Camelot Unchained

BloodOmen

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i'm not talking about a pbaoe class that has broken ra's .. well, on second thought, maybe that too .. I'm talking about a raving madman that would take his group from Breifine after killing me at Dun na nGed, to the Pennine Mountains, when a night shade told him that i had been spotted there, just to hunt me down like a XXX again and kill me again and again. If only you knew about all the things he subjected my corpse to over and over again. Whaaaaa, /em runs of and starts :cry:.

to be fair you deserved it, damn alb :p lol
 

Fefner

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Hi Mark. Thanks for taking time to drop in.

I want to reiterate a previous question that I think may have been missed. Apologies if I am wrong and have Missed an answer myself.

A common issue I see being discussed in various places is the problem with "numbers means victory" that more recent pvp games have.

In daoc one could operate in rvr in a solo capacity, as part of a small group, as part of an organised "gank" group, or indeed as a member of a "Zerg"

GW2 for example, is almost the complete opposite. The Zerg is actually encouraged by the game mehanics and smaller forces have almost zero chance against larger forces, necessitating and further promoting the formation of blobs.

Many of us pvpers want a game where smaller, organised groups are at least a credible threat to zergs, and not just some minor inconvenience to roll over on the way to the next objective.

Back in daoc, death spam from organised groups got even large forces wary, a Zerg organiser in the frontiers knew that when "guild group x" was in the area they better keep a tight handle on there zerg or suffer the consiquences.

I guess what I am saying is that whilst big zergs battles are great if the engine can handle them, it shouldn't be the only viable way to play in rvr. An organised group should at least have a chance vs larger numbers.

Have you considered this at all?


/Agree

I really hope CU does not follow the same way as GW2 where spells have a max effect cap as it encourages zergs and it's zergs that ruins most mmo's out there. Daoc had it right (even though it's very zergy now) the zergs are very killable with a set group aimed for killing zergs.
 

Muylaetrix

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Soft cap for abilities and stats at the present time.
Muylaetrix said:
i couldn't agree more, looking at the way GW2 promotes the zerg ball above any other play style to get anything is just plain retarded and a turn of for me.​
MJ, what's your thought about capping abilities at a fixed number of players like almost any other game after DAoC that just makes superior numbers > anything else ?​
i loved the uncapped spells with AE-dropof mechanism in DAoC. at least it wasn't impossible to defend a tower / gate / stair / bridge with far less defenders than attackers.​
Soft cap for abilities and stats at the present time.

this didn't really answer my question.

will AE spells be capped at 5 (or any other number) targets or will there be an AE-dropof mechanism (5 targets promotes zerging, unlimited targets without AE-dropof is madness too)
 

Muylaetrix

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Muylaetrix said:
i couldn't agree more, looking at the way GW2 promotes the zerg ball above any other play style to get anything is just plain retarded and a turn of for me.​
MJ, what's your thought about capping abilities at a fixed number of players like almost any other game after DAoC that just makes superior numbers > anything else ?​
i loved the uncapped spells with AE-dropof mechanism in DAoC. at least it wasn't impossible to defend a tower / gate / stair / bridge with far less defenders than attackers.​
Soft cap for abilities and stats at the present time.

this didn't really answer my question.

will AE spells be capped at 5 (or any other number) targets or will there be an AE-dropof mechanism (5 targets promotes zerging, unlimited targets without AE-dropof is madness too)

... sorry formatting of my message got lost
 

BloodOmen

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Assuming the Kickstarter is not met Mark, how far will that knock CU back? I'm fairly sure you won't just give up and trash can Camelot Unchained if it doesn't hit the deadline but I'm also sure it'll add alot of time to its creation.

Also if it hasn't already been asked, will you allow support for custom ui's?
 
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Cazedy

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Can't say for sure about a limited amount of targets for AE spells but i highly doubt they would go at it that way.



As for PBAOE i loved to see this quote by MJ:)

"Don't see why not. PBAOE are not evil, they just explode that way" - MJ
 

Hawkwind

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That doesn't seem right to me or to the other guys who have backed games on KS. Do you see it as a scheduled payment on Amazon?

Got an email confirmation of the scheduled payment from Amazon and the Kickstarter site so appears to have gone through correctly.
 

Iceforge

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Assuming the Kickstarter is not met Mark, how far will that knock CU back? I'm fairly sure you won't just give up and trash can Camelot Unchained if it doesn't hit the deadline but I'm also sure it'll add alot of time to its creation.

Also if it hasn't already been asked, will you allow support for custom ui's?

MJ has expressed that CU will not be made, if the kickstarter doesn't fund, as it is not only about raising funds, but also assuring there is a market for the finished game.

