Aada
Part of the furniture
- Joined
- Mar 12, 2004
- Messages
- 6,716
We're all entitled to our own opinions, I just believe yours is a bit self-centred, since you've clearly just said your intent is only to play a stealther class, and you want it easy mode, so there's no actual challenge in it apart from moving your character into the right place, at the right time..
I play group and solo characters including stealth classes, I'd prefer to see a Gutter Runner type class that was on WAR in the latter days, so many of you may have missed it, it had perma stealth, but took a bit longer to take down targets, or on the flipside have your 1shot on a caster, but then have a bigger cooldown for your stealth, and have nothing that's close to Vanish.
I think it's just a bit lame to have the character that does insane amounts of damage to also have the highest survivability, seems a bit bizarre to me..
Mark has already pointed out the maps are going to be large, so I think there should also be a factor in the game that means you have to time your kills so that no-one else is around, you cannot deny that on the bridges in NF, you could see an enemy heading towards the bridge, whilst you jump another who is on the bridge, and by the time the enemy has reached you, you're stealthed away, meaning you can rinse repeat.
Whilst, yes, I accept that Thiefs were pretty easy to play, they had nothing like vanish, so I couldn't jump a risky target and get away with complete ease.
I don't want it easy mode why do you keep saying that?
Why is perma stealth easy mode? DAOC made a mistake in giving stealthers options like going full DW/offhand Axe, stealthers should be all about that opening PA if they fail that then their chances of killing their target should be decreased drastically.
I played a Critblade in DAOC and my targets were casters and healers and imo that is what a stealthers targets should be and my focus was getting that PA chain off if it failed then there was a strong chance that I would die if vanish was down no questions and that is fine with me.
Stealthers in Camelot Unchained should be focused around that initial opening strikes, and giving them 30 seconds of stealth won't work, maybe 5mins of stealth but then how do you balance the cool down?
I disagree with your Thief experience they dealed insane damage to any class just hitting that 1 button over and over and over. They also had a shit load of toys to get away with as well.