Camelot Unchained

BloodOmen

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15 Days left and $800,000 required, help me forum hop and try get some more backers guys

 

Muylaetrix

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Oh and as an edit on my last post i don't agree with this part of Carlos Bananos quote in my post:
"I would prefer something that's not just cumulative over the lifetime of the character though, like Faction Points in UO (1 kill gives +1 point, while a death -1 point, and a title depending on your number of points) or Arena rating in WoW"

Because that would only reward the biggest zerg and leave the people who try and stick with a full group or solo at a lot of minus points

i couldn't agree more, looking at the way GW2 promotes the zerg ball above any other play style to get anything is just plain retarded and a turn of for me.

MJ, what's your thought about capping abilities at a fixed number of players like almost any other game after DAoC that just makes superior numbers > anything else ?

i loved the uncapped spells with AE-dropof mechanism in DAoC. at least it wasn't impossible to defend a tower / gate / stair / bridge with far less defenders than attackers.
 

old.Tohtori

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Hmm, didn't even notice MJ popping in. Talk about lag at work when you start writing a post and it appears two pages later :p

If he decides to pop back in, here's a player to dev question;

I'm the kind of player who likes character customization(detailed), fluff stuff like fireworks, tools to RP with other players, furnishing houses to accurate detail(SW:G) and overall prefer to live in a world instead of playing in a world. That being said; what kind of goodies and such can you provide to a player who doesn't necessarily conform to the core of the game? Essentially can you enjoy the game without playing the game?

On another note; the released info on the design seems, at places, very open. Bit wishywashy(no offense meant) if you will. Is this due to some issues still being very open, open for feedback before locking it down, or is the game just in such baby shoes that one can't make a proper design for it?
 
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Muylaetrix

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Hmm. A mod can email me, wouldn't that do it?

holding a cardboard up in a CU update with the text "raven is ..." ("raven is + 3 dots" will do, no need for anything more or offensive) for 2 seconds will convince everyone :p
 

TdC

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haha while that would be hilarious (imo), I'll email him and let you guys know.


edit : email sent. there will be some delay due to time differences, etc.
 
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Muylaetrix

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Playing daoc was the worst thing I've ever done. It's why I have a 2:1 in comp sci instead of a 1st in Physics. Please don't make a better version.

/wave. time for a new guild meeting in Bruges :p ? we need some swedes too that bring home brewed moonshine ... again !
 

Kythadrin

Fledgling Freddie
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Hey All, Just want to thank you for hosting the Q&A with Mark Jacobs last night. I also wanted to point you at an UnOfficial Wiki site where you can get all kinds of information about the game.

http://camelot-unchained.wikia.com

Hope you guys will join us in our effort to get this project funded. :)
 

Dutch_NS

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If there are going to be US and EU servers well i will be going US this time from the start! That almost 2 years of downtime where Dyvet cluster was down to 100 people or so pissed me so off! I lost interest in the game because of that back then, i stopt doing rvr as it was pointless almost. I could of been well over rr12 close to rr13 if i started on the US servers @ launch :p

BTW for the people on Ywain: Im back on my shade ;)
 

BloodOmen

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Hey All, Just want to thank you for hosting the Q&A with Mark Jacobs last night. I also wanted to point you at an UnOfficial Wiki site where you can get all kinds of information about the game.

http://camelot-unchained.wikia.com

Hope you guys will join us in our effort to get this project funded. :)

Working on it right now, doing some forum hopping to see if I can appeal to the gaming/pvp community.
 

Muylaetrix

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In case it has not been said in this thread already:

NO GOA!

In the comment section on the Kickstarter, MJ has states there is ABSOLUTE ZERO CHANCE of GOA getting their hands on this.

Mainly because the technological advances since the launch of DAoC means that it is now viable to host a game for both EU and US together, so we will be playing with the Americans, whatever we think that is a bad thing or not, at least that means no GOA.