Andrew and MJ has in updates expressed that custom ui's will be supported, as while the CSE staff is highly creative, they are no match for the mass creativity of their community, and they will take it to the next level, by making much of it directly connectable to the web (with a lot of technical talk that I did not quite understand myself), so basically it should be easier to make custom UIs and independent add-ons
 

Kyrana

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I asked MJ about 8 mans last night. :)

Q: MJ will the 8 man rvr be just as important to you as the large scale rvr. Will skilled players have a good chance to dent a zerg? Will you encourage the 8v8?

A: Yes. I want the 8 man to be as important.

I am beyond happy to hear that!!!
 

Mr Kevin Stares-Darbon

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also said they want to include methods of cc that make 8 mans viably survive if caught by a zerg, giving them the chance to chip away and even win small clashes against larger odds.
 

Kyrana

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Yep. Again so very happy. I like the challenge that comes with that type of play. :)
 

Aada

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Assuming the Kickstarter is not met Mark, how far will that knock CU back? I'm fairly sure you won't just give up and trash can Camelot Unchained if it doesn't hit the deadline but I'm also sure it'll add alot of time to its creation.

Also if it hasn't already been asked, will you allow support for custom ui's?

He has said many times that if the Kickstarter is not met then CU will not be made, it's not just about the cash, this will show just how much of a audience he will have, no point lowering the figure to 1.5mill if it doesn't reach the target it is now then it won't be profitable.
 

BloodOmen

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He has said many times that if the Kickstarter is not met then CU will not be made, it's not just about the cash, this will show just how much of a audience he will have, no point lowering the figure to 1.5mill if it doesn't reach the target it is now then it won't be profitable.

I see, it will be a monumental shame if it comes to that.
 

Dutch_NS

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He has said many times that if the Kickstarter is not met then CU will not be made, it's not just about the cash, this will show just how much of a audience he will have, no point lowering the figure to 1.5mill if it doesn't reach the target it is now then it won't be profitable.

He said last night he will make a call if it doesnt fund like 1,7/1,8/1,9 mil and see howmany backers there are but its not totally off when it doesnt fund.
 

Mark Jacobs

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... sorry formatting of my message got lost
While we aren't at that level of detail yet, my initial feeling is that we want to have a declining effectiveness of AoE spells as you more away from the epicenter of the spell. Whether this will purely be distanced based or target based is TBD. I can't see us going with a set amount, especially if it is a low number, especially for the more powerful spells/abilities. As you correctly state, if the number os set and too low, it makes zerging a more efficient method of succeeding.
 

Mark Jacobs

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Got an email confirmation of the scheduled payment from Amazon and the Kickstarter site so appears to have gone through correctly.
Cool! Glad to have you as part of the CU family. You should drop by the comments section too in addition to here, it's a pretty lively area and most night I'll be there chatting, answering questions, etc.
 

Mark Jacobs

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I asked MJ about 8 mans last night. :)

Q: MJ will the 8 man rvr be just as important to you as the large scale rvr. Will skilled players have a good chance to dent a zerg? Will you encourage the 8v8?

A: Yes. I want the 8 man to be as important.

I am beyond happy to hear that!!!
I live to serve! :)
 

Mark Jacobs

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He said last night he will make a call if it doesnt fund like 1,7/1,8/1,9 mil and see howmany backers there are but its not totally off when it doesnt fund.
There are two key questions that I would have to ask before restarting the KS:

1) Do I still believe that there are enough players who are interested in this type of game to justify my and others investments in this game?

2) If so, why did we fail to connect with them and how can we do it better a second time?

We've got some big updates coming up in the next 2 weeks and I think that they will set the tone for our success/failure. If what we want to do with crafting, building, RvR, etc. don't fill enough people with joy-joy feelings, then I doubt the answer to (1) will be yes.

Back to work. I'll drop in later.
 

BloodOmen

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There are two key questions that I would have to ask before restarting the KS:

1) Do I still believe that there are enough players who are interested in this type of game to justify my and others investments in this game?

2) If so, why did we fail to connect with them and how can we do it better a second time?

We've got some big updates coming up in the next 2 weeks and I think that they will set the tone for our success/failure. If what we want to do with crafting, building, RvR, etc. don't fill enough people with joy-joy feelings, then I doubt the answer to (1) will be yes.

Back to work. I'll drop in later.

I think another part of the problem is there are alot of people who want to donate to it but with no paypal support via kickstarter for obvious reasons they havent/cant :(
 

Aada

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It just goes to prove how much of a niche genre PvP only mmo's are, you see a lot of posts on forums about how people want it but IMO this proves a lot of people don't.

Kickstarter generally spikes at the start and the end so no need to worry just yet.
 

BloodOmen

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Oh i'm not worried :) I have faith in the Camelot community and the CSE team.
 

Everz

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Anyone who follows Kickstart knows that it's the last 2-3 days where it ramps up again. This is standard.
 

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