason is.
Zede had one bit of truth: RVR is varied, and have some changes inherent to it. You can find other aspects dull and boring, and can feel you outgrow the game. No reason do denny this.
The question: can community offer a long term reason to stay? Various chat rooms, irc networks/channels, etc suggest that it is possible.
Question 2: Can new expansions, new PVE content, new events, etc. help the "PVE gets boring" problem? Yes, they can, if there are groups for them.
Question 3: Is Player run RP events (like on some RP servers) help to make the game varied? I think the answer is yes (again)
Uberlama blamed the hunting for RP on the system, which is about 40% true. Yes, the system is a strong motive for this. Your desire to win and be better is another motive. And the lack of other fun elements is another motive. And the lack of groups for other task: another motive. The fact that repairing is slow, and repetitive, and not much better than using a chat room (no action, no variety, and takes long time) is another problem.
But the problem isn't too much PVE, repairing, crafting, etc in the game: but the fact we are quick to outgrow the game (lack of updates in these fields), and they aren't fun anymore.
If we remove them, they won't be fun.
If we enhance them, they will be fun.
If both we and Mythic do our best to enhance them, they will be fun enough to attract many people.
Kinag: You outgrew the game, and some others can say that, with my figure of 80%, 10%, etc. the outgrew people would be still several hundreds.
Read the people who post here and inactive / quit and you will see how common this reason is.
Zede had one bit of truth: RVR is varied, and have some changes inherent to it. You can find other aspects dull and boring, and can feel you outgrow the game. No reason do denny this.
The question: can community offer a long term reason to stay? Various chat rooms, irc networks/channels, etc suggest that it is possible.
Question 2: Can new expansions, new PVE content, new events, etc. help the "PVE gets boring" problem? Yes, they can, if there are groups for them.
Question 3: Is Player run RP events (like on some RP servers) help to make the game varied? I think the answer is yes (again)
Uberlama blamed the hunting for RP on the system, which is about 40% true. Yes, the system is a strong motive for this. Your desire to win and be better is another motive. And the lack of other fun elements is another motive. And the lack of groups for other task: another motive. The fact that repairing is slow, and repetitive, and not much better than using a chat room (no action, no variety, and takes long time) is another problem.
But the problem isn't too much PVE, repairing, crafting, etc in the game: but the fact we are quick to outgrow the game (lack of updates in these fields), and they aren't fun anymore.
If we remove them, they won't be fun.
If we enhance them, they will be fun.
If both we and Mythic do our best to enhance them, they will be fun enough to attract many people.