EDIT: Also, keep in mind this title is scheduled for a late (Q3 or Q4) release 2015, so I think the concept is actually solid; By that time, seeing the improvements the last few years, latency shouldn't be such a huge issue even if we have to connect to the US

latency is a direct consequence of distance and the speed of light. Data travels at roughtly 2/3rds of the speed of light over fibre + some overhead for repeaters, amplifiers, and other hardware along the way. every 1000 km between you and the server adds somewhere between 3.33 (theoretical) and 5-6 (realistic) ms of latency. those are simple laws of physics that no amount of technology will overcome. give european servers that are not run by GOA pls.
 

Muylaetrix

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Oh, seems I misremembered a bit; Decided to find Mark Jacobs actual words, doesn't say one server for EU/US, but thats how I interpret it; but it does say no GOA; Don't know where I got the technological advancements thing from, maybe another comment by MJ or just my own imagination


*Bold added by me for clarity

that would seem more to be a statement that one company will run whatever server, wherever in the world than saying there will only be servers in the US. the whole Mythic/US + GOA/EU + a third company that ran an italian server for some time did create multiple communities that were not playing 'completely' the same game. with hindsight that was bad, but might have been the only option possible at that time.
 

Shagrat

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Nice to see mj drop in and answer some questions. Very interested in how the whole crafting/housing mechanic will work.
 

Ogrelin Blodig

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Regarding EU-Servers: I think there are more options available for a game company who need over seas help to host servers now days? CSE won't need a partner like GOA, They will just let some company like Amazon host them like Minecraft does.

I'm prepared to wait for patches ect for a couple of hours extra...but not months :)
 

Kythadrin

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Regarding EU-Servers: I think there are more options available for a game company who need over seas help to host servers now days? CSE won't need a partner like GOA, They will just let some company like Amazon host them like Minecraft does.

I'm prepared to wait for patches ect for a couple of hours extra...but not months :)

He said in the interview I posted that he definitely doesn't want to let the EU community down like with DAoC.
 

AngelHeal

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He said in the interview I posted that he definitely doesn't want to let the EU community down like with DAoC.

to be fair though, if it wasn't for GoA i would've lost my chars at the server whipe :<
 

MYstIC G

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So, now that I'm here any questions I can answer from you or other folks?
When will we receive the e-mail asking FreddysHouse to act as the official forums for Camelot Unchained ;)
 

Shagrat

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Yeah :) it's funny to remember that daoc is the reason a fair few of us ended up living on fh.
 

Mark Jacobs

The real MJ
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OK, so backed the game. During the process it took me to Amazon and confirmed a process against a card I use a lot on that site but got an error message (cannot process). It then takes me back to the kickstarter and sates that I am confirmed as a backer, is this normal?
That doesn't seem right to me or to the other guys who have backed games on KS. Do you see it as a scheduled payment on Amazon?
 

Mark Jacobs

The real MJ
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I'm probably the biggest skeptic around, but that's really due to being a designer and looking at everything really critically. Especially work of other designers :p

I don't want it to fail though, the concept behind it is interesting, even if as said i'm skeptic about it working.
Thanks! Nothing wrong with being a skeptic. I said the same thing when we were developing Dark Age. I don't mind skepticism/critiques at all. Some great ideas have been born because somebody was a skeptic. :)
 

Mark Jacobs

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Without PvE how will CSE try to fit all the lore that this scenery has in the game. Because I think (personal opinion, other players may have experienced different!) that part of the succes of Dark Age of Camelot was the lore, it was what made that game, and RvR was 'just' a tool where people could express there feelings about the lore (well atleast in the beginning of the game). In what way will CSE try to get access to the more deeper feelings / underlaying thoughts of the players, not just what players say but really how they think and feel about the game(<insert iceberg here xD>) without PvE.

Don't get me wrong, my first reaction to PvE would be *blegh please don't, RvR all the way!*, but PvE is more then just beating monsters. It's where people socialize, it is where they experience things and are able to discuss it or even try things out. It is what made players give personall value to certain objects such as keeps, territory etc) and you I'am pretty sure (i truely hope you can convince me different btw!), even without having statistics to back me up, that a major percentage of players (even the PvP lovers) need factors that PvE offers to make RvR as great as it is.


