1.250.000 750k stil to go in 12 days, i sure hope it picks up by alot with the new update today. I think they should of aimed for 1 mil so it opens paypal for europe, would have been easyer to hit 2 mil then. There missing out alot of money atm.
Gonna be abit depressed if the game is canceld
http://www.kicktraq.com/projects/inxile/torment-tides-of-numenera/#chart-daily
http://www.kicktraq.com/projects/cig/star-citizen/#chart-daily
http://www.kicktraq.com/projects/66710809/double-fine-adventure/#chart-daily
compare all those and then compare them to this:
http://www.kicktraq.com/projects/13861848/camelot-unchained/#chart-daily
Which speaks more about the nature of crowd funding and pledges/day backers/day as affected by a human phenomenon much more complex to theorise about.
According to KS stats aswell, more than 94% of projects that did reach 50% of their funding by a similar stage in their own campaigns have hit and/or surpassed their goals and funded.
An informative and well formed statement
I almost killed MJ during the twitch livestream He died almost of laughing when i asked if he would take the last 750k from EA
I know! I linked to them in the first place.http://www.kicktraq.com/projects/inxile/torment-tides-of-numenera/#chart-daily
http://www.kicktraq.com/projects/cig/star-citizen/#chart-daily
http://www.kicktraq.com/projects/66710809/double-fine-adventure/#chart-daily
compare all those and then compare them to this:
http://www.kicktraq.com/projects/13861848/camelot-unchained/#chart-daily
Which speaks more about the nature of crowd funding and pledges/day backers/day as affected by a human phenomenon much more complex to theorise about.
According to KS stats aswell, more than 94% of projects that did reach 50% of their funding by a similar stage in their own campaigns have hit and/or surpassed their goals and funded.
An informative and well formed statement
1) It can be inside a big keep.I dont like that your house can be ganked non stop, would make me rage to log off each day then log back on and your house is gone yet again. Why cant they be Inside a big keep? Or behind a wall like relics in DAOC? They invaders cant just walk up to your house then and gank it down, I really see no point in having a house if it can be destoryed that easy. Why would i want a house? What gives it extra to me? Its just cosmetic then i wont even bother. Best to craft weapons and armor then to sell, or just gank people.
Idea seems good on paper but i dont see that point in having a house if its like this.
1) It can be insides a big keep.
2) Build your own wall or work with others to do so.
3) There will be other benefits to building a house.
4) Keep in mind you thing that the world map is small, it isn't. If you build your main house in a "hot" area, yep, it can happen. OTOH, if you build your house in an area that has been fortified and is further away from the action, you'll be much safer. Again, remember that our world RvR map = 99% of the entire world and we aren't going to have a lot of insta-travel.
Don't think of CU as DAoC or WoW or even Minecraft. This is a different beast in many ways.
Raven, he's a stubborn bugger tho
Maybe if we ask Mark nicely he can put a little name tag on one of the ducks, it'll read "Raven"
"Since I mentioned mines, I want to be very clear that our mines are not the type found in most MMORPGs. Forget using a hammer to strike on an exposed cropping of gold, silver, etc. to extract material. Our mines are real mines that our players will have to go down into in order to obtain the materials that they seek. These mines will also last quite a while and yield enough minerals that our players will not need to spend most of their time wandering around the world looking for mines. They won’t “pop” like most other MMORPGs because frankly, we want to go down a different shaft for this game. ☺"
Amazing idea, absolutely loving it.
Is it possible to have any NCP defense system? or traps around your houses, automatic arrows shooting at anyone attacking your house if you are not online?
Yeah, MJ mentioned exactly that in an interview on Massively. Also said things along the lines of having your fort/house/whatever structure torn down after days of work would totally suck for the player and therefore they were looking at how to combat that. I presume incentivising rebuilding by making it quick/cheap and so forth.
Yeah don't really like the idea of spending time to mine stuff, then more time to build stuff, get a famous landmark going as you spend your time solely to build things(minecraft style) and then some 14 year old a-holes come around and lol at no-point-destruction while they destroy your months and months of work.
Not to mention keeping premium locations for backers etc only.