Q: Currently CSE is doing a lot of (customer service, is this something you intent to keep up when the game has launched?

Q: Is human centered design one of the principles you are using? I am really interested in what methods/tools you use to get data from your customers/players <except from forum and beta testing ofc>.

Q: How does CSE try to get all the 'force fields' from PvE into PvP / RvR. (sorry don't know proper English word for krachtvelden)


ps. sorry for all the ( chat ) :D

I agree that a lot of socialization can happen during PvE as it did in games like EQ. I also know from Dark Age/WAR experience that it can happen in RvR too. What I'm hoping will happen is that the main cities will serve as the initial point of socialization and then RvR and places like The Depths will add to it. As yo your questions:

1. More actually. I've told our backers that we will have forums as soon after CU funds as possible. That's where the real fun starts and probably some forum PvP. :)
2. Right now the tools are talking to players. Once we really get going though we will have better metric tools than we had when we developed Dark Age (which wouldn't be hard since we had none) and hopefully at least WAR level (when they worked properly). It's important to me.
3. Do you mean shields? Please elaborate.
 

Mark Jacobs

The real MJ
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I'm still not hopeful, i'll probably back some money for pure nostalgia reasons. I just get the feeling it won't be very good.

GW2 was talked about, hyped, everyone got super excited because it was gonna be 'DAoC2' then it turned out to be a total bag of shit.

I'll reserve full judgement till I actually see some of the game, granted I know this wont be for a while, and at the moment it's in very early stages.
Frankly, that's all I ask of people. If you've seen the videos I've done, the interviews, etc. I've steered away from the kind of enthusiasm/hype/whatever I took part in with WAR. it's not that I didn't believe everything I said with WAR (trust in one's team and all that) but this time, none of that. Just simple and straight-forward stuff about systems, ideas, etc. and I'll let people judge for themselves whether they think it's good. I've said some of my thoughts are BSC but that's a lot more objective than saying "CU is going to be amazing! Awesome! The spiritual successor to Dark Age of Camelot! Pledge now, the phone lines are open!!!" :)
 

Everz

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Yeah :) it's funny to remember that daoc is the reason a fair few of us ended up living on fh.

Heh, ironic really, I lived on BW/FH for the flaming on excal rvr section :D.

Or hib for the epeen wars. Bring back Tyka!
 

Mark Jacobs

The real MJ
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I dont know if this has already been asked but:

Will CU be run by CSE worldwide or will Europe be dumped on some french company again? it seems to me at least that despite the best efforts with Warhammer, the same mistakes were made again and again - would be nice if there was some "pledge" not to do so again even if the main markets are US & Asia (i'm sure the Asian based players also would prefer not to be stuck on a secondary server group)
There is zero chance that we will place our European customers in the hands of another company again. I did that twice, both times born out of the necessity for cash (GOA paid handsomely for the 2nd time) and I won't do that again even if someone made a great offer. I'm promising our US/European backers that we will run the servers ourselves. I haven't talked to any potential European partners and I have no intention of doing so. That's my pledge.

In terms of Asia, no decision has been made yet. If we had enough demand for a SEA-based server farm, we could do that but I'm definitely leaving open the possibility of working with an Asian partner.
 

Mark Jacobs

The real MJ
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Welcome to hell ! :flame:

Seriously, it's nice to have you here and i'm glad you are willing to set foot in this at times inhospitable place.
Nice to be here. So far, it's all good. As long as stuff doesn't get all name-calling, insults, etc. happy to chat.
 

Mark Jacobs

The real MJ
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i couldn't agree more, looking at the way GW2 promotes the zerg ball above any other play style to get anything is just plain retarded and a turn of for me.

MJ, what's your thought about capping abilities at a fixed number of players like almost any other game after DAoC that just makes superior numbers > anything else ?

i loved the uncapped spells with AE-dropof mechanism in DAoC. at least it wasn't impossible to defend a tower / gate / stair / bridge with far less defenders than attackers.
Soft cap for abilities and stats at the present time.
 